MinecraftConsoles/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
2026-03-14 19:10:17 +03:00

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// Minecraft.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include <assert.h>
#include <iostream>
#include <ShellScalingApi.h>
#include <shellapi.h>
#include "GameConfig\Minecraft.spa.h"
#include "..\MinecraftServer.h"
#include "..\LocalPlayer.h"
#include "..\..\Minecraft.World\ItemInstance.h"
#include "..\..\Minecraft.World\MapItem.h"
#include "..\..\Minecraft.World\Recipes.h"
#include "..\..\Minecraft.World\Recipy.h"
#include "..\..\Minecraft.World\Language.h"
#include "..\..\Minecraft.World\StringHelpers.h"
#include "..\..\Minecraft.World\AABB.h"
#include "..\..\Minecraft.World\Vec3.h"
#include "..\..\Minecraft.World\Level.h"
#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\ClientConnection.h"
#include "..\Minecraft.h"
#include "..\ChatScreen.h"
#include "KeyboardMouseInput.h"
#include "..\User.h"
#include "..\..\Minecraft.World\Socket.h"
#include "..\..\Minecraft.World\ThreadName.h"
#include "..\..\Minecraft.Client\StatsCounter.h"
#include "..\ConnectScreen.h"
//#include "Social\SocialManager.h"
//#include "Leaderboards\LeaderboardManager.h"
//#include "XUI\XUI_Scene_Container.h"
//#include "NetworkManager.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.Client\Options.h"
#include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h"
#include "..\Settings.h"
#include "Resource.h"
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include "Common/PostProcesser.h"
#include "..\GameRenderer.h"
#include "Network\WinsockNetLayer.h"
#include "Windows64_Xuid.h"
#include "Common/UI/UI.h"
// Forward-declare the internal Renderer class and its global instance from 4J_Render_PC_d.lib.
// C4JRender (RenderManager) is a stateless wrapper — all D3D state lives in InternalRenderManager.
class Renderer;
extern Renderer InternalRenderManager;
#include "Xbox/resource.h"
#ifdef _MSC_VER
#pragma comment(lib, "legacy_stdio_definitions.lib")
#endif
HINSTANCE hMyInst;
LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
char chGlobalText[256];
uint16_t ui16GlobalText[256];
#define THEME_NAME "584111F70AAAAAAA"
#define THEME_FILESIZE 2797568
//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
#define NUM_PROFILE_VALUES 5
#define NUM_PROFILE_SETTINGS 4
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
{
#ifdef _XBOX
XPROFILE_OPTION_CONTROLLER_VIBRATION,
XPROFILE_GAMER_YAXIS_INVERSION,
XPROFILE_GAMER_CONTROL_SENSITIVITY,
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
XPROFILE_TITLE_SPECIFIC1,
#else
0,0,0,0,0
#endif
};
//-------------------------------------------------------------------------------------
// Time Since fAppTime is a float, we need to keep the quadword app time
// as a LARGE_INTEGER so that we don't lose precision after running
// for a long time.
//-------------------------------------------------------------------------------------
BOOL g_bWidescreen = TRUE;
// Screen resolution — auto-detected from the monitor at startup.
// The 3D world renders at native resolution; Flash UI is 16:9-fitted and centered
// within each viewport (pillarboxed on ultrawide, letterboxed on tall displays).
// ApplyScreenMode() can still override these for debug/test resolutions via launch args.
int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080;
// Real window dimensions — updated on every WM_SIZE so the 3D perspective
// always matches the current window, even after a resize.
