MinecraftConsoles/Minecraft.Client/Common/Network
kuwacom dd10c2526a fix: return client to menus when Win64 host connection drops
- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.
2026-03-07 18:39:31 +09:00
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Sony Remove AUTO_VAR macro and _toString function (#592) 2026-03-06 02:11:18 +07:00
GameNetworkManager.cpp Merge remote-tracking branch 'upstream/main' into feature/dedicated-server 2026-03-06 17:59:13 +09:00
GameNetworkManager.h Fix player save data issue & multiple username implementations (#257) 2026-03-03 23:58:22 +07:00
NetworkPlayerInterface.h feat: TU19 (Dec 2014) Features & Content (#155) 2026-03-03 03:04:10 +08:00
PlatformNetworkManagerInterface.h Fixes for PR #96 (#170) 2026-03-03 06:30:22 +07:00
PlatformNetworkManagerStub.cpp fix: return client to menus when Win64 host connection drops 2026-03-07 18:39:31 +09:00
PlatformNetworkManagerStub.h Fixes for PR #96 (#170) 2026-03-03 06:30:22 +07:00
SessionInfo.h Fixes for PR #96 (#170) 2026-03-03 06:30:22 +07:00