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Players joining a server with a UID already in use are now disconnected instead of the existing player being force-kicked. The previous behaviour introduced in #767 allowed two clients with the same UID to coexist, causing invisible players and undefined behaviour. Also removes a per-frame debug printf in gdraw_SetViewSizeAndWorldScale that was left in from earlier resolution-fix work. |
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| .. | ||
| 4JLibs | ||
| GameConfig | ||
| Iggy | ||
| Leaderboards | ||
| Network | ||
| Sentient | ||
| Social | ||
| XML | ||
| KeyboardMouseInput.cpp | ||
| KeyboardMouseInput.h | ||
| Minecraft_Macros.h | ||
| PostProcesser.cpp | ||
| Resource.h | ||
| Windows64_App.cpp | ||
| Windows64_App.h | ||
| Windows64_Minecraft.cpp | ||
| Windows64_UIController.cpp | ||
| Windows64_UIController.h | ||
| Windows64_Xuid.h | ||
| Xbox_BuildVer.h | ||