MinecraftConsoles/Minecraft.World/DyePowderItem.h
DrPerkyLegit ebc1d4c640
Events, minor apis, stubs for future pr (#9)
* StructureGrowEvent, expose internal dimension id

* Update StructureGrowEvent.cs

* PlayerLoginEvent, ability to change xuids, get xuids, stub for experimental player connection api

* add docs, fix up to use cmake

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-04-02 17:22:07 -05:00

53 lines
1.6 KiB
C++

#pragma once
using namespace std;
#include "Item.h"
class Player;
class Mob;
class Level;
class DyePowderItem : public Item
{
public:
static const unsigned int COLOR_DESCS[];
static const unsigned int COLOR_USE_DESCS[];
static const wstring COLOR_TEXTURES[];
static const int COLOR_RGB[];
static const int BLACK;
static const int RED;
static const int GREEN;
static const int BROWN;
static const int BLUE;
static const int PURPLE;
static const int CYAN;
static const int SILVER;
static const int GRAY;
static const int PINK;
static const int LIME;
static const int YELLOW;
static const int LIGHT_BLUE;
static const int MAGENTA;
static const int ORANGE;
static const int WHITE;
private:
static const int DYE_POWDER_ITEM_TEXTURE_COUNT = 16;
Icon **icons;
public:
DyePowderItem(int id);
virtual Icon *getIcon(int itemAuxValue);
virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> itemInstance);
virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> itemInstance);
virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
static bool growCrop(shared_ptr<ItemInstance> itemInstance, Level* level, int x, int y, int z, bool bTestUseOnOnly, int entityid = -1);
static void addGrowthParticles(Level *level, int x, int y, int z, int count);
virtual bool interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, shared_ptr<LivingEntity> mob);
//@Override
void registerIcons(IconRegister *iconRegister);
};