MinecraftConsoles/Minecraft.Server.FourKit/Enchantments/SharpnessEnchantment.cs
DrPerkyLegit 017f42b7cd
add enchantments (#7)
* adding enchantments

added enchantments, changed minor apis to ensure c# stays synced with the c++ server

* add missing enchant apis, oops

* add proper docs, and fix namings for stuff in itemmeta

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Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-28 13:33:54 -05:00

31 lines
1.1 KiB
C#

using Minecraft.Server.FourKit.Inventory;
namespace Minecraft.Server.FourKit.Enchantments;
public class SharpnessEnchantment : Enchantment
{
static readonly Material[] supportedItems = {
Material.WOOD_SWORD, Material.STONE_SWORD, Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD,
Material.WOOD_AXE, Material.STONE_AXE, Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE,
};
static readonly EnchantmentType[] conflictedEnchants = {
EnchantmentType.DAMAGE_ARTHOPODS,
EnchantmentType.DAMAGE_UNDEAD
};
public override bool canEnchantItem(ItemStack item) => supportedItems.Contains(item.getType());
public override bool conflictsWith(Enchantment other) => conflictedEnchants.Contains(other.getEnchantType());
public override EnchantmentTarget getItemTarget() => EnchantmentTarget.WEAPON;
public override EnchantmentType getEnchantType() => EnchantmentType.DAMAGE_ALL;
public override int getMaxLevel() => 5;
public override string getName() => "sharpness";
public override int getStartLevel() => 1;
}