MinecraftConsoles/Minecraft.Server.FourKit/Event/Inventory/InventoryInteractEvent.cs

35 lines
1,010 B
C#

namespace Minecraft.Server.FourKit.Event.Inventory;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Inventory;
/// <summary>
/// An abstract base class for events that describe an interaction between a
/// <see cref="HumanEntity"/> and the contents of an <see cref="Inventory"/>.
/// This is currently not emitted anywhere, use <see cref="InventoryClickEvent"/> instead.
/// </summary>
public abstract class InventoryInteractEvent : InventoryEvent, Cancellable
{
private bool _cancelled;
internal protected InventoryInteractEvent(InventoryView transaction) : base(transaction)
{
}
/// <summary>
/// Gets the player who performed the click.
/// </summary>
/// <returns>The clicking player.</returns>
public HumanEntity getWhoClicked()
{
return transaction.getPlayer();
}
/// <inheritdoc />
public bool isCancelled() => _cancelled;
/// <inheritdoc />
public void setCancelled(bool cancel) => _cancelled = cancel;
}