MinecraftConsoles/Minecraft.Server.FourKit/Enchantments/ProjectileProtectionEnchantment.cs
DrPerkyLegit 017f42b7cd
add enchantments (#7)
* adding enchantments

added enchantments, changed minor apis to ensure c# stays synced with the c++ server

* add missing enchant apis, oops

* add proper docs, and fix namings for stuff in itemmeta

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-28 13:33:54 -05:00

35 lines
1.5 KiB
C#

using Minecraft.Server.FourKit.Inventory;
namespace Minecraft.Server.FourKit.Enchantments;
public class ProjectileProtectionEnchantment : Enchantment
{
static readonly Material[] supportedItems = {
Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS,
Material.CHAINMAIL_HELMET, Material.CHAINMAIL_CHESTPLATE, Material.CHAINMAIL_LEGGINGS, Material.CHAINMAIL_BOOTS,
Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS,
Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS,
Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS,
};
static readonly EnchantmentType[] conflictedEnchants = {
EnchantmentType.PROTECTION_ENVIRONMENTAL,
EnchantmentType.PROTECTION_EXPLOSIVE,
EnchantmentType.PROTECTION_FIRE,
};
public override bool canEnchantItem(ItemStack item) => supportedItems.Contains(item.getType());
public override bool conflictsWith(Enchantment other) => conflictedEnchants.Contains(other.getEnchantType());
public override EnchantmentTarget getItemTarget() => EnchantmentTarget.ARMOR;
public override EnchantmentType getEnchantType() => EnchantmentType.PROTECTION_PROJECTILE;
public override int getMaxLevel() => 4;
public override string getName() => "projectileprotection";
public override int getStartLevel() => 1;
}