MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp
MrTheShy 8b23c71b93 Fix TextInput bugs and refactor direct edit handling into UIScene base class
The fake cursor character (_) used for SWFs without m_mcCaret was leaking
into saved sign and anvil text. This happened because setLabel() with
instant=false only updates the C++-side cache, deferring the Flash write
to the next control tick. Any getLabel() call before that tick reads the
old Flash value still containing the underscore. Fixed by passing
instant=true in confirmDirectEdit, cancelDirectEdit, and the Enter key
path inside tickDirectEdit, so the cleaned text hits Flash immediately.

Mouse hover over TextInput controls (world name, anvil name, seed field)
was not showing the yellow highlight border. The hover code used
IggyPlayerSetFocusRS which sets Iggy's internal dispatch focus but does
not trigger Flash's ChangeState callback, so no visual feedback appeared.
Buttons worked fine because Iggy draws its own focus ring on them, but
TextInput relies entirely on ChangeState(0) for the yellow border.
Switched to SetFocusToElement which goes through the Flash-side SetFocus
path, then immediately call setCaretVisible(false) to suppress the
blinking caret that comes with focus. No visual flicker since rendering
happens after both tickInput and scene tick complete.

While direct editing, mouse hover was able to move focus away to other
TextInputs on the same scene (most noticeably on the sign editor, where
hovering a different line would steal focus from the line being typed).
Added an isDirectEditBlocking() check in the hover path to skip focus
changes when any input on the scene is actively being edited.

The Done button in SignEntryMenu was unresponsive to mouse clicks during
direct editing. The root cause is execution order: handleMouseClick runs
before handleInput in the frame. The base handleMouseClick found the Done
button and called handlePress, but handlePress bailed out because of the
isDirectEditing guard. The click was marked consumed, so handleInput
never saw it. Fixed by overriding handleMouseClick in SignEntryMenu to
detect the Done button hit while editing and confirm + close directly.

Added click-outside-to-deselect for anvil and world name text inputs.
Both scenes previously required Enter to confirm the edit, which felt
wrong. Now clicking anywhere outside the text field bounds confirms the
current text, matching standard UI behavior.

The anvil menu now updates the item name in real time while typing, like
Java edition. Previously the name was only applied on Enter, so the
repair cost display was stale until confirmation.

The biggest change is structural: every scene that used direct editing
(AnvilMenu, CreateWorldMenu, SignEntryMenu, LaunchMoreOptionsMenu,
DebugCreateSchematic, DebugSetCamera) had its own copy of the same
boilerplate -- tickDirectEdit loops in tick(), click-outside hit testing
in handleMouseClick(), cooldown guard checks in handleInput/handlePress,
and result dispatch with switch/if chains. This was around 200 lines of
near-identical code scattered across 6 files, each with its own slight
variations and its own bugs waiting to happen.

Pulled all of it into UIScene with two virtual methods: getDirectEditInputs()
where scenes register their text inputs, and onDirectEditFinished() where
they handle confirmed/cancelled results. The base class tick() drives
tickDirectEdit on all registered inputs, handleMouseClick() does the
click-outside-to-deselect hit test generically using panel offsets, and
isDirectEditBlocking() replaces all the inline cooldown checks. Scenes
now just override those two methods and get everything for free.

Also removed the m_activeDirectEditControl enum tracking from the debug
scenes (DebugCreateSchematic, DebugSetCamera) since the base class
handles lifecycle tracking through the controls themselves.
2026-03-06 16:15:24 +01:00

699 lines
22 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_LaunchMoreOptionsMenu.h"
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
#ifdef _LARGE_WORLDS
int m_iWorldSizeTitleA[4] =
{
IDS_WORLD_SIZE_TITLE_CLASSIC,
IDS_WORLD_SIZE_TITLE_SMALL,
IDS_WORLD_SIZE_TITLE_MEDIUM,
IDS_WORLD_SIZE_TITLE_LARGE,
};
#endif
UIScene_LaunchMoreOptionsMenu::UIScene_LaunchMoreOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_params = (LaunchMoreOptionsMenuInitData *)initData;
m_labelWorldOptions.init(app.GetString(IDS_WORLD_OPTIONS));
IggyDataValue result;
#ifdef _LARGE_WORLDS
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = m_params->bGenerateOptions ? 0 : 1;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = false;
if(m_params->currentWorldSize == e_worldSize_Classic ||
m_params->currentWorldSize == e_worldSize_Small ||
m_params->currentWorldSize == e_worldSize_Medium )
{
// don't show the increase world size stuff if we're already large, or the size is unknown.
value[1].boolval = true;
}
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetMenuType , 2 , value );
#else
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = m_params->bGenerateOptions ? 0 : 1;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetMenuType , 1 , value );
#endif
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_params->iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_params->iPad);
bool bOnlineGame, bInviteOnly, bAllowFriendsOfFriends;
bOnlineGame = m_params->bOnlineGame;
bInviteOnly = m_params->bInviteOnly;
bAllowFriendsOfFriends = m_params->bAllowFriendsOfFriends;
// 4J-PB - to stop an offline game being able to select the online flag
if(ProfileManager.IsSignedInLive(m_params->iPad) == false)
{
m_checkboxes[eLaunchCheckbox_Online].SetEnable(false);
}
if ( m_params->bOnlineSettingChangedBySystem && !m_bMultiplayerAllowed )
{
// 4J-JEV: Disable and uncheck these boxes if they can't play multiplayer.
m_checkboxes[eLaunchCheckbox_Online].SetEnable(false);
m_checkboxes[eLaunchCheckbox_InviteOnly].SetEnable(false);
m_checkboxes[eLaunchCheckbox_AllowFoF].SetEnable(false);
bOnlineGame = bInviteOnly = bAllowFriendsOfFriends = false;
}
else if(!m_params->bOnlineGame)
{
m_checkboxes[eLaunchCheckbox_InviteOnly].SetEnable(false);
m_checkboxes[eLaunchCheckbox_AllowFoF].SetEnable(false);
}
// Init cheats
m_bUpdateCheats = false;
// Update cheat checkboxes
UpdateCheats();
m_checkboxes[eLaunchCheckbox_Online].init(app.GetString(IDS_ONLINE_GAME),eLaunchCheckbox_Online,bOnlineGame);
m_checkboxes[eLaunchCheckbox_InviteOnly].init(app.GetString(IDS_INVITE_ONLY),eLaunchCheckbox_InviteOnly,bInviteOnly);
m_checkboxes[eLaunchCheckbox_AllowFoF].init(app.GetString(IDS_ALLOWFRIENDSOFFRIENDS),eLaunchCheckbox_AllowFoF,bAllowFriendsOfFriends);
m_checkboxes[eLaunchCheckbox_PVP].init(app.GetString(IDS_PLAYER_VS_PLAYER),eLaunchCheckbox_PVP,m_params->bPVP);
m_checkboxes[eLaunchCheckbox_TrustSystem].init(app.GetString(IDS_TRUST_PLAYERS),eLaunchCheckbox_TrustSystem,m_params->bTrust);
m_checkboxes[eLaunchCheckbox_FireSpreads].init(app.GetString(IDS_FIRE_SPREADS),eLaunchCheckbox_FireSpreads,m_params->bFireSpreads);
m_checkboxes[eLaunchCheckbox_TNT].init(app.GetString(IDS_TNT_EXPLODES),eLaunchCheckbox_TNT,m_params->bTNT);
m_checkboxes[eLaunchCheckbox_HostPrivileges].init(app.GetString(IDS_HOST_PRIVILEGES),eLaunchCheckbox_HostPrivileges,m_params->bHostPrivileges);
m_checkboxes[eLaunchCheckbox_ResetNether].init(app.GetString(IDS_RESET_NETHER),eLaunchCheckbox_ResetNether,m_params->bResetNether);
m_checkboxes[eLaunchCheckbox_Structures].init(app.GetString(IDS_GENERATE_STRUCTURES),eLaunchCheckbox_Structures,m_params->bStructures);
m_checkboxes[eLaunchCheckbox_FlatWorld].init(app.GetString(IDS_SUPERFLAT_WORLD),eLaunchCheckbox_FlatWorld,m_params->bFlatWorld);
m_checkboxes[eLaunchCheckbox_BonusChest].init(app.GetString(IDS_BONUS_CHEST),eLaunchCheckbox_BonusChest,m_params->bBonusChest);
m_checkboxes[eLaunchCheckbox_KeepInventory].init(app.GetString(IDS_KEEP_INVENTORY), eLaunchCheckbox_KeepInventory, m_params->bKeepInventory);
m_checkboxes[eLaunchCheckbox_MobSpawning].init(app.GetString(IDS_MOB_SPAWNING), eLaunchCheckbox_MobSpawning, m_params->bDoMobSpawning);
m_checkboxes[eLaunchCheckbox_MobLoot].init(app.GetString(IDS_MOB_LOOT), eLaunchCheckbox_MobLoot, m_params->bDoMobLoot);
m_checkboxes[eLaunchCheckbox_MobGriefing].init(app.GetString(IDS_MOB_GRIEFING), eLaunchCheckbox_MobGriefing, m_params->bMobGriefing);
m_checkboxes[eLaunchCheckbox_TileDrops].init(app.GetString(IDS_TILE_DROPS), eLaunchCheckbox_TileDrops, m_params->bDoTileDrops);
m_checkboxes[eLaunchCheckbox_NaturalRegeneration].init(app.GetString(IDS_NATURAL_REGEN), eLaunchCheckbox_NaturalRegeneration, m_params->bNaturalRegeneration);
m_checkboxes[eLaunchCheckbox_DayLightCycle].init(app.GetString(IDS_DAYLIGHT_CYCLE), eLaunchCheckbox_DayLightCycle, m_params->bDoDaylightCycle);
m_labelGameOptions.init( app.GetString(IDS_GAME_OPTIONS) );
m_labelSeed.init(app.GetString(IDS_CREATE_NEW_WORLD_SEED));
m_labelRandomSeed.init(app.GetString(IDS_CREATE_NEW_WORLD_RANDOM_SEED));
m_editSeed.init(m_params->seed, eControl_EditSeed);
#ifdef _LARGE_WORLDS
m_labelWorldSize.init(app.GetString(IDS_WORLD_SIZE));
m_sliderWorldSize.init(app.GetString(m_iWorldSizeTitleA[m_params->worldSize]),eControl_WorldSize,0,3,m_params->worldSize);
m_checkboxes[eLaunchCheckbox_DisableSaving].init( app.GetString(IDS_DISABLE_SAVING), eLaunchCheckbox_DisableSaving, m_params->bDisableSaving );
if(m_params->currentWorldSize != e_worldSize_Unknown)
{
m_labelWorldResize.init(app.GetString(IDS_INCREASE_WORLD_SIZE));
int min= int(m_params->currentWorldSize)-1;
int max=3;
int curr = int(m_params->newWorldSize)-1;
m_sliderWorldResize.init(app.GetString(m_iWorldSizeTitleA[curr]),eControl_WorldResize,min,max,curr);
m_checkboxes[eLaunchCheckbox_WorldResizeType].init(app.GetString(IDS_INCREASE_WORLD_SIZE_OVERWRITE_EDGES),eLaunchCheckbox_WorldResizeType,m_params->newWorldSizeOverwriteEdges);
}
#endif
// Only the Xbox 360 needs a reset nether
// 4J-PB - PS3 needs it now
// #ifndef _XBOX
// if(!m_params->bGenerateOptions) removeControl( &m_checkboxes[eLaunchCheckbox_ResetNether], false );
// #endif
m_tabIndex = m_params->bGenerateOptions ? TAB_WORLD_OPTIONS : TAB_GAME_OPTIONS;
// set the default text
#ifdef _LARGE_WORLDS
wstring wsText=L"";
if(m_params->bGenerateOptions)
{
wsText = app.GetString(IDS_GAMEOPTION_SEED);
}
else
{
wsText = app.GetString(IDS_GAMEOPTION_ONLINE);
}
#else
wstring wsText=app.GetString(IDS_GAMEOPTION_ONLINE);
#endif
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
if (m_tabIndex == TAB_WORLD_OPTIONS)
m_labelDescription_WorldOptions.setLabel(wsText);
else
m_labelDescription_GameOptions.setLabel(wsText);
addTimer(GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME);
#ifdef __PSVITA__
// initialise vita tab controls with ids
m_TouchTabWorld.init(ETouchInput_TabWorld);
m_TouchTabGame.init(ETouchInput_TabGame);
ui.TouchBoxRebuild(this);
#endif
m_bIgnoreInput = false;
}
void UIScene_LaunchMoreOptionsMenu::updateTooltips()
{
int changeTabTooltip = -1;
// Set tooltip for change tab (only two tabs)
if (m_tabIndex == TAB_GAME_OPTIONS)
{
changeTabTooltip = IDS_WORLD_OPTIONS;
}
else
{
changeTabTooltip = IDS_GAME_OPTIONS;
}
// If there's a change tab tooltip, left bumper symbol should show but not the text (-2)
int lb = changeTabTooltip == -1 ? -1 : -2;
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, -1, -1, -1, -1, lb, changeTabTooltip);
}
void UIScene_LaunchMoreOptionsMenu::updateComponents()
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
//#ifdef _LARGE_WORLDS
// m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
//#else
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
//#endif
}
wstring UIScene_LaunchMoreOptionsMenu::getMoviePath()
{
return L"LaunchMoreOptionsMenu";
}
void UIScene_LaunchMoreOptionsMenu::tick()
{
UIScene::tick();
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive(m_params->iPad) && ProfileManager.AllowedToPlayMultiplayer(m_params->iPad);
if (bMultiplayerAllowed != m_bMultiplayerAllowed)
{
m_checkboxes[ eLaunchCheckbox_Online].SetEnable(bMultiplayerAllowed);
m_checkboxes[eLaunchCheckbox_InviteOnly].SetEnable(bMultiplayerAllowed);
m_checkboxes[ eLaunchCheckbox_AllowFoF].SetEnable(bMultiplayerAllowed);
if (bMultiplayerAllowed)
{
m_checkboxes[ eLaunchCheckbox_Online].setChecked(true);
m_checkboxes[eLaunchCheckbox_AllowFoF].setChecked(true);
}
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
// Check cheats
if (m_bUpdateCheats)
{
UpdateCheats();
m_bUpdateCheats = false;
}
// check online
if(m_bUpdateOnline)
{
UpdateOnline();
m_bUpdateOnline = false;
}
}
void UIScene_LaunchMoreOptionsMenu::handleDestroy()
{
#ifdef __PSVITA__
app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
#endif
// so shut down the keyboard if it is displayed
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
InputManager.DestroyKeyboard();
#endif
}
void UIScene_LaunchMoreOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput) return;
#ifdef _WINDOWS64
if (isDirectEditBlocking()) return;
#endif
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
// 4J-JEV: Inform user why their game must be offline.
#if defined _XBOX_ONE
{
UIControl_CheckBox *checkboxOnline = &m_checkboxes[eLaunchCheckbox_Online];
if ( pressed && controlHasFocus( checkboxOnline->getId()) && !checkboxOnline->IsEnabled() )
{
UINT uiIDA[1] = { IDS_CONFIRM_OK };
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
}
}
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
case ACTION_MENU_OTHER_STICK_UP:
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(key, repeat, pressed, released);
handled = true;
break;
case ACTION_MENU_LEFT_SCROLL:
case ACTION_MENU_RIGHT_SCROLL:
if(pressed)
{
// Toggle tab index
m_tabIndex = m_tabIndex == 0 ? 1 : 0;
updateTooltips();
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcChangeTab , 0 , NULL );
}
break;
}
}
#ifdef __PSVITA__
void UIScene_LaunchMoreOptionsMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased)
{
if(bPressed)
{
switch(iId)
{
case ETouchInput_TabWorld:
case ETouchInput_TabGame:
// Toggle tab index
int iNewTabIndex = (iId == ETouchInput_TabWorld) ? 0 : 1;
if(m_tabIndex != iNewTabIndex)
{
m_tabIndex = iNewTabIndex;
updateTooltips();
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcChangeTab , 0 , NULL );
}
ui.TouchBoxRebuild(this);
break;
}
}
}
#endif
#if defined(__PSVITA__) || defined(_WINDOWS64)
UIControl* UIScene_LaunchMoreOptionsMenu::GetMainPanel()
{
if(m_tabIndex == 0)
return &m_worldOptions;
else
return &m_gameOptions;
}
#endif
void UIScene_LaunchMoreOptionsMenu::handleCheckboxToggled(F64 controlId, bool selected)
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch((EControls)((int)controlId))
{
case eLaunchCheckbox_Online:
m_params->bOnlineGame = selected;
m_bUpdateOnline = true;
break;
case eLaunchCheckbox_InviteOnly:
m_params->bInviteOnly = selected;
break;
case eLaunchCheckbox_AllowFoF:
m_params->bAllowFriendsOfFriends = selected;
break;
case eLaunchCheckbox_PVP:
m_params->bPVP = selected;
break;
case eLaunchCheckbox_TrustSystem:
m_params->bTrust = selected;
break;
case eLaunchCheckbox_FireSpreads:
m_params->bFireSpreads = selected;
break;
case eLaunchCheckbox_TNT:
m_params->bTNT = selected;
break;
case eLaunchCheckbox_HostPrivileges:
m_params->bHostPrivileges = selected;
m_bUpdateCheats = true;
break;
case eLaunchCheckbox_ResetNether:
m_params->bResetNether = selected;
break;
case eLaunchCheckbox_Structures:
m_params->bStructures = selected;
break;
case eLaunchCheckbox_FlatWorld:
m_params->bFlatWorld = selected;
break;
case eLaunchCheckbox_BonusChest:
m_params->bBonusChest = selected;
break;
#ifdef _LARGE_WORLDS
case eLaunchCheckbox_DisableSaving:
m_params->bDisableSaving = selected;
break;
case eLaunchCheckbox_WorldResizeType:
m_params->newWorldSizeOverwriteEdges = selected;
break;
#endif
case eLaunchCheckbox_KeepInventory:
m_params->bKeepInventory = selected;
break;
case eLaunchCheckbox_MobSpawning:
m_params->bDoMobSpawning = selected;
break;
case eLaunchCheckbox_MobLoot:
m_params->bDoMobLoot = selected;
case eLaunchCheckbox_MobGriefing:
m_params->bMobGriefing = selected;
break;
case eLaunchCheckbox_TileDrops:
m_params->bDoTileDrops = selected;
break;
case eLaunchCheckbox_NaturalRegeneration:
m_params->bNaturalRegeneration = selected;
break;
case eLaunchCheckbox_DayLightCycle:
m_params->bDoDaylightCycle = selected;
break;
};
}
void UIScene_LaunchMoreOptionsMenu::handleFocusChange(F64 controlId, F64 childId)
{
int stringId = 0;
switch((int)controlId)
{
case eLaunchCheckbox_Online:
stringId = IDS_GAMEOPTION_ONLINE;
break;
case eLaunchCheckbox_InviteOnly:
stringId = IDS_GAMEOPTION_INVITEONLY;
break;
case eLaunchCheckbox_AllowFoF:
stringId = IDS_GAMEOPTION_ALLOWFOF;
break;
case eLaunchCheckbox_PVP:
stringId = IDS_GAMEOPTION_PVP;
break;
case eLaunchCheckbox_TrustSystem:
stringId = IDS_GAMEOPTION_TRUST;
break;
case eLaunchCheckbox_FireSpreads:
stringId = IDS_GAMEOPTION_FIRE_SPREADS;
break;
case eLaunchCheckbox_TNT:
stringId = IDS_GAMEOPTION_TNT_EXPLODES;
break;
case eLaunchCheckbox_HostPrivileges:
stringId = IDS_GAMEOPTION_HOST_PRIVILEGES;
break;
case eLaunchCheckbox_ResetNether:
stringId = IDS_GAMEOPTION_RESET_NETHER;
break;
case eLaunchCheckbox_Structures:
stringId = IDS_GAMEOPTION_STRUCTURES;
break;
case eLaunchCheckbox_FlatWorld:
stringId = IDS_GAMEOPTION_SUPERFLAT;
break;
case eLaunchCheckbox_BonusChest:
stringId = IDS_GAMEOPTION_BONUS_CHEST;
break;
case eLaunchCheckbox_KeepInventory:
stringId = IDS_GAMEOPTION_KEEP_INVENTORY;
break;
case eLaunchCheckbox_MobSpawning:
stringId = IDS_GAMEOPTION_MOB_SPAWNING;
break;
case eLaunchCheckbox_MobLoot:
stringId = IDS_GAMEOPTION_MOB_LOOT; // PLACEHOLDER
break;
case eLaunchCheckbox_MobGriefing:
stringId = IDS_GAMEOPTION_MOB_GRIEFING; // PLACEHOLDER
break;
case eLaunchCheckbox_TileDrops:
stringId = IDS_GAMEOPTION_TILE_DROPS;
break;
case eLaunchCheckbox_NaturalRegeneration:
stringId = IDS_GAMEOPTION_NATURAL_REGEN;
break;
case eLaunchCheckbox_DayLightCycle:
stringId = IDS_GAMEOPTION_DAYLIGHT_CYCLE;
break;
case eControl_EditSeed:
stringId = IDS_GAMEOPTION_SEED;
break;
#ifdef _LARGE_WORLDS
case eControl_WorldSize:
stringId = IDS_GAMEOPTION_WORLD_SIZE;
break;
case eControl_WorldResize:
stringId = IDS_GAMEOPTION_INCREASE_WORLD_SIZE;
break;
case eLaunchCheckbox_DisableSaving:
stringId = IDS_GAMEOPTION_DISABLE_SAVING;
break;
case eLaunchCheckbox_WorldResizeType:
stringId = IDS_GAMEOPTION_INCREASE_WORLD_SIZE_OVERWRITE_EDGES;
break;
#endif
};
wstring wsText=app.GetString(stringId);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText = startTags + wsText;
if (m_tabIndex == TAB_WORLD_OPTIONS)
m_labelDescription_WorldOptions.setLabel(wsText);
else
m_labelDescription_GameOptions.setLabel(wsText);
}
void UIScene_LaunchMoreOptionsMenu::handleTimerComplete(int id)
{
/*switch(id) //4J-JEV: Moved this over to the tick.
{
case GAME_CREATE_ONLINE_TIMER_ID:
{
bool bMultiplayerAllowed
= ProfileManager.IsSignedInLive(m_params->iPad)
&& ProfileManager.AllowedToPlayMultiplayer(m_params->iPad);
if (bMultiplayerAllowed != m_bMultiplayerAllowed)
{
m_checkboxes[ eLaunchCheckbox_Online].SetEnable(bMultiplayerAllowed);
m_checkboxes[eLaunchCheckbox_InviteOnly].SetEnable(bMultiplayerAllowed);
m_checkboxes[ eLaunchCheckbox_AllowFoF].SetEnable(bMultiplayerAllowed);
m_checkboxes[eLaunchCheckbox_Online].setChecked(bMultiplayerAllowed);
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
}
break;
};*/
}
int UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback(LPVOID lpParam,bool bRes)
{
UIScene_LaunchMoreOptionsMenu *pClass=(UIScene_LaunchMoreOptionsMenu *)lpParam;
pClass->m_bIgnoreInput=false;
if (bRes)
{
#ifdef _WINDOWS64
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t));
Win64_GetKeyboardText(pchText, 128);
pClass->m_editSeed.setLabel((wchar_t *)pchText);
pClass->m_params->seed = (wchar_t *)pchText;
#else
#ifdef __PSVITA__
uint16_t pchText[2048];
ZeroMemory(pchText, 2048 * sizeof(uint16_t) );
#else
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t) );
#endif
InputManager.GetText(pchText);
pClass->m_editSeed.setLabel((wchar_t *)pchText);
pClass->m_params->seed = (wchar_t *)pchText;
#endif
}
return 0;
}
#ifdef _WINDOWS64
void UIScene_LaunchMoreOptionsMenu::getDirectEditInputs(vector<UIControl_TextInput*> &inputs)
{
inputs.push_back(&m_editSeed);
}
void UIScene_LaunchMoreOptionsMenu::onDirectEditFinished(UIControl_TextInput *input, UIControl_TextInput::EDirectEditResult result)
{
if (result == UIControl_TextInput::eDirectEdit_Confirmed)
m_params->seed = input->getEditBuffer();
}
#endif
void UIScene_LaunchMoreOptionsMenu::handlePress(F64 controlId, F64 childId)
{
if(m_bIgnoreInput) return;
#ifdef _WINDOWS64
if (isDirectEditBlocking()) return;
#endif
switch((int)controlId)
{
case eControl_EditSeed:
{
#ifdef _WINDOWS64
if (g_KBMInput.IsKBMActive())
{
m_editSeed.beginDirectEdit(60);
}
else
{
m_bIgnoreInput = true;
UIKeyboardInitData kbData;
kbData.title = app.GetString(IDS_CREATE_NEW_WORLD_SEED);
kbData.defaultText = m_editSeed.getLabel();
kbData.maxChars = 60;
kbData.callback = &UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback;
kbData.lpParam = this;
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
}
#else
m_bIgnoreInput=true;
#ifdef __PS3__
int language = XGetLanguage();
switch(language)
{
case XC_LANGUAGE_JAPANESE:
case XC_LANGUAGE_KOREAN:
case XC_LANGUAGE_TCHINESE:
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),(DWORD)0,60,&UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Default);
break;
default:
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),(DWORD)0,60,&UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Alphabet_Extended);
break;
}
#else
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),(DWORD)0,60,&UIScene_LaunchMoreOptionsMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Default);
#endif
#endif
}
break;
}
}
void UIScene_LaunchMoreOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_WorldSize:
#ifdef _LARGE_WORLDS
m_sliderWorldSize.handleSliderMove(value);
m_params->worldSize = value;
m_sliderWorldSize.setLabel(app.GetString(m_iWorldSizeTitleA[value]));
#endif
break;
case eControl_WorldResize:
#ifdef _LARGE_WORLDS
EGameHostOptionWorldSize changedSize = EGameHostOptionWorldSize(value+1);
if(changedSize >= m_params->currentWorldSize)
{
m_sliderWorldResize.handleSliderMove(value);
m_params->newWorldSize = EGameHostOptionWorldSize(value+1);
m_sliderWorldResize.setLabel(app.GetString(m_iWorldSizeTitleA[value]));
}
#endif
break;
}
}
void UIScene_LaunchMoreOptionsMenu::UpdateCheats()
{
bool cheatsOn = m_params->bHostPrivileges;
m_checkboxes[eLaunchCheckbox_KeepInventory].SetEnable(cheatsOn);
m_checkboxes[eLaunchCheckbox_MobSpawning].SetEnable(cheatsOn);
m_checkboxes[eLaunchCheckbox_MobGriefing].SetEnable(cheatsOn);
m_checkboxes[eLaunchCheckbox_DayLightCycle].SetEnable(cheatsOn);
if (!cheatsOn)
{
// Set defaults
m_params->bMobGriefing = true;
m_params->bKeepInventory = false;
m_params->bDoMobSpawning = true;
m_params->bDoDaylightCycle = true;
m_checkboxes[eLaunchCheckbox_KeepInventory].setChecked(m_params->bKeepInventory);
m_checkboxes[eLaunchCheckbox_MobSpawning].setChecked(m_params->bDoMobSpawning);
m_checkboxes[eLaunchCheckbox_MobGriefing].setChecked(m_params->bMobGriefing);
m_checkboxes[eLaunchCheckbox_DayLightCycle].setChecked(m_params->bDoDaylightCycle);
}
}
void UIScene_LaunchMoreOptionsMenu::UpdateOnline()
{
bool bOnline = m_params->bOnlineGame;
m_checkboxes[eLaunchCheckbox_InviteOnly].SetEnable(bOnline);
m_checkboxes[eLaunchCheckbox_AllowFoF].SetEnable(bOnline);
}