MinecraftConsoles/Minecraft.Client/GhastModel.cpp
Riley M. c0da06e4ee
major: Switch to forward slashes(+more) to fix compilation on Linux (#1403)
Notably also adds some metadata files for NixOS 

* add support for linux clang cross compiles

* add linux clang instructions

* un-capitalize Mob.horse.*

* update the description in flake.nix

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-04-14 16:47:37 -05:00

59 lines
1.8 KiB
C++

#include "stdafx.h"
#include "../Minecraft.World/Random.h"
#include "../Minecraft.World/Mth.h"
#include "GhastModel.h"
#include "ModelPart.h"
GhastModel::GhastModel() : Model()
{
int yoffs = -16;
body = new ModelPart(this, 0, 0);
body->addBox(-8, -8, -8, 16, 16, 16);
body->y += (8 + 16) + yoffs;
Random *random = new Random(1660);
for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length
{
tentacles[i] = new ModelPart(this, 0, 0);
float xo = (((i % 3 - (i / 3 % 2) * 0.5f + 0.25f) / 2.0f * 2 - 1) * 5);
float yo = (((i / 3) / 2.0f * 2 - 1) * 5);
int len = random->nextInt(7) + 8;
tentacles[i]->addBox(-1, 0, -1, 2, len, 2);
tentacles[i]->x = xo;
tentacles[i]->z = yo;
tentacles[i]->y = static_cast<float>(31 + yoffs);
}
// 4J added - compile now to avoid random performance hit first time cubes are rendered
body->compile(1.0f/16.0f);
for( int i = 0; i < TENTACLESLENGTH; i++ )
{
tentacles[i]->compile(1.0f/16.0f);
}
}
void GhastModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length
{
tentacles[i]->xRot = 0.2f * Mth::sin(bob * 0.3f + i) + 0.4f;
}
}
void GhastModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
glPushMatrix();
glTranslatef(0, .6f, 0);
body->render(scale, usecompiled);
for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length
{
tentacles[i]->render(scale, usecompiled);
}
glPopMatrix();
}