MinecraftConsoles/Minecraft.Client/Common/UI/UIScene.cpp
MrTheShy 8b23c71b93 Fix TextInput bugs and refactor direct edit handling into UIScene base class
The fake cursor character (_) used for SWFs without m_mcCaret was leaking
into saved sign and anvil text. This happened because setLabel() with
instant=false only updates the C++-side cache, deferring the Flash write
to the next control tick. Any getLabel() call before that tick reads the
old Flash value still containing the underscore. Fixed by passing
instant=true in confirmDirectEdit, cancelDirectEdit, and the Enter key
path inside tickDirectEdit, so the cleaned text hits Flash immediately.

Mouse hover over TextInput controls (world name, anvil name, seed field)
was not showing the yellow highlight border. The hover code used
IggyPlayerSetFocusRS which sets Iggy's internal dispatch focus but does
not trigger Flash's ChangeState callback, so no visual feedback appeared.
Buttons worked fine because Iggy draws its own focus ring on them, but
TextInput relies entirely on ChangeState(0) for the yellow border.
Switched to SetFocusToElement which goes through the Flash-side SetFocus
path, then immediately call setCaretVisible(false) to suppress the
blinking caret that comes with focus. No visual flicker since rendering
happens after both tickInput and scene tick complete.

While direct editing, mouse hover was able to move focus away to other
TextInputs on the same scene (most noticeably on the sign editor, where
hovering a different line would steal focus from the line being typed).
Added an isDirectEditBlocking() check in the hover path to skip focus
changes when any input on the scene is actively being edited.

The Done button in SignEntryMenu was unresponsive to mouse clicks during
direct editing. The root cause is execution order: handleMouseClick runs
before handleInput in the frame. The base handleMouseClick found the Done
button and called handlePress, but handlePress bailed out because of the
isDirectEditing guard. The click was marked consumed, so handleInput
never saw it. Fixed by overriding handleMouseClick in SignEntryMenu to
detect the Done button hit while editing and confirm + close directly.

Added click-outside-to-deselect for anvil and world name text inputs.
Both scenes previously required Enter to confirm the edit, which felt
wrong. Now clicking anywhere outside the text field bounds confirms the
current text, matching standard UI behavior.

The anvil menu now updates the item name in real time while typing, like
Java edition. Previously the name was only applied on Enter, so the
repair cost display was stale until confirmation.

The biggest change is structural: every scene that used direct editing
(AnvilMenu, CreateWorldMenu, SignEntryMenu, LaunchMoreOptionsMenu,
DebugCreateSchematic, DebugSetCamera) had its own copy of the same
boilerplate -- tickDirectEdit loops in tick(), click-outside hit testing
in handleMouseClick(), cooldown guard checks in handleInput/handlePress,
and result dispatch with switch/if chains. This was around 200 lines of
near-identical code scattered across 6 files, each with its own slight
variations and its own bugs waiting to happen.

Pulled all of it into UIScene with two virtual methods: getDirectEditInputs()
where scenes register their text inputs, and onDirectEditFinished() where
they handle confirmed/cancelled results. The base class tick() drives
tickDirectEdit on all registered inputs, handleMouseClick() does the
click-outside-to-deselect hit test generically using panel offsets, and
isDirectEditBlocking() replaces all the inline cooldown checks. Scenes
now just override those two methods and get everything for free.

Also removed the m_activeDirectEditControl enum tracking from the debug
scenes (DebugCreateSchematic, DebugSetCamera) since the base class
handles lifecycle tracking through the controls themselves.