int g_rScreenWidth = 1920;
int g_rScreenHeight = 1080;
float g_iAspectRatio = static_cast<float>(g_iScreenWidth) / g_iScreenHeight;
static bool g_bResizeReady = false;
char g_Win64Username[17] = { 0 };
wchar_t g_Win64UsernameW[17] = { 0 };
// Fullscreen toggle state
static bool g_isFullscreen = false;
static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
struct Win64LaunchOptions
{
int screenMode;
bool serverMode;
bool fullscreen;
};
static void CopyWideArgToAnsi(LPCWSTR source, char* dest, size_t destSize)
{
if (destSize == 0)
return;
dest[0] = 0;
if (source == nullptr)
return;
WideCharToMultiByte(CP_ACP, 0, source, -1, dest, static_cast<int>(destSize), nullptr, nullptr);
dest[destSize - 1] = 0;
}
// ---------- Persistent options (options.txt next to exe) ----------
static void GetOptionsFilePath(char *out, size_t outSize)
{
GetModuleFileNameA(nullptr, out, static_cast<DWORD>(outSize));
char *p = strrchr(out, '\\');
if (p) *(p + 1) = '\0';
strncat_s(out, outSize, "options.txt", _TRUNCATE);
}
static void SaveFullscreenOption(bool fullscreen)
{
char path[MAX_PATH];
GetOptionsFilePath(path, sizeof(path));
FILE *f = nullptr;
if (fopen_s(&f, path, "w") == 0 && f)
{
fprintf(f, "fullscreen=%d\n", fullscreen ? 1 : 0);
fclose(f);
}
}
static bool LoadFullscreenOption()
{
char path[MAX_PATH];
GetOptionsFilePath(path, sizeof(path));
FILE *f = nullptr;
if (fopen_s(&f, path, "r") == 0 && f)
{
char line[256];
while (fgets(line, sizeof(line), f))
{
int val = 0;
if (sscanf_s(line, "fullscreen=%d", &val) == 1)
{
fclose(f);
return val != 0;
}
}
fclose(f);
}
return false;
}
// ------------------------------------------------------------------
static void ApplyScreenMode(int screenMode)
{
switch (screenMode)
{
case 1:
g_iScreenWidth = 1280;
g_iScreenHeight = 720;
break;
case 2:
g_iScreenWidth = 640;
g_iScreenHeight = 480;
break;
case 3:
g_iScreenWidth = 720;
g_iScreenHeight = 408;
break;
default:
break;
}
}
static Win64LaunchOptions ParseLaunchOptions()
{
Win64LaunchOptions options = {};
options.screenMode = 0;
options.serverMode = false;
g_Win64MultiplayerJoin = false;
g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
g_Win64DedicatedServer = false;
g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT;
g_Win64DedicatedServerBindIP[0] = 0;
int argc = 0;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argv == nullptr)
return options;
if (argc > 1 && lstrlenW(argv[1]) == 1)
{
if (argv[1][0] >= L'1' && argv[1][0] <= L'3')
options.screenMode = argv[1][0] - L'0';
}
for (int i = 1; i < argc; ++i)
{
if (_wcsicmp(argv[i], L"-server") == 0)
{
options.serverMode = true;
break;
}
}
g_Win64DedicatedServer = options.serverMode;
for (int i = 1; i < argc; ++i)
{
if (_wcsicmp(argv[i], L"-name") == 0 && (i + 1) < argc)
{
CopyWideArgToAnsi(argv[++i], g_Win64Username, sizeof(g_Win64Username));
}
else if (_wcsicmp(argv[i], L"-ip") == 0 && (i + 1) < argc)
{
char ipBuf[256];
CopyWideArgToAnsi(argv[++i], ipBuf, sizeof(ipBuf));
if (options.serverMode)
{
strncpy_s(g_Win64DedicatedServerBindIP, sizeof(g_Win64DedicatedServerBindIP), ipBuf, _TRUNCATE);
}
else
{
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE);
g_Win64MultiplayerJoin = true;
}
}
else if (_wcsicmp(argv[i], L"-port") == 0 && (i + 1) < argc)
{
wchar_t* endPtr = nullptr;
const long port = wcstol(argv[++i], &endPtr, 10);
if (endPtr != argv[i] && *endPtr == 0 && port > 0 && port <= 65535)
{
if (options.serverMode)
g_Win64DedicatedServerPort = static_cast<int>(port);
else
g_Win64MultiplayerPort = static_cast<int>(port);
}
}
else if (_wcsicmp(argv[i], L"-fullscreen") == 0)
options.fullscreen = true;
}
LocalFree(argv);
return options;
}
static BOOL WINAPI HeadlessServerCtrlHandler(DWORD ctrlType)
{
switch (ctrlType)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_SHUTDOWN_EVENT:
app.m_bShutdown = true;
MinecraftServer::HaltServer();
return TRUE;
default:
return FALSE;
}
}
static void SetupHeadlessServerConsole()
{
if (AllocConsole())
{
FILE* stream = nullptr;
freopen_s(&stream, "CONIN$", "r", stdin);
freopen_s(&stream, "CONOUT$", "w", stdout);
freopen_s(&stream, "CONOUT$", "w", stderr);
SetConsoleTitleA("Minecraft Server");
}
SetConsoleCtrlHandler(HeadlessServerCtrlHandler, TRUE);
}
void DefineActions(void)
{
// The app needs to define the actions required, and the possible mappings for these
// Split into Menu actions, and in-game actions
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
}
#if 0
HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
D3DPRESENT_PARAMETERS *pd3dPP )
{
IDirect3D9 *pD3D;
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
// Set up the structure used to create the D3DDevice
// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
// mode so don't need this functionality.
