MinecraftConsoles/Minecraft.Client/Common/Network
kuwacom 83063f4b73 Merge origin/main into feature/dedicated-server
Conflict resolution summary:

- .gitignore: kept dedicated-server-specific ignore entries (tmp*/, _server_asset_probe/, server-data/) and also kept main-side entries (*.user, /out).

- Minecraft.Client/Common/Network/GameNetworkManager.cpp: kept int64_t seed from main and preserved dedicatedNoLocalHostPlayer logic from dedicated-server.

- Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp: preserved dedicated-server shutdown flow and also included main-side cleanup for s_smallIdToSocketLock.
2026-03-07 19:39:52 +09:00
..
Sony Remove all MSVC __int64 (#742) 2026-03-07 03:31:30 +07:00
GameNetworkManager.cpp Merge origin/main into feature/dedicated-server 2026-03-07 19:39:52 +09:00
GameNetworkManager.h Remove all MSVC __int64 (#742) 2026-03-07 03:31:30 +07:00
NetworkPlayerInterface.h feat: TU19 (Dec 2014) Features & Content (#155) 2026-03-03 03:04:10 +08:00
PlatformNetworkManagerInterface.h Fixes for PR #96 (#170) 2026-03-03 06:30:22 +07:00
PlatformNetworkManagerStub.cpp Merge origin/main into feature/dedicated-server 2026-03-07 19:39:52 +09:00
PlatformNetworkManagerStub.h Max players from 8 -> 255 + small connection optimizations (#722) 2026-03-06 19:23:32 -06:00
SessionInfo.h Fixes for PR #96 (#170) 2026-03-03 06:30:22 +07:00