MinecraftConsoles/Minecraft.Server/Console/ServerCliInput.h
kuwacom 965a859b40 add: add implementing interactive command line using linenoise
- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.
2026-03-07 16:48:58 +09:00

61 lines
1.3 KiB
C++

#pragma once
#include <atomic>
#include <thread>
struct linenoiseCompletions;
namespace ServerRuntime
{
class ServerCliEngine;
/**
* **CLI input worker**
*
* Owns the interactive input thread and bridges linenoise callbacks to the engine.
* 入力スレッドと補完コールバックを管理するクラス
*/
class ServerCliInput
{
public:
ServerCliInput();
~ServerCliInput();
/**
* **Start input loop**
*
* Binds to an engine and starts reading user input from the console.
* エンジンに接続して入力ループを開始
*/
void Start(ServerCliEngine *engine);
/**
* **Stop input loop**
*
* Requests stop and joins the input thread.
* 停止要求を出して入力スレッドを終了
*/
void Stop();
/**
* **Check running state**
*
* Returns true while the input thread is active.
* 入力処理が動作中かどうか
*/
bool IsRunning() const;
private:
void RunInputLoop();
static void CompletionThunk(const char *line, linenoiseCompletions *completions);
void BuildCompletions(const char *line, linenoiseCompletions *completions);
private:
std::atomic<bool> m_running;
std::thread m_inputThread;
ServerCliEngine *m_engine;
static ServerCliInput *s_instance;
};
}