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
XVIDEO_MODE VideoMode;
XGetVideoMode( &VideoMode );
g_bWidescreen = VideoMode.fIsWideScreen;
pd3dPP->BackBufferWidth = 1280;
pd3dPP->BackBufferHeight = 720;
pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
pd3dPP->BackBufferCount = 1;
pd3dPP->EnableAutoDepthStencil = TRUE;
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
// in the launcher/dashboard.
if(g_bWidescreen)
pd3dPP->Flags=0;
else
pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
// Create the device.
return pD3D->CreateDevice(
0,
D3DDEVTYPE_HAL,
nullptr,
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
pd3dPP,
ppDevice );
}
#endif
//#define MEMORY_TRACKING
#ifdef MEMORY_TRACKING
void ResetMem();
void DumpMem();
void MemPixStuff();
#else
void MemSect(int sect)
{
}
#endif
HINSTANCE g_hInst = nullptr;
HWND g_hWnd = nullptr;
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
ID3D11Device* g_pd3dDevice = nullptr;
ID3D11DeviceContext* g_pImmediateContext = nullptr;
IDXGISwapChain* g_pSwapChain = nullptr;
ID3D11RenderTargetView* g_pRenderTargetView = nullptr;
ID3D11DepthStencilView* g_pDepthStencilView = nullptr;
ID3D11Texture2D* g_pDepthStencilBuffer = nullptr;
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
// WM_SIZE - handle resizing logic to support Any Aspect Ratio
//
//
static bool ResizeD3D(int newW, int newH); // forward declaration
static bool g_bInSizeMove = false; // true while the user is dragging the window border
static int g_pendingResizeW = 0; // deferred resize dimensions
static int g_pendingResizeH = 0;
wchar_t CP1251ConvertationTable[] =
{
0x0402, // Ђ
0x0403, // Ѓ
0x201A, //
0x0453, // ѓ
0x201E, // „
0x2026, // …
0x2020, // †
0x2021, // ‡
0x20AC, // €
0x2030, // ‰
0x0409, // Љ
0x2039, //
0x040A, // Њ
0x040C, // Ќ
0x040B, // Ћ
0x040F, // Џ
0x0452, // ђ
0x2018, //
0x2019, //
0x201C, // “
0x201D, // ”
0x2022, // •
0x2013, //
0x2014, // —
0x0, // empty (0x98)
0x2122, // ™
0x0459, // љ
0x203A, //
0x045A, // њ
0x045C, // ќ
0x045B, // ћ
0x045F, // џ
0x00A0, //
0x040E, // Ў
0x045E, // ў
0x0408, // Ј
0x00A4, // ¤
0x0490, // Ґ
0x00A6, // ¦
0x00A7, // §
0x0401, // Ё
0x00A9, // ©
0x0404, // Є
0x00AB, // «
0x00AC, // ¬
0x00AD, //
0x00AE, // ®
0x0407, // Ї
0x00B0, // °
0x00B1, // ±
0x0406, // І
0x0456, // і
0x0491, // ґ
0x00B5, // µ
0x00B6, // ¶
0x00B7, // ·
0x0451, // ё
0x2116, // №
0x0454, // є
0x00BB, // »
0x0458, // ј
0x0405, // Ѕ
0x0455, // ѕ
0x0457, // ї
};
wchar_t TranslateSymbolUsingCP1251(char Symbol)
{
unsigned char RawSymbol = *(unsigned char *)&Symbol;
if (RawSymbol < 0x80)
{
return wchar_t(RawSymbol);
}
if (RawSymbol < 0xc0)
{
return CP1251ConvertationTable[RawSymbol - 0x80];
}
return wchar_t(RawSymbol - 0xc0) + 0x410;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_KILLFOCUS:
g_KBMInput.ClearAllState();
g_KBMInput.SetWindowFocused(false);
if (g_KBMInput.IsMouseGrabbed())
g_KBMInput.SetMouseGrabbed(false);
break;
case WM_SETFOCUS:
g_KBMInput.SetWindowFocused(true);
break;
case WM_CHAR:
// Buffer typed characters so UIScene_Keyboard can dispatch them to the Iggy Flash player
if (wParam >= 0x20 || wParam == 0x08 || wParam == 0x0D) // printable chars + backspace + enter
{
wchar_t curCharWide = static_cast<wchar_t>(wParam);
char layout[9];
if (GetKeyboardLayoutNameA(layout))
{
if (!strcmp(layout, "00000419"))
{
