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* StructureGrowEvent, expose internal dimension id * Update StructureGrowEvent.cs * PlayerLoginEvent, ability to change xuids, get xuids, stub for experimental player connection api * add docs, fix up to use cmake --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
14 lines
231 B
C#
14 lines
231 B
C#
namespace Minecraft.Server.FourKit.Event.World;
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using Minecraft.Server.FourKit;
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public class WorldEvent : Event
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{
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internal World? _world;
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public WorldEvent(World? world) : base()
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{
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_world = world;
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}
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}
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