2026-03-06 16:15:24 +01:00

1405 lines
36 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene.h"
#include "..\..\Lighting.h"
#include "..\..\LocalPlayer.h"
#include "..\..\ItemRenderer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
UIScene::UIScene(int iPad, UILayer *parentLayer)
{
m_parentLayer = parentLayer;
m_iPad = iPad;
swf = NULL;
m_pItemRenderer = NULL;
bHasFocus = false;
m_hasTickedOnce = false;
m_bFocussedOnce = false;
m_bVisible = true;
m_bCanHandleInput = false;
m_bIsReloading = false;
m_iFocusControl = -1;
m_iFocusChild = 0;
m_lastOpacity = 1.0f;
m_bUpdateOpacity = false;
m_backScene = NULL;
m_cacheSlotRenders = false;
m_needsCacheRendered = true;
m_expectedCachedSlotCount = 0;
m_callbackUniqueId = 0;
}
UIScene::~UIScene()
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
for(auto & it : m_registeredTextures)
{
ui.unregisterSubstitutionTexture( it.first, it.second );
}
if(m_callbackUniqueId != 0)
{
ui.UnregisterCallbackId(m_callbackUniqueId);
}
if(m_pItemRenderer != NULL) delete m_pItemRenderer;
}
void UIScene::destroyMovie()
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
swf = NULL;
// Clear out the controls collection (doesn't delete the controls, and they get re-setup later)
m_controls.clear();
// Clear out all the fast names for the current movie
m_fastNames.clear();
}
void UIScene::reloadMovie(bool force)
{
if(!force && (stealsFocus() && (getSceneType() != eUIScene_FullscreenProgress && !bHasFocus))) return;
m_bIsReloading = true;
if(swf)
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
// Clear out the controls collection (doesn't delete the controls, and they get re-setup later)
m_controls.clear();
// Clear out all the fast names for the current movie
m_fastNames.clear();
}
// Reload everything
initialiseMovie();
handlePreReload();
// Reload controls
for(auto & it : m_controls)
{
it->ReInit();
}
updateComponents();
handleReload();
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = m_iFocusControl;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
m_needsCacheRendered = true;
m_bIsReloading = false;
}
bool UIScene::needsReloaded()
{
return !swf && (!stealsFocus() || bHasFocus);
}
bool UIScene::hasMovie()
{
return swf != NULL;
}
F64 UIScene::getSafeZoneHalfHeight()
{
float height = ui.getScreenHeight();
float safeHeight = 0.0f;
#ifndef __PSVITA__
if( !RenderManager.IsHiDef() && RenderManager.IsWidescreen() )
{
// 90% safezone
safeHeight = height * (0.15f / 2);
}
else
{
// 90% safezone
safeHeight = height * (0.1f / 2);
}
#endif
return safeHeight;
}
F64 UIScene::getSafeZoneHalfWidth()
{
float width = ui.getScreenWidth();
float safeWidth = 0.0f;
#ifndef __PSVITA__
if( !RenderManager.IsHiDef() && RenderManager.IsWidescreen() )
{
// 85% safezone
safeWidth = width * (0.15f / 2);
}
else
{
// 90% safezone
safeWidth = width * (0.1f / 2);
}
#endif
return safeWidth;
}
void UIScene::updateSafeZone()
{
// Distance from edge
F64 safeTop = 0.0;
F64 safeBottom = 0.0;
F64 safeLeft = 0.0;
F64 safeRight = 0.0;
switch( m_parentLayer->getViewport() )
{
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
safeTop = getSafeZoneHalfHeight();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
safeBottom = getSafeZoneHalfHeight();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
safeTop = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
safeTop = getSafeZoneHalfHeight();
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
safeBottom = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
safeBottom = getSafeZoneHalfHeight();
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
default:
safeTop = getSafeZoneHalfHeight();
safeBottom = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
safeRight = getSafeZoneHalfWidth();
break;
}
setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
}
void UIScene::setSafeZone(S32 safeTop, S32 safeBottom, S32 safeLeft, S32 safeRight)
{
IggyDataValue result;
IggyDataValue value[4];
value[0].type = IGGY_DATATYPE_number;
value[0].number = safeTop;
value[1].type = IGGY_DATATYPE_number;
value[1].number = safeBottom;
value[2].type = IGGY_DATATYPE_number;
value[2].number = safeLeft;
value[3].type = IGGY_DATATYPE_number;
value[3].number = safeRight;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetSafeZone , 4 , value );
}
void UIScene::initialiseMovie()
{
loadMovie();
mapElementsAndNames();
updateSafeZone();
m_bUpdateOpacity = true;
}
#if defined(__PSVITA__) || defined(_WINDOWS64)
void UIScene::SetFocusToElement(int iID)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iID;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
// also trigger handle focus change (just in case if anything else in relation needs updating!)
