MinecraftConsoles/Minecraft.Client/Timer.cpp
Riley M. c0da06e4ee
major: Switch to forward slashes(+more) to fix compilation on Linux (#1403)
Notably also adds some metadata files for NixOS 

* add support for linux clang cross compiles

* add linux clang instructions

* un-capitalize Mob.horse.*

* update the description in flake.nix

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-04-14 16:47:37 -05:00

139 lines
3.3 KiB
C++

#include "stdafx.h"
#include "Timer.h"
#include "../Minecraft.World/System.h"
Timer::Timer(float ticksPerSecond)
{
// 4J - added initialisers
lastTime = 0;
ticks = 0;
a = 0;
timeScale = 1;
passedTime = 0;
accumMs = 0;
adjustTime = 1.0;
this->ticksPerSecond = ticksPerSecond;
lastMs = System::currentTimeMillis();
lastMsSysTime = System::nanoTime() / 1000000;
}
void Timer::advanceTime()
{
int64_t nowMs = System::currentTimeMillis();
int64_t passedMs = nowMs - lastMs;
// 4J - Use high-resolution timer for 'now' in seconds
double now = System::nanoTime() / 1000000000.0;
if (passedMs > 1000)
{
lastTime = now;
}
else if (passedMs < 0)
{
lastTime = now;
}
else
{
accumMs += passedMs;
if (accumMs > 1000)
{
const int64_t msSysTime = static_cast<int64_t>(now * 1000.0);
const int64_t passedMsSysTime = msSysTime - lastMsSysTime;
const double adjustTimeT = accumMs / static_cast<double>(passedMsSysTime);
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMsSysTime = msSysTime;
accumMs = 0;
}
if (accumMs < 0)
{
lastMsSysTime = static_cast<int64_t>(now * 1000.0);
}
}
lastMs = nowMs;
double passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime = static_cast<float>(passedTime + (passedSeconds * timeScale * ticksPerSecond));
ticks = static_cast<int>(passedTime);
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
a = passedTime;
}
void Timer::advanceTimeQuickly()
{
double passedSeconds = static_cast<double>(MAX_TICKS_PER_UPDATE) / static_cast<double>(ticksPerSecond);
passedTime = static_cast<float>(passedTime + (passedSeconds * timeScale * ticksPerSecond));
ticks = static_cast<int>(passedTime);
passedTime -= ticks;
a = passedTime;
lastMs = System::currentTimeMillis();
lastMsSysTime = System::nanoTime() / 1000000;
}
void Timer::skipTime()
{
int64_t nowMs = System::currentTimeMillis();
int64_t passedMs = nowMs - lastMs;
int64_t msSysTime = System::nanoTime() / 1000000;
double now = msSysTime / 1000.0;
if (passedMs > 1000)
{
lastTime = now;
}
else if (passedMs < 0)
{
lastTime = now;
}
else
{
accumMs += passedMs;
if (accumMs > 1000)
{
int64_t passedMsSysTime = msSysTime - lastMsSysTime;
double adjustTimeT = accumMs / static_cast<double>(passedMsSysTime);
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMsSysTime = msSysTime;
accumMs = 0;
}
if (accumMs < 0)
{
lastMsSysTime = msSysTime;
}
}
lastMs = nowMs;
double passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime = static_cast<float>(passedTime + (passedSeconds * timeScale * ticksPerSecond));
ticks = static_cast<int>(0);
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;
}