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* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
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| .. | ||
| 4JLibs | ||
| GameConfig | ||
| Iggy | ||
| Leaderboards | ||
| Miles | ||
| Network | ||
| Sentient | ||
| Social | ||
| XML | ||
| KeyboardMouseInput.cpp | ||
| KeyboardMouseInput.h | ||
| Minecraft_Macros.h | ||
| PostProcesser.cpp | ||
| Resource.h | ||
| Windows64_App.cpp | ||
| Windows64_App.h | ||
| Windows64_Minecraft.cpp | ||
| Windows64_UIController.cpp | ||
| Windows64_UIController.h | ||
| Xbox_BuildVer.h | ||