_handleFocusChange(iID, 0);
}
#endif
bool UIScene::mapElementsAndNames()
{
m_rootPath = IggyPlayerRootPath( swf );
m_funcRemoveObject = registerFastName( L"RemoveObject" );
m_funcSlideLeft = registerFastName( L"SlideLeft" );
m_funcSlideRight = registerFastName( L"SlideRight" );
m_funcSetSafeZone = registerFastName( L"SetSafeZone" );
m_funcSetAlpha = registerFastName( L"SetAlpha" );
m_funcSetFocus = registerFastName( L"SetFocus" );
m_funcHorizontalResizeCheck = registerFastName( L"DoHorizontalResizeCheck");
return true;
}
extern CRITICAL_SECTION s_loadSkinCS;
void UIScene::loadMovie()
{
EnterCriticalSection(&UIController::ms_reloadSkinCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
wstring moviePath = getMoviePath();
#ifdef __PS3__
if(RenderManager.IsWidescreen())
{
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
}
else
{
moviePath.append(L"480.swf");
m_loadedResolution = eSceneResolution_480;
}
#elif defined __PSVITA__
moviePath.append(L"Vita.swf");
m_loadedResolution = eSceneResolution_Vita;
#elif defined _WINDOWS64
if(ui.getScreenHeight() == 720)
{
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
}
else if(ui.getScreenHeight() == 480)
{
moviePath.append(L"480.swf");
m_loadedResolution = eSceneResolution_480;
}
else if(ui.getScreenHeight() < 720)
{
moviePath.append(L"Vita.swf");
m_loadedResolution = eSceneResolution_Vita;
}
else
{
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
}
#else
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
#endif
if(!app.hasArchiveFile(moviePath))
{
app.DebugPrintf("WARNING: Could not find iggy movie %ls, falling back on 720\n", moviePath.c_str());
moviePath = getMoviePath();
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
if(!app.hasArchiveFile(moviePath))
{
app.DebugPrintf("ERROR: Could not find any iggy movie for %ls!\n", moviePath.c_str());
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
app.FatalLoadError();
}
}
byteArray baFile = ui.getMovieData(moviePath.c_str());
__int64 beforeLoad = ui.iggyAllocCount;
swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL);
__int64 afterLoad = ui.iggyAllocCount;
IggyPlayerInitializeAndTickRS ( swf );
__int64 afterTick = ui.iggyAllocCount;
if(!swf)
{
app.DebugPrintf("ERROR: Failed to load iggy scene!\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
app.FatalLoadError();
}
app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() );
IggyProperties *properties = IggyPlayerProperties ( swf );
m_movieHeight = properties->movie_height_in_pixels;
m_movieWidth = properties->movie_width_in_pixels;
m_renderWidth = m_movieWidth;
m_renderHeight = m_movieHeight;
S32 width, height;
m_parentLayer->getRenderDimensions(width, height);
IggyPlayerSetDisplaySize( swf, width, height );
IggyPlayerSetUserdata(swf,this);
//#ifdef _DEBUG
#if 0
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
__int64 totalStatic = 0;
__int64 totalDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
0 ,
0 ,
iteration ,
&memoryInfo ))
{
totalStatic += memoryInfo.static_allocation_bytes;
totalDynamic += memoryInfo.dynamic_allocation_bytes;
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
memoryInfo.static_allocation_bytes, memoryInfo.static_allocation_count, memoryInfo.dynamic_allocation_bytes, memoryInfo.dynamic_allocation_count);
++iteration;
//if(memoryInfo.static_allocation_bytes > 0) getDebugMemoryUseRecursive(moviePath, memoryInfo);
}
app.DebugPrintf(app.USER_SR, "%ls - Total: %d, Expected: %d, Diff: %d\n", moviePath.c_str(), totalStatic + totalDynamic, afterTick - beforeLoad, (afterTick - beforeLoad) - (totalStatic + totalDynamic));
#endif
LeaveCriticalSection(&UIController::ms_reloadSkinCS);
}
void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUseInfo &memoryInfo)
{
rrbool res;
IggyMemoryUseInfo internalMemoryInfo;
int internalIteration = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
memoryInfo.subcategory ,
memoryInfo.subcategory_stringlen ,
internalIteration ,
&internalMemoryInfo ))
{
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
++internalIteration;
if(internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
}
}
void UIScene::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
{
if(!swf) return;
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
__int64 sceneStatic = 0;
__int64 sceneDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
"" ,
0 ,
iteration ,
&memoryInfo ))
{
sceneStatic += memoryInfo.static_allocation_bytes;
sceneDynamic += memoryInfo.dynamic_allocation_bytes;
