MinecraftConsoles/Minecraft.Client/BatRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

20 lines
612 B
C++

#pragma once
#include "MobRenderer.h"
class BatModel;
class BatRenderer : public MobRenderer
{
static ResourceLocation BAT_LOCATION;
int modelVersion;
public:
BatRenderer();
virtual void render(const shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
protected:
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
virtual void scale(shared_ptr<LivingEntity> mob, float a);
virtual void setupPosition(shared_ptr<LivingEntity> mob, double x, double y, double z);
virtual void setupRotations(shared_ptr<LivingEntity> mob, float bob, float bodyRot, float a);
};