MinecraftConsoles/Minecraft.World/Connection.h
DrPerkyLegit 21b5accc69
Feature/plugin api experimental (#12)
* added a null check to fix crash, expose internal latency value (its buggy)

* fix latency calculations

* sending packets from c#

* world save event, move shutdown def, move called location of shutdown, expose FourKit.FireEvent

* add docs

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-04-05 21:21:22 -05:00

149 lines
3.6 KiB
C++

#pragma once
using namespace std;
#include "stdafx.h"
#include <queue>
#include "System.h"
#include "DataInputStream.h"
#include "DataOutputStream.h"
#include "net.minecraft.network.packet.h"
#include "C4JThread.h"
#include "Socket.h"
// 4J JEV, size of the threads (bytes).
#define READ_STACK_SIZE 0
#define WRITE_STACK_SIZE 0
class ByteArrayOutputStream;
class Connection
{
friend DWORD WINAPI runRead(LPVOID lpParam);
friend DWORD WINAPI runWrite(LPVOID lpParam);
friend DWORD WINAPI runSendAndQuit(LPVOID lpParam);
friend DWORD WINAPI runClose(LPVOID lpParam);
private:
static const int SEND_BUFFER_SIZE = 1024 * 5;
public:
static int readThreads, writeThreads;
private:
static const int MAX_TICKS_WITHOUT_INPUT = 20 * 60;
public:
static const int IPTOS_LOWCOST = 0x02;
static const int IPTOS_RELIABILITY = 0x04;
static const int IPTOS_THROUGHPUT = 0x08;
static const int IPTOS_LOWDELAY = 0x10;
private:
Socket *socket;
const SocketAddress *address;
DataInputStream *dis;
DataOutputStream *bufferedDos; // 4J This is the same type of dos the java game has
// 4J Added
DataOutputStream *byteArrayDos; // 4J This dos allows us to write individual packets to the socket
ByteArrayOutputStream *baos;
Socket::SocketOutputStream *sos;
bool running;
queue<shared_ptr<Packet> > incoming; // 4J - was using synchronizedList...
CRITICAL_SECTION incoming_cs; // ... now has this critical section
queue<std::pair<unsigned char*, int>> outgoingRaw; // 4J - was using synchronizedList - but don't think it is required as usage is wrapped in writeLock critical section
queue<shared_ptr<Packet> > outgoing; // 4J - was using synchronizedList - but don't think it is required as usage is wrapped in writeLock critical section
queue<shared_ptr<Packet> > outgoing_slow; // 4J - was using synchronizedList - but don't think it is required as usage is wrapped in writeLock critical section
PacketListener *packetListener;
bool quitting;
C4JThread* readThread;
C4JThread* writeThread;
C4JThread::Event* m_hWakeReadThread;
C4JThread::Event* m_hWakeWriteThread;
DWORD saqThreadID, closeThreadID;
bool disconnected;
DisconnectPacket::eDisconnectReason disconnectReason;
void **disconnectReasonObjects; // 4J a pointer to an array.
int noInputTicks;
int estimatedRemaining;
int estimatedRemainingRaw;
int tickCount; // 4J Added
public:
static int readSizes[256];
static int writeSizes[256];
int fakeLag;
private:
void _init();
// 4J Jev, these might be better of as private
CRITICAL_SECTION threadCounterLock;
CRITICAL_SECTION writeLock;
public:
// 4J Jev, need to delete the critical section.
~Connection();
Connection(Socket *socket, const wstring& id, PacketListener *packetListener); // throws IOException
void setListener(PacketListener *packetListener);
void send(shared_ptr<Packet> packet);
void send(unsigned char *buffer, int size);
public:
void queueSend(shared_ptr<Packet> packet);
private:
int slowWriteDelay;
bool writeTick();
public:
void flush();
private:
bool readTick();
private:
/* 4J JEV, removed try/catch
void handleException(Exception e)
{
e.printStackTrace();
close("disconnect.genericReason", "Internal exception: " + e.toString());
}*/
public:
void close(DisconnectPacket::eDisconnectReason reason, ...);
void tick();
SocketAddress *getRemoteAddress();
void sendAndQuit();
int countDelayedPackets();
Socket *getSocket() { return socket; }
private:
static int runRead(void* lpParam);
static int runWrite(void* lpParam);
static int runClose(void* lpParam);
static int runSendAndQuit(void* lpParam);
};