totalStatic += memoryInfo.static_allocation_bytes;
totalDynamic += memoryInfo.dynamic_allocation_bytes;
++iteration;
}
app.DebugPrintf(app.USER_SR, " \\- Scene static: %d , Scene dynamic: %d , Total: %d - %ls\n", sceneStatic, sceneDynamic, sceneStatic + sceneDynamic, getMoviePath().c_str());
}
void UIScene::tick()
{
if(m_bIsReloading) return;
if(m_hasTickedOnce) m_bCanHandleInput = true;
while(IggyPlayerReadyToTick( swf ))
{
tickTimers();
for(auto & it : m_controls)
{
it->tick();
}
IggyPlayerTickRS( swf );
m_hasTickedOnce = true;
}
#ifdef _WINDOWS64
{
vector<UIControl_TextInput*> inputs;
getDirectEditInputs(inputs);
for (size_t i = 0; i < inputs.size(); i++)
{
UIControl_TextInput::EDirectEditResult result = inputs[i]->tickDirectEdit();
if (result != UIControl_TextInput::eDirectEdit_Continue)
onDirectEditFinished(inputs[i], result);
}
}
#endif
}
UIControl* UIScene::GetMainPanel()
{
return NULL;
}
#ifdef _WINDOWS64
bool UIScene::isDirectEditBlocking()
{
vector<UIControl_TextInput*> inputs;
getDirectEditInputs(inputs);
for (size_t i = 0; i < inputs.size(); i++)
{
if (inputs[i]->isDirectEditing() || inputs[i]->getDirectEditCooldown() > 0)
return true;
}
return false;
}
bool UIScene::handleMouseClick(F32 x, F32 y)
{
S32 panelOffsetX = 0, panelOffsetY = 0;
UIControl *pMainPanel = GetMainPanel();
if (pMainPanel)
{
pMainPanel->UpdateControl();
panelOffsetX = pMainPanel->getXPos();
panelOffsetY = pMainPanel->getYPos();
}
// Click-outside-to-deselect: confirm any active direct edit if
// the click landed outside the editing text input.
{
vector<UIControl_TextInput*> deInputs;
getDirectEditInputs(deInputs);
for (size_t i = 0; i < deInputs.size(); i++)
{
if (!deInputs[i]->isDirectEditing())
continue;
deInputs[i]->UpdateControl();
S32 cx = deInputs[i]->getXPos() + panelOffsetX;
S32 cy = deInputs[i]->getYPos() + panelOffsetY;
S32 cw = deInputs[i]->getWidth();
S32 ch = deInputs[i]->getHeight();
if (!(cw > 0 && ch > 0 && x >= cx && x <= cx + cw && y >= cy && y <= cy + ch))
{
deInputs[i]->confirmDirectEdit();
onDirectEditFinished(deInputs[i], UIControl_TextInput::eDirectEdit_Confirmed);
}
}
}
vector<UIControl *> *controls = GetControls();
if (!controls) return false;
// Hit-test controls and pick the smallest-area match to handle
// overlapping Flash bounds correctly without sacrificing precision.
int bestId = -1;
S32 bestArea = INT_MAX;
UIControl *bestCtrl = NULL;
for (size_t i = 0; i < controls->size(); ++i)
{
UIControl *ctrl = (*controls)[i];
if (!ctrl || ctrl->getHidden() || !ctrl->getVisible() || ctrl->getId() < 0)
continue;
UIControl::eUIControlType type = ctrl->getControlType();
if (type != UIControl::eButton && type != UIControl::eTextInput &&
type != UIControl::eCheckBox)
continue;
if (pMainPanel && ctrl->getParentPanel() != pMainPanel)
continue;
ctrl->UpdateControl();
S32 cx = ctrl->getXPos() + panelOffsetX;
S32 cy = ctrl->getYPos() + panelOffsetY;
S32 cw = ctrl->getWidth();
S32 ch = ctrl->getHeight();
if (cw <= 0 || ch <= 0)
continue;
if (x >= cx && x <= cx + cw && y >= cy && y <= cy + ch)
{
S32 area = cw * ch;
if (area < bestArea)
{
bestArea = area;
bestId = ctrl->getId();
bestCtrl = ctrl;
}
}
}
if (bestId >= 0 && bestCtrl)
{
if (bestCtrl->getControlType() == UIControl::eCheckBox)
{
UIControl_CheckBox *cb = (UIControl_CheckBox *)bestCtrl;
bool newState = !cb->IsChecked();
cb->setChecked(newState);
handleCheckboxToggled((F64)bestId, newState);
}
else
{
handlePress((F64)bestId, 0);
}
return true;
}
return false;
}
#endif
void UIScene::addTimer(int id, int ms)
{
int currentTime = System::currentTimeMillis();
TimerInfo info;
info.running = true;
info.duration = ms;
info.targetTime = currentTime + ms;
m_timers[id] = info;
}
void UIScene::killTimer(int id)
{
auto it = m_timers.find(id);
if(it != m_timers.end())
{
it->second.running = false;
}
}
void UIScene::tickTimers()
{
int currentTime = System::currentTimeMillis();
for (auto it = m_timers.begin(); it != m_timers.end();)
{
if(!it->second.running)
{
it = m_timers.erase(it);
}
else
{
if(currentTime > it->second.targetTime)
{
handleTimerComplete(it->first);
// Auto-restart
it->second.targetTime = it->second.duration + currentTime;
}
++it;
}
}
}
IggyName UIScene::registerFastName(const wstring &name)
{
IggyName var;
auto it = m_fastNames.find(name);
if(it != m_fastNames.end())
{
var = it->second;
}
else
{
var = IggyPlayerCreateFastName ( getMovie() , (IggyUTF16 *)name.c_str() , -1 );
m_fastNames[name] = var;
}
return var;
}
