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90 lines
4.6 KiB
C++
90 lines
4.6 KiB
C++
#pragma once
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using namespace std;
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class Material;
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class MobCategory
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{
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public:
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// 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level
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static int max_natural_monsters; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
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static int max_natural_animals; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
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static int max_natural_ambient; // Ambient mobs
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static int max_natural_squid; // Max number of squid that the mob spawner will produce
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static int max_natural_chickens; // Max number of chickens that the mob spawner will produce
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static int max_natural_wolves; // Max number of wolves that the mob spawner will produce
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static int max_natural_mushroomcows; // Max number of mushroom cows that the mob spawner will produce
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static int max_snow_golems; // Max number of snow golems that can be created by placing blocks - 4J-PB increased limit due to player requests
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static int max_iron_golems; // Max number of iron golems that can be created by placing blocks - 4J-PB increased limit due to player requests
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static int max_bosses; // Max number of bosses (enderdragon/wither)
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static int max_animals_with_breeding; // Max number of animals that we can produce (in total), when breeding
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static int max_chickens_with_breeding; // Max number of chickens that we can produce (in total), when breeding/hatching
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static int max_mushroomcows_with_breeding; // Max number of mushroom cows that we can produce (in total), when breeding
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static int max_wolves_with_breeding; // Max number of wolves that we can produce (in total), when breeding
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static int max_villagers_with_breeding; // Max number of villagers that we can produce (in total), when breeding
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static int max_animals_with_spawn_egg; // Max number of animals that we can produce (in total), when using spawn eggs
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static int max_chickens_with_spawn_egg; // Max number of chickens that we can produce (in total), when using spawn eggs
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static int max_wolves_with_spawn_egg; // Max number of wolves that we can produce (in total), when using spawn eggs
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static int max_monsters_with_spawn_egg; // Max number of monsters that we can produce (in total), when using spawn eggs
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static int max_villagers_with_spawn_egg; // Max number of villagers that we can produce (in total), when using spawn eggs - 4J-PB increased limit due to player requests
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static int max_mushroomcows_with_spawn_egg; // Max number of mushroom cows that we can produce (in total), when using spawn eggs
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static int max_squids_with_spawn_egg; // Max number of squids that we can produce (in total), when using spawn eggs
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static int max_ambient_with_spawn_egg; // Max number of ambient mobs that we can produce (in total), when using spawn eggs
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/*
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Maximum animals = 50 + 20 + 20 = 90
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Maximum monsters = 50 + 20 = 70
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Maximum chickens = 8 + 8 + 10 = 26
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Maximum wolves = 8 + 8 + 10 = 26
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Maximum mooshrooms = 2 + 20 + 8 = 30
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Maximum snowmen = 16
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Maximum iron golem = 16
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Maximum squid = 5 + 8 = 13
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Maximum villagers = 35 + 15 = 50
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Maximum natural = 50 + 50 + 8 + 8 + 2 + 5 + 35 = 158
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Total maxium = 90 + 70 + 26 + 26 + 30 + 16 + 16 + 13 + 50 = 337
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*/
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static MobCategory *monster;
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static MobCategory *creature;
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static MobCategory *ambient;
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static MobCategory *waterCreature;
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// 4J added extra categories, to break these out of general creatures & give us more control of levels
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static MobCategory *creature_wolf;
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static MobCategory *creature_chicken;
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static MobCategory *creature_mushroomcow;
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// 4J Stu Sometimes we want to access the values by name, other times iterate over all values
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// Added these arrays so we can static initialise a collection which we can iterate over
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static MobCategoryArray values;
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private:
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// Use pointers to allow for this to be changed indirectly whilst staying a const
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const int *m_max;
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const Material *spawnPositionMaterial;
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const bool m_isFriendly;
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const bool m_isPersistent;
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const bool m_isSingleType; // 4J Added
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const eINSTANCEOF m_eBase; // 4J added
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MobCategory(int *maxVar, Material *spawnPositionMaterial, bool isFriendly, bool isPersistent, eINSTANCEOF eBase, bool isSingleType);
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public:
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const type_info getBaseClass();
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const eINSTANCEOF getEnumBaseClass(); // 4J added
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int getMaxInstancesPerChunk();
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// int getMaxInstancesPerLevel(); 4J added ~ Removed as it has been merged with getMaxInstancesPerChunk()
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Material *getSpawnPositionMaterial();
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bool isFriendly();
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bool isSingleType();
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bool isPersistent();
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public:
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static void staticCtor();
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};
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