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Theres documentation at https://sylvessa.zip/fourkit/ now. And a bunch of other changes. Check the discord server for a more comprehensive list
47 lines
2.1 KiB
C#
47 lines
2.1 KiB
C#
namespace Minecraft.Server.FourKit.Event.Inventory;
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/// <summary>
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/// An estimation of what the result will be.
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/// </summary>
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public enum InventoryAction
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{
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/// <summary>Nothing will happen from the click.</summary>
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NOTHING,
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/// <summary>All of the items on the clicked slot are moved to the cursor.</summary>
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PICKUP_ALL,
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/// <summary>Some of the items on the clicked slot are moved to the cursor.</summary>
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PICKUP_SOME,
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/// <summary>Half of the items on the clicked slot are moved to the cursor.</summary>
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PICKUP_HALF,
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/// <summary>One of the items on the clicked slot are moved to the cursor.</summary>
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PICKUP_ONE,
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/// <summary>All of the items on the cursor are moved to the clicked slot.</summary>
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PLACE_ALL,
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/// <summary>Some of the items from the cursor are moved to the clicked slot (usually up to the max stack size).</summary>
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PLACE_SOME,
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/// <summary>A single item from the cursor is moved to the clicked slot.</summary>
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PLACE_ONE,
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/// <summary>The clicked item and the cursor are exchanged.</summary>
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SWAP_WITH_CURSOR,
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/// <summary>The entire cursor item is dropped.</summary>
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DROP_ALL_CURSOR,
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/// <summary>One item is dropped from the cursor.</summary>
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DROP_ONE_CURSOR,
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/// <summary>The entire clicked slot is dropped.</summary>
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DROP_ALL_SLOT,
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/// <summary>One item is dropped from the clicked slot.</summary>
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DROP_ONE_SLOT,
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/// <summary>The item is moved to the opposite inventory if a space is found.</summary>
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MOVE_TO_OTHER_INVENTORY,
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/// <summary>The clicked item is moved to the hotbar, and the item currently there is re-added to the player's inventory.</summary>
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HOTBAR_MOVE_AND_READD,
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/// <summary>The clicked slot and the picked hotbar slot are swapped.</summary>
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HOTBAR_SWAP,
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/// <summary>A max-size stack of the clicked item is put on the cursor.</summary>
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CLONE_STACK,
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/// <summary>The inventory is searched for the same material, and they are put on the cursor up to Material.getMaxStackSize().</summary>
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COLLECT_TO_CURSOR,
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/// <summary>An unrecognized ClickType.</summary>
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UNKNOWN,
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}
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