MinecraftConsoles/cmake/LinuxCrosscompile.cmake

44 lines
1.3 KiB
CMake

set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_C_COMPILER clang-cl)
set(CMAKE_CXX_COMPILER clang-cl)
set(CMAKE_LINKER lld-link)
set(CMAKE_C_COMPILER_FRONTEND_VARIANT MSVC)
set(CMAKE_CXX_COMPILER_FRONTEND_VARIANT MSVC)
# TODO add check that WINDOWS_SDK_PATH is real
set(WINDOWS_SDK_PATH "" CACHE PATH "Path to Windows SDK root")
set(CMAKE_TRY_COMPILE_PLATFORM_VARIABLES WINDOWS_SDK_PATH) # You have no idea how much suffering I went through to get this solution. I hate this build system with all my
message(STATUS "WINDOWS_SDK_PATH=${WINDOWS_SDK_PATH}")
if(NOT EXISTS "${WINDOWS_SDK_PATH}/kits/10/Include")
message(FATAL_ERROR "Invalid WINDOWS_SDK_PATH: ${WINDOWS_SDK_PATH}")
endif()
file(GLOB _winsdk_versions LIST_DIRECTORIES true
"${WINDOWS_SDK_PATH}/kits/10/Include/*")
if(NOT _winsdk_versions)
message(FATAL_ERROR "No Windows SDK versions found")
endif()
list(GET _winsdk_versions 0 _winsdk_dir)
get_filename_component(_winsdk_ver "${_winsdk_dir}" NAME)
add_compile_options(
--target=x86_64-pc-windows-msvc
-fms-compatibility
-fms-extensions
-fdelayed-template-parsing
/winsysroot ${WINDOWS_SDK_PATH}
)
add_link_options(/winsysroot:${WINDOWS_SDK_PATH})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)