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192 lines
6.2 KiB
C#
192 lines
6.2 KiB
C#
namespace Minecraft.Server.FourKit;
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/// <summary>
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/// Represents a 3-dimensional position in a world.
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/// </summary>
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public class Location
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{
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internal double X { get; set; }
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internal double Y { get; set; }
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internal double Z { get; set; }
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internal float Yaw { get; set; }
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internal float Pitch { get; set; }
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internal World? LocationWorld { get; set; }
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/// <summary>
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/// Constructs a new Location with the given coordinates and direction.
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/// </summary>
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/// <param name="world">The world in which this location resides.</param>
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/// <param name="x">The x-coordinate.</param>
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/// <param name="y">The y-coordinate.</param>
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/// <param name="z">The z-coordinate.</param>
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/// <param name="yaw">The absolute rotation on the x-plane, in degrees.</param>
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/// <param name="pitch">The absolute rotation on the y-plane, in degrees.</param>
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public Location(World? world, double x, double y, double z, float yaw, float pitch)
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{
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LocationWorld = world;
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X = x;
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Y = y;
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Z = z;
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Yaw = yaw;
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Pitch = pitch;
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}
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/// <summary>
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/// Constructs a new Location with the given coordinates.
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/// </summary>
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/// <param name="world">The world in which this location resides.</param>
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/// <param name="x">The x-coordinate.</param>
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/// <param name="y">The y-coordinate.</param>
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/// <param name="z">The z-coordinate.</param>
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public Location(World? world, double x, double y, double z) : this(world, x, y, z, 0f, 0f) { }
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/// <summary>
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/// Creates a new <see cref="Location"/> with the given coordinates and no world.
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/// </summary>
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/// <param name="x">The x-coordinate.</param>
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/// <param name="y">The y-coordinate.</param>
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/// <param name="z">The z-coordinate.</param>
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public Location(double x, double y, double z) : this(null, x, y, z, 0f, 0f) { }
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// use for internal
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internal Location() : this(null, 0, 0, 0, 0f, 0f) { }
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/// <summary>
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/// Gets the x-coordinate of this location.
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/// </summary>
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/// <returns>The x-coordinate.</returns>
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public double getX() => X;
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/// <summary>
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/// Sets the x-coordinate of this location.
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/// </summary>
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/// <param name="x">The new x-coordinate.</param>
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public void setX(double x) => X = x;
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/// <summary>
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/// Gets the y-coordinate of this location.
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/// </summary>
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/// <returns>The y-coordinate.</returns>
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public double getY() => Y;
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/// <summary>
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/// Sets the y-coordinate of this location.
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/// </summary>
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/// <param name="y">The new y-coordinate.</param>
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public void setY(double y) => Y = y;
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/// <summary>
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/// Gets the z-coordinate of this location.
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/// </summary>
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/// <returns>The z-coordinate.</returns>
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public double getZ() => Z;
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/// <summary>
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/// Sets the z-coordinate of this location.
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/// </summary>
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/// <param name="z">The new z-coordinate.</param>
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public void setZ(double z) => Z = z;
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/// <summary>
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/// Gets the yaw of this location, measured in degrees.
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/// </summary>
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/// <returns>The yaw.</returns>
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public float getYaw() => Yaw;
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/// <summary>
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/// Sets the yaw of this location, measured in degrees.
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/// </summary>
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/// <param name="yaw">The new yaw.</param>
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public void setYaw(float yaw) => Yaw = yaw;
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/// <summary>
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/// Gets the pitch of this location, measured in degrees.
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/// </summary>
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/// <returns>The pitch.</returns>
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public float getPitch() => Pitch;
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/// <summary>
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/// Sets the pitch of this location, measured in degrees.
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/// </summary>
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/// <param name="pitch">The new pitch.</param>
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public void setPitch(float pitch) => Pitch = pitch;
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/// <summary>
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/// Gets the world that this location resides in.
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/// </summary>
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/// <returns>The world, or <c>null</c> if not set.</returns>
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public World? getWorld() => LocationWorld;
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/// <summary>
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/// Sets the world that this location resides in.
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/// </summary>
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/// <param name="world">The new world.</param>
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public void setWorld(World? world) => LocationWorld = world;
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/// <summary>
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/// Gets the floored value of the X component, indicating the block that
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/// this location is contained with.
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/// </summary>
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/// <returns>The block X.</returns>
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public int getBlockX() => (int)Math.Floor(X);
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/// <summary>
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/// Gets the floored value of the Y component, indicating the block that
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/// this location is contained with.
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/// </summary>
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/// <returns>The block Y.</returns>
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public int getBlockY() => (int)Math.Floor(Y);
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/// <summary>
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/// Gets the floored value of the Z component, indicating the block that
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/// this location is contained with.
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/// </summary>
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/// <returns>The block Z.</returns>
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public int getBlockZ() => (int)Math.Floor(Z);
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/// <summary>
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/// Gets the magnitude of the location, defined as sqrt(x^2+y^2+z^2).
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/// </summary>
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/// <returns>The magnitude.</returns>
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public double length() => Math.Sqrt(X * X + Y * Y + Z * Z);
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/// <summary>
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/// Gets the magnitude of the location squared.
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/// </summary>
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/// <returns>The magnitude squared.</returns>
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public double lengthSquared() => X * X + Y * Y + Z * Z;
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/// <summary>
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/// Adds the location by another.
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/// </summary>
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/// <param name="x">The x-coordinate to add.</param>
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/// <param name="y">The y-coordinate to add.</param>
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/// <param name="z">The z-coordinate to add.</param>
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/// <returns>This location, for chaining.</returns>
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public Location add(double x, double y, double z)
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{
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X += x;
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Y += y;
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Z += z;
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return this;
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}
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/// <summary>
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/// Adds the location by another.
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/// </summary>
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/// <param name="vec">The location to add.</param>
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/// <returns>This location, for chaining.</returns>
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public Location add(Location vec)
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{
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X += vec.X;
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Y += vec.Y;
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Z += vec.Z;
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return this;
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}
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public Location clone() => new Location(LocationWorld, X, Y, Z, Yaw, Pitch);
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/// <inheritdoc/>
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public override string ToString() => $"Location(world={LocationWorld.getName()}, x={X}, y={Y}, z={Z}, yaw={Yaw}, pitch={Pitch})";
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}
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