MinecraftConsoles/Minecraft.Client/BlazeRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

15 lines
355 B
C++

#pragma once
#include "MobRenderer.h"
class BlazeRenderer : public MobRenderer
{
private:
static ResourceLocation BLAZE_LOCATION;
int modelVersion;
public:
BlazeRenderer();
virtual void render(const shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};