MinecraftConsoles/Minecraft.World/Definitions.h
Langtanium 69983c51ad Added code for 64x64 skins
Added code for 64x64 classic and slim skins. Also added the remaining default skins.
2026-03-31 19:16:43 -07:00

50 lines
930 B
C++

#pragma once
using namespace std;
class AABB;
class Recipy;
class Object;
typedef std::vector<AABB*> AABBList;
typedef std::vector<Recipy *> RecipyList;
typedef std::vector<Object *> ObjectList;
#define MAX_PATH_SIZE 256
#define PI (3.141592654f)
#define HALF_PI (1.570796327f)
enum ByteOrder
{
BIGENDIAN,
LITTLEENDIAN,
#if defined(__PS3__) || defined(_XBOX)
LOCALSYTEM_ENDIAN = BIGENDIAN,
#else
LOCALSYTEM_ENDIAN = LITTLEENDIAN,
#endif
};
enum EDefaultSkins
{
eDefaultSkins_ServerSelected,
eDefaultSkins_Skin0,
eDefaultSkins_Skin1,
eDefaultSkins_Skin2,
eDefaultSkins_Skin3,
eDefaultSkins_Skin4,
eDefaultSkins_Skin5,
eDefaultSkins_Skin6,
eDefaultSkins_Skin7,
eDefaultSkins_Skin8,
eDefaultSkins_Skin9,
eDefaultSkins_Skin10,
eDefaultSkins_Skin11,
eDefaultSkins_Skin12,
eDefaultSkins_Skin13,
eDefaultSkins_Skin14,
eDefaultSkins_Skin15,
eDefaultSkins_Skin16,
eDefaultSkins_Skin17,
eDefaultSkins_Count,
};