void UIScene::removeControl( UIControl_Base *control, bool centreScene)
{
IggyDataValue result;
IggyDataValue value[2];
string name = control->getControlName();
IggyStringUTF8 stringVal;
stringVal.string = (char*)name.c_str();
stringVal.length = name.length();
value[0].type = IGGY_DATATYPE_string_UTF8;
value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = centreScene;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcRemoveObject , 2 , value );
#ifdef __PSVITA__
// update the button positions since they may have changed
UpdateSceneControls();
// remove it from the touchboxes
ui.TouchBoxRebuild(control->getParentScene());
#endif
// mark the button as removed so hover/touch hit-tests skip it
control->setHidden(true);
}
void UIScene::slideLeft()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideLeft , 0 , NULL );
}
void UIScene::slideRight()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideRight , 0 , NULL );
}
void UIScene::doHorizontalResizeCheck()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHorizontalResizeCheck , 0 , NULL );
}
void UIScene::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
if(m_bIsReloading) return;
if(!m_hasTickedOnce || !swf) return;
ui.setupRenderPosition(viewport);
IggyPlayerSetDisplaySize( swf, width, height );
IggyPlayerDraw( swf );
}
void UIScene::setOpacity(float percent)
{
if(percent != m_lastOpacity || (m_bUpdateOpacity && getMovie()))
{
m_lastOpacity = percent;
// 4J-TomK once a scene has been freshly loaded or re-loaded we force update opacity via initialiseMovie
if(m_bUpdateOpacity)
m_bUpdateOpacity = false;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = percent;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetAlpha , 1 , value );
}
}
void UIScene::setVisible(bool visible)
{
m_bVisible = visible;
}
void UIScene::customDraw(IggyCustomDrawCallbackRegion *region)
{
app.DebugPrintf("Handling custom draw for scene with no override!\n");
}
void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations)
{
if (item!= NULL)
{
if(m_cacheSlotRenders)
{
if( (m_cachedSlotDraw.size() + 1) == m_expectedCachedSlotCount)
{
//Make sure that pMinecraft->player is the correct player so that player specific rendering
// eg clock and compass, are rendered correctly
Minecraft *pMinecraft=Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
// Setup GDraw, normal game render states and matrices
//CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
PIXBeginNamedEvent(0,"Starting Iggy custom draw\n");
CustomDrawData *customDrawRegion = ui.calculateCustomDraw(region);
ui.beginIggyCustomDraw4J(region, customDrawRegion);
ui.setupCustomDrawGameState();
int list = m_parentLayer->m_parentGroup->getCommandBufferList();
bool useCommandBuffers = false;
#ifdef _XBOX_ONE
useCommandBuffers = true;
// 4J Stu - Temporary until we fix the glint animation which needs updated if we are just replaying a command buffer
m_needsCacheRendered = true;
#endif
if(!useCommandBuffers || m_needsCacheRendered)
{
#if (!defined __PS3__) && (!defined __PSVITA__)
if(useCommandBuffers) RenderManager.CBuffStart(list, true);
#endif
PIXBeginNamedEvent(0,"Draw uncached");
ui.setupCustomDrawMatrices(this, customDrawRegion);
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, useCommandBuffers);
delete customDrawRegion;
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Draw all cache");
// Draw all the cached slots
for(auto& drawData : m_cachedSlotDraw)
{
ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
delete drawData->customDrawRegion;
delete drawData;
}
PIXEndNamedEvent();
#ifndef __PS3__
if(useCommandBuffers) RenderManager.CBuffEnd();
#endif
}
m_cachedSlotDraw.clear();
#ifndef __PS3__
if(useCommandBuffers) RenderManager.CBuffCall(list);
#endif
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
pMinecraft->player = oldPlayer;
}
else
{
PIXBeginNamedEvent(0,"Caching region");
CachedSlotDrawData *drawData = new CachedSlotDrawData();
drawData->item = item;
drawData->fAlpha = fAlpha;
drawData->isFoil = isFoil;
drawData->bDecorations = bDecorations;
drawData->customDrawRegion = ui.calculateCustomDraw(region);
m_cachedSlotDraw.push_back(drawData);
PIXEndNamedEvent();
}
}
else
{
// Setup GDraw, normal game render states and matrices
CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
Minecraft *pMinecraft=Minecraft::GetInstance();
//Make sure that pMinecraft->player is the correct player so that player specific rendering
// eg clock and compass, are rendered correctly
shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, false);
delete customDrawRegion;
pMinecraft->player = oldPlayer;
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
}
}
void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
float bwidth,bheight;
bwidth = region->x1 - region->x0;
bheight = region->y1 - region->y0;
float x = region->x0;
float y = region->y0;
// Base scale on height of this control, compared to height of what the item renderer normally renders (16 pixels high). Potentially
// we might want separate x & y scales here
float scaleX = bwidth / 16.0f;
float scaleY = bheight / 16.0f;
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
glRotatef(120, 1, 0, 0);
Lighting::turnOn();
glPopMatrix();
float pop = item->popTime;
if (pop > 0)
{
glPushMatrix();
float squeeze = 1 + pop / (float) Inventory::POP_TIME_DURATION;
float sx = x;
float sy = y;
float sxoffs = 8 * scaleX;
float syoffs = 12 * scaleY;
glTranslatef((float)(sx + sxoffs), (float)(sy + syoffs), 0);
glScalef(1 / squeeze, (squeeze + 1) / 2, 1);
glTranslatef((float)-(sx + sxoffs), (float)-(sy + syoffs), 0);
}
PIXBeginNamedEvent(0,"Render and decorate");
if(m_pItemRenderer == NULL) m_pItemRenderer = new ItemRenderer();
RenderManager.StateSetBlendEnable(true);
RenderManager.StateSetBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
RenderManager.StateSetBlendFactor(0xffffffff);
m_pItemRenderer->renderAndDecorateItem(pMinecraft->font, pMinecraft->textures, item, x, y,scaleX,scaleY,fAlpha,isFoil,false, !usingCommandBuffer);
PIXEndNamedEvent();
if (pop > 0)
{
glPopMatrix();
}
if(bDecorations)
{
if((scaleX!=1.0f) ||(scaleY!=1.0f))
{
glPushMatrix();
glScalef(scaleX, scaleY, 1.0f);
int iX= (int)(0.5f+((float)x)/scaleX);
int iY= (int)(0.5f+((float)y)/scaleY);
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, iX, iY, fAlpha);
glPopMatrix();
}
else
{
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, (int)x, (int)y, fAlpha);
}
}
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
}
// 4J Stu - Not threadsafe
//void UIScene::navigateForward(int iPad, EUIScene scene, void *initData)
//{
// if(m_parentLayer == NULL)
// {
// app.DebugPrintf("A scene is trying to navigate forwards, but it's parent layer is NULL!\n");
//#ifndef _CONTENT_PACKAGE
// __debugbreak();
//#endif
// }
// else
// {
// m_parentLayer->NavigateToScene(iPad,scene,initData);
// }
//}
void UIScene::navigateBack()
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Back);
ui.NavigateBack(m_iPad);
if(m_parentLayer == NULL)
{
// app.DebugPrintf("A scene is trying to navigate back, but it's parent layer is NULL!\n");
#ifndef _CONTENT_PACKAGE
// __debugbreak();
#endif
}
else
{
// m_parentLayer->removeScene(this);
#ifdef _DURANGO
if (ui.GetTopScene(0))
InputManager.SetEnabledGtcButtons( ui.GetTopScene(0)->getDefaultGtcButtons() );
#endif
}
}
void UIScene::gainFocus()
{
if( !bHasFocus && stealsFocus() )
{
// 4J Stu - Don't do this
/*
IggyEvent event;
IggyMakeEventFocusGained( &event , 0);
IggyEventResult result;
IggyPlayerDispatchEventRS( getMovie() , &event , &result );
app.DebugPrintf("Sent gain focus event to scene\n");
*/
bHasFocus = true;
if(needsReloaded())
{
reloadMovie();
}
updateTooltips();
updateComponents();
if(!m_bFocussedOnce)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = -1;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
}
handleGainFocus(m_bFocussedOnce);
if(bHasFocus) m_bFocussedOnce = true;
}
else if(bHasFocus && stealsFocus())
{
updateTooltips();
}
}
void UIScene::loseFocus()
{
if(bHasFocus)
{
// 4J Stu - Don't do this
/*
IggyEvent event;
IggyMakeEventFocusLost( &event );
IggyEventResult result;
IggyPlayerDispatchEventRS ( getMovie() , &event , &result );
*/
app.DebugPrintf("Sent lose focus event to scene\n");
bHasFocus = false;
handleLoseFocus();
}
}
void UIScene::handleGainFocus(bool navBack)
{
#ifdef _DURANGO
InputManager.SetEnabledGtcButtons( this->getDefaultGtcButtons() );
#endif
}
void UIScene::updateTooltips()
{
if(!ui.IsReloadingSkin())
ui.SetTooltips(m_iPad, -1);
}
void UIScene::sendInputToMovie(int key, bool repeat, bool pressed, bool released)
{
if(!swf) return;
int iggyKeyCode = convertGameActionToIggyKeycode(key);
if(iggyKeyCode < 0)
{
app.DebugPrintf("UI WARNING: Ignoring input as game action does not translate to an Iggy keycode\n");
return;
}
#ifdef _WINDOWS64
// If a navigation key is pressed with no focused element, focus the first
// available one so arrow keys work even when the mouse is over empty space.
