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The HD skin libraries (skinHD.swf, skinHDHud.swf, etc.) are loaded unconditionally on Win64/Durango/Orbis, and they import the Iggy library "platformskinHD.swf" by name. However, the platform skin path and registration name were gated behind a runtime resolution check (m_fScreenHeight > 720.0f), so at exactly 720p the skin was registered as "platformskin.swf" instead, and below 720p the non-HD .swf file was loaded entirely. This caused Iggy to fail resolving the import, which cascaded into a failed scene load and hit a __debugbreak(). Always use the HD platform skin on these platforms since the HD libraries that depend on it are always loaded regardless of resolution. PS3/PSVita are unaffected as they have their own non-HD skin loading path. |
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| .. | ||
| Audio | ||
| Colours | ||
| DLC | ||
| DummyTexturePack/res | ||
| GameRules | ||
| Leaderboards | ||
| Media | ||
| Network | ||
| res | ||
| Telemetry | ||
| Trial | ||
| Tutorial | ||
| UI | ||
| XUI | ||
| zlib | ||
| App_Defines.h | ||
| App_enums.h | ||
| App_structs.h | ||
| BuildVer.h | ||
| C4JMemoryPool.h | ||
| C4JMemoryPoolAllocator.h | ||
| CommonMedia.sln | ||
| CommonMedia.vcxproj | ||
| CommonMedia.vcxproj.filters | ||
| Console_Awards_enum.h | ||
| Console_Debug_enum.h | ||
| Console_Utils.cpp | ||
| ConsoleGameMode.cpp | ||
| ConsoleGameMode.h | ||
| Consoles_App.cpp | ||
| Consoles_App.h | ||
| Minecraft_Macros.h | ||
| PostProcesser.h | ||
| Potion_Macros.h | ||
| xuiscene_base.h | ||