MinecraftConsoles/Minecraft.Server/Console/commands/CliCommandBanIp.cpp

207 lines
6.2 KiB
C++

#include "stdafx.h"
#include "CliCommandBanIp.h"
#include "..\ServerCliEngine.h"
#include "..\ServerCliParser.h"
#include "..\..\Access\Access.h"
#include "..\..\Common\StringUtils.h"
#include "..\..\ServerLogManager.h"
#include "..\..\..\Minecraft.Client\MinecraftServer.h"
#include "..\..\..\Minecraft.Client\PlayerConnection.h"
#include "..\..\..\Minecraft.Client\PlayerList.h"
#include "..\..\..\Minecraft.Client\ServerPlayer.h"
#include "..\..\..\Minecraft.World\Connection.h"
#include "..\..\..\Minecraft.World\DisconnectPacket.h"
#include <WS2tcpip.h>
namespace ServerRuntime
{
namespace
{
static std::string JoinTokens(const std::vector<std::string> &tokens, size_t startIndex)
{
std::string joined;
for (size_t i = startIndex; i < tokens.size(); ++i)
{
if (!joined.empty())
{
joined.push_back(' ');
}
joined += tokens[i];
}
return joined;
}
// Compare IPs in a canonical lowercase form so literal input and cached values match reliably.
static std::string NormalizeIpToken(const std::string &ip)
{
return StringUtils::ToLowerAscii(StringUtils::TrimAscii(ip));
}
// Accept both IPv4 and IPv6 literals because Java Edition style ban-ip can target either form.
static bool IsIpLiteral(const std::string &text)
{
const std::string trimmed = StringUtils::TrimAscii(text);
if (trimmed.empty())
{
return false;
}
IN_ADDR ipv4 = {};
IN6_ADDR ipv6 = {};
return InetPtonA(AF_INET, trimmed.c_str(), &ipv4) == 1 || InetPtonA(AF_INET6, trimmed.c_str(), &ipv6) == 1;
}
// The dedicated server keeps the accepted remote IP in ServerLogManager, keyed by connection smallId.
// It's a bit strange from a responsibility standpoint, so we'll need to implement it separately.
static bool TryGetPlayerRemoteIp(const std::shared_ptr<ServerPlayer> &player, std::string *outIp)
{
if (outIp == NULL || player == NULL || player->connection == NULL || player->connection->connection == NULL || player->connection->connection->getSocket() == NULL)
{
return false;
}
const unsigned char smallId = player->connection->connection->getSocket()->getSmallId();
if (smallId == 0)
{
return false;
}
return ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, outIp);
}
// After persisting the ban, walk a snapshot of current players so every matching session is removed.
static int DisconnectPlayersByRemoteIp(const std::string &ip)
{
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL || server->getPlayers() == NULL)
{
return 0;
}
const std::string normalizedIp = NormalizeIpToken(ip);
std::vector<std::shared_ptr<ServerPlayer> > playerSnapshot = server->getPlayers()->players;
int disconnectedCount = 0;
for (size_t i = 0; i < playerSnapshot.size(); ++i)
{
std::shared_ptr<ServerPlayer> player = playerSnapshot[i];
std::string playerIp;
if (!TryGetPlayerRemoteIp(player, &playerIp))
{
continue;
}
if (NormalizeIpToken(playerIp) == normalizedIp)
{
if (player != NULL && player->connection != NULL)
{
player->connection->disconnect(DisconnectPacket::eDisconnect_Banned);
++disconnectedCount;
}
}
}
return disconnectedCount;
}
}
const char *CliCommandBanIp::Name() const
{
return "ban-ip";
}
const char *CliCommandBanIp::Usage() const
{
return "ban-ip <address|player> [reason ...]";
}
const char *CliCommandBanIp::Description() const
{
return "Ban an IP address or a player's current IP.";
}
/**
* Resolves either a literal IP or an online player's current IP, persists the ban, and disconnects every matching connection
* IPまたは接続中プレイヤーの現在IPをBANし一致する接続を切断する
*/
bool CliCommandBanIp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() < 2)
{
engine->LogWarn("Usage: ban-ip <address|player> [reason ...]");
return false;
}
if (!ServerRuntime::Access::IsInitialized())
{
engine->LogWarn("Access manager is not initialized.");
return false;
}
const std::string targetToken = line.tokens[1];
std::string remoteIp;
// Match Java Edition behavior by accepting either a literal IP or an online player name.
std::shared_ptr<ServerPlayer> targetPlayer = engine->FindPlayerByNameUtf8(targetToken);
if (targetPlayer != NULL)
{
if (!TryGetPlayerRemoteIp(targetPlayer, &remoteIp))
{
engine->LogWarn("Cannot ban that player's IP because no current remote IP is available.");
return false;
}
}
else if (IsIpLiteral(targetToken))
{
remoteIp = StringUtils::TrimAscii(targetToken);
}
else
{
engine->LogWarn("Unknown player or invalid IP address: " + targetToken);
return false;
}
// Refuse duplicate bans so operators get immediate feedback instead of rewriting the same entry.
if (ServerRuntime::Access::IsIpBanned(remoteIp))
{
engine->LogWarn("That IP address is already banned.");
return false;
}
ServerRuntime::Access::BanMetadata metadata = ServerRuntime::Access::BanManager::BuildDefaultMetadata("Console");
metadata.reason = JoinTokens(line.tokens, 2);
if (metadata.reason.empty())
{
metadata.reason = "Banned by an operator.";
}
// Publish the ban before disconnecting players so reconnect attempts are rejected immediately.
if (!ServerRuntime::Access::AddIpBan(remoteIp, metadata))
{
engine->LogError("Failed to write IP ban.");
return false;
}
const int disconnectedCount = DisconnectPlayersByRemoteIp(remoteIp);
// Report the resolved IP rather than the original token so player-name targets are explicit in the console.
engine->LogInfo("Banned IP address " + remoteIp + ".");
if (disconnectedCount > 0)
{
engine->LogInfo("Disconnected " + std::to_string(disconnectedCount) + " player(s) with that IP.");
}
return true;
}
/**
* Suggests online player names for the player-target form of the Java Edition command
* プレイヤー名指定時の補完候補を返す
*/
void CliCommandBanIp::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}