if(pressed && (iggyKeyCode == IGGY_KEYCODE_UP || iggyKeyCode == IGGY_KEYCODE_DOWN ||
iggyKeyCode == IGGY_KEYCODE_LEFT || iggyKeyCode == IGGY_KEYCODE_RIGHT))
{
IggyFocusHandle currentFocus = IGGY_FOCUS_NULL;
IggyFocusableObject focusables[64];
S32 numFocusables = 0;
IggyPlayerGetFocusableObjects(swf, &currentFocus, focusables, 64, &numFocusables);
if(currentFocus == IGGY_FOCUS_NULL && numFocusables > 0)
{
IggyPlayerSetFocusRS(swf, focusables[0].object, 0);
return;
}
}
#endif
IggyEvent keyEvent;
// 4J Stu - Keyloc is always standard as we don't care about shift/alt
IggyMakeEventKey( &keyEvent, pressed?IGGY_KEYEVENT_Down:IGGY_KEYEVENT_Up, (IggyKeycode)iggyKeyCode, IGGY_KEYLOC_Standard );
IggyEventResult result;
IggyPlayerDispatchEventRS ( swf , &keyEvent , &result );
}
int UIScene::convertGameActionToIggyKeycode(int action)
{
// TODO: This action to key mapping should probably use the control mapping
int keycode = -1;
switch(action)
{
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_A:
keycode = IGGY_KEYCODE_ENTER;
break;
case ACTION_MENU_B:
keycode = IGGY_KEYCODE_ESCAPE;
break;
case ACTION_MENU_X:
keycode = IGGY_KEYCODE_F1;
break;
case ACTION_MENU_Y:
keycode = IGGY_KEYCODE_F2;
break;
case ACTION_MENU_OK:
keycode = IGGY_KEYCODE_ENTER;
break;
case ACTION_MENU_CANCEL:
keycode = IGGY_KEYCODE_ESCAPE;
break;
case ACTION_MENU_UP:
keycode = IGGY_KEYCODE_UP;
break;
case ACTION_MENU_DOWN:
keycode = IGGY_KEYCODE_DOWN;
break;
case ACTION_MENU_RIGHT:
keycode = IGGY_KEYCODE_RIGHT;
break;
case ACTION_MENU_LEFT:
keycode = IGGY_KEYCODE_LEFT;
break;
case ACTION_MENU_PAGEUP:
keycode = IGGY_KEYCODE_PAGE_UP;
break;
case ACTION_MENU_PAGEDOWN:
#ifdef __PSVITA__
if (!InputManager.IsVitaTV())
{
keycode = IGGY_KEYCODE_F6;
}
else
#endif
{
keycode = IGGY_KEYCODE_PAGE_DOWN;
}
break;
case ACTION_MENU_RIGHT_SCROLL:
keycode = IGGY_KEYCODE_F3;
break;
case ACTION_MENU_LEFT_SCROLL:
keycode = IGGY_KEYCODE_F4;
break;
case ACTION_MENU_STICK_PRESS:
break;
case ACTION_MENU_OTHER_STICK_PRESS:
keycode = IGGY_KEYCODE_F5;
break;
case ACTION_MENU_OTHER_STICK_UP:
keycode = IGGY_KEYCODE_F11;
break;
case ACTION_MENU_OTHER_STICK_DOWN:
keycode = IGGY_KEYCODE_F12;
break;
case ACTION_MENU_OTHER_STICK_LEFT:
break;
case ACTION_MENU_OTHER_STICK_RIGHT:
break;
};
return keycode;
}
bool UIScene::allowRepeat(int key)
{
// 4J-PB - ignore repeats of action ABXY buttons
// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
switch(key)
{
case ACTION_MENU_OK:
case ACTION_MENU_CANCEL:
case ACTION_MENU_A:
case ACTION_MENU_B:
case ACTION_MENU_X:
case ACTION_MENU_Y:
return false;
}
return true;
}
void UIScene::externalCallback(IggyExternalFunctionCallUTF16 * call)
{
if(wcscmp((wchar_t *)call->function_name.string,L"handlePress")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handlePress did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handlePress were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handlePress(call->arguments[0].number, call->arguments[1].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleFocusChange")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleFocusChange did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleFocusChange were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
_handleFocusChange(call->arguments[0].number, call->arguments[1].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleInitFocus")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleInitFocus did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleInitFocus were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
_handleInitFocus(call->arguments[0].number, call->arguments[1].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleCheckboxToggled")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleCheckboxToggled did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_boolean)
{
app.DebugPrintf("Arguments for handleCheckboxToggled were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleCheckboxToggled(call->arguments[0].number, call->arguments[1].boolval);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleSliderMove")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleSliderMove did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleSliderMove were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleSliderMove(call->arguments[0].number, call->arguments[1].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleAnimationEnd")==0)
{
if(call->num_arguments != 0)
{
app.DebugPrintf("Callback for handleAnimationEnd did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleAnimationEnd();
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleSelectionChanged")==0)
{
if(call->num_arguments != 1)
{
app.DebugPrintf("Callback for handleSelectionChanged did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleSelectionChanged were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleSelectionChanged(call->arguments[0].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleRequestMoreData")==0)
{
if(call->num_arguments == 0)
{
handleRequestMoreData(0,false);
}
else
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleRequestMoreData did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_boolean)
{
app.DebugPrintf("Arguments for handleRequestMoreData were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleRequestMoreData(call->arguments[0].number, call->arguments[1].boolval);
}
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleTouchBoxRebuild")==0)
{
handleTouchBoxRebuild();
}
else
{
app.DebugPrintf("Unhandled callback: %s\n", call->function_name.string);
}
}
void UIScene::registerSubstitutionTexture(const wstring &textureName, PBYTE pbData, DWORD dwLength, bool deleteData)
{
m_registeredTextures[textureName] = deleteData;;
ui.registerSubstitutionTexture(textureName, pbData, dwLength);
}
bool UIScene::hasRegisteredSubstitutionTexture(const wstring &textureName)
{
auto it = m_registeredTextures.find(textureName);
return it != m_registeredTextures.end();
}
void UIScene::_handleFocusChange(F64 controlId, F64 childId)
{
m_iFocusControl = (int)controlId;
m_iFocusChild = (int)childId;
handleFocusChange(controlId, childId);
ui.PlayUISFX(eSFX_Focus);
}
void UIScene::_handleInitFocus(F64 controlId, F64 childId)
{
m_iFocusControl = (int)controlId;
m_iFocusChild = (int)childId;
//handleInitFocus(controlId, childId);
handleFocusChange(controlId, childId);
}
bool UIScene::controlHasFocus(int iControlId)
{
return m_iFocusControl == iControlId;
}
bool UIScene::controlHasFocus(UIControl_Base *control)
{
return controlHasFocus( control->getId() );
}
int UIScene::getControlChildFocus()
{
return m_iFocusChild;
}
int UIScene::getControlFocus()
{
return m_iFocusControl;
}
void UIScene::setBackScene(UIScene *scene)
{
m_backScene = scene;
}
UIScene *UIScene::getBackScene()
{
return m_backScene;
}
#ifdef __PSVITA__
void UIScene::UpdateSceneControls()
{
for ( UIControl *control : *GetControls() )
{
control->UpdateControl();
}
}
#endif
void UIScene::HandleMessage(EUIMessage message, void *data)
{
}
size_t UIScene::GetCallbackUniqueId()
{
if( m_callbackUniqueId == 0)
{
m_callbackUniqueId = ui.RegisterForCallbackId(this);
}
return m_callbackUniqueId;
}
bool UIScene::isReadyToDelete()
{
return true;
}