curCharWide = TranslateSymbolUsingCP1251((char)wParam);
}
}
g_KBMInput.OnChar(curCharWide);
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
int vk = static_cast<int>(wParam);
if ((lParam & 0x40000000) && vk != VK_LEFT && vk != VK_RIGHT && vk != VK_BACK)
break;
#ifdef _WINDOWS64
const Minecraft* pm = Minecraft::GetInstance();
ChatScreen* chat = pm && pm->screen ? dynamic_cast<ChatScreen*>(pm->screen) : nullptr;
if (chat)
{
if (vk == 'V' && (GetKeyState(VK_CONTROL) & 0x8000))
{ chat->handlePasteRequest(); break; }
if ((vk == VK_UP || vk == VK_DOWN) && !(lParam & 0x40000000))
{ if (vk == VK_UP) chat->handleHistoryUp(); else chat->handleHistoryDown(); break; }
if (vk >= '1' && vk <= '9') // Prevent hotkey conflicts
break;
if (vk == VK_SHIFT)
break;
}
#endif
if (vk == VK_SHIFT)
vk = (MapVirtualKey((lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX) == VK_RSHIFT) ? VK_RSHIFT : VK_LSHIFT;
else if (vk == VK_CONTROL)
vk = (lParam & (1 << 24)) ? VK_RCONTROL : VK_LCONTROL;
else if (vk == VK_MENU)
vk = (lParam & (1 << 24)) ? VK_RMENU : VK_LMENU;
g_KBMInput.OnKeyDown(vk);
return DefWindowProc(hWnd, message, wParam, lParam);
}
case WM_KEYUP:
case WM_SYSKEYUP:
{
int vk = static_cast<int>(wParam);
if (vk == VK_SHIFT)
vk = (MapVirtualKey((lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX) == VK_RSHIFT) ? VK_RSHIFT : VK_LSHIFT;
else if (vk == VK_CONTROL)
vk = (lParam & (1 << 24)) ? VK_RCONTROL : VK_LCONTROL;
else if (vk == VK_MENU)
vk = (lParam & (1 << 24)) ? VK_RMENU : VK_LMENU;
g_KBMInput.OnKeyUp(vk);
break;
}
case WM_LBUTTONDOWN:
g_KBMInput.OnMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT);
break;
case WM_LBUTTONUP:
g_KBMInput.OnMouseButtonUp(KeyboardMouseInput::MOUSE_LEFT);
break;
case WM_RBUTTONDOWN:
g_KBMInput.OnMouseButtonDown(KeyboardMouseInput::MOUSE_RIGHT);
break;
case WM_RBUTTONUP:
g_KBMInput.OnMouseButtonUp(KeyboardMouseInput::MOUSE_RIGHT);
break;
case WM_MBUTTONDOWN:
g_KBMInput.OnMouseButtonDown(KeyboardMouseInput::MOUSE_MIDDLE);
break;
case WM_MBUTTONUP:
g_KBMInput.OnMouseButtonUp(KeyboardMouseInput::MOUSE_MIDDLE);
break;
case WM_MOUSEMOVE:
g_KBMInput.OnMouseMove(LOWORD(lParam), HIWORD(lParam));
break;
case WM_MOUSEWHEEL:
g_KBMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
break;
case WM_INPUT:
{
UINT dwSize = 0;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, nullptr, &dwSize, sizeof(RAWINPUTHEADER));
if (dwSize > 0 && dwSize <= 256)
{
BYTE rawBuffer[256];
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawBuffer, &dwSize, sizeof(RAWINPUTHEADER)) == dwSize)
{
const RAWINPUT* raw = (RAWINPUT*)rawBuffer;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
g_KBMInput.OnRawMouseDelta(raw->data.mouse.lLastX, raw->data.mouse.lLastY);
}
}
}
}
break;
case WM_ENTERSIZEMOVE:
g_bInSizeMove = true;
break;
case WM_EXITSIZEMOVE:
g_bInSizeMove = false;
if (g_pendingResizeW > 0 && g_pendingResizeH > 0)
{
// g_rScreenWidth/Height updated inside ResizeD3D to backbuffer dims
ResizeD3D(g_pendingResizeW, g_pendingResizeH);
g_pendingResizeW = 0;
g_pendingResizeH = 0;
}
break;
case WM_SIZE:
{
int newW = LOWORD(lParam);
int newH = HIWORD(lParam);
if (newW > 0 && newH > 0)
{
if (g_bInSizeMove)
{
// Just store the latest size, resize when dragging ends
g_pendingResizeW = newW;
g_pendingResizeH = newH;
}
else
{
// Immediate resize (maximize, programmatic resize, etc.)
// g_rScreenWidth/Height updated inside ResizeD3D to backbuffer dims
ResizeD3D(newW, newH);
}
}
}
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = "Minecraft";
wcex.lpszClassName = "MinecraftClass";
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_MINECRAFTWINDOWS));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
g_hInst = hInstance; // Store instance handle in our global variable
RECT wr = {0, 0, g_rScreenWidth, g_rScreenHeight}; // set the size, but not the position
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
g_hWnd = CreateWindow( "MinecraftClass",
"Minecraft",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
0,
wr.right - wr.left, // width of the window
wr.bottom - wr.top, // height of the window
nullptr,
nullptr,
hInstance,
nullptr);
if (!g_hWnd)
{
return FALSE;
}
ShowWindow(g_hWnd, (nCmdShow != SW_HIDE) ? SW_SHOWMAXIMIZED : nCmdShow);
UpdateWindow(g_hWnd);
return TRUE;
}
// 4J Stu - These functions are referenced from the Windows Input library
void ClearGlobalText()
{
// clear the global text
memset(chGlobalText,0,256);
memset(ui16GlobalText,0,512);
}
uint16_t *GetGlobalText()
{
//copy the ch text to ui16
char * pchBuffer=(char *)ui16GlobalText;
for(int i=0;i<256;i++)
{
pchBuffer[i*2]=chGlobalText[i];
}
return ui16GlobalText;
}
void SeedEditBox()
{
DialogBox(hMyInst, MAKEINTRESOURCE(IDD_SEED),
g_hWnd, reinterpret_cast<DLGPROC>(DlgProc));
}
//---------------------------------------------------------------------------
LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch(Msg)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
switch(wParam)
{
case IDOK:
// Set the text
GetDlgItemText(hWndDlg,IDC_EDIT,chGlobalText,256);
EndDialog(hWndDlg, 0);
return TRUE;
}
break;
}
return FALSE;
}
//--------------------------------------------------------------------------------------
// Create Direct3D device and swap chain
//--------------------------------------------------------------------------------------
HRESULT InitDevice()
{
HRESULT hr = S_OK;
RECT rc;
GetClientRect( g_hWnd, &rc );
UINT width = rc.right - rc.left;
UINT height = rc.bottom - rc.top;
//app.DebugPrintf("width: %d, height: %d\n", width, height);
width = g_rScreenWidth;
height = g_rScreenHeight;
//app.DebugPrintf("width: %d, height: %d\n", width, height);
UINT createDeviceFlags = 0;
#ifdef _DEBUG
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
D3D_DRIVER_TYPE driverTypes[] =
{
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
UINT numDriverTypes = ARRAYSIZE( driverTypes );
D3D_FEATURE_LEVEL featureLevels[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
};
UINT numFeatureLevels = ARRAYSIZE( featureLevels );
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory( &sd, sizeof( sd ) );
sd.BufferCount = 1;
sd.BufferDesc.Width = width;
sd.BufferDesc.Height = height;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
sd.OutputWindow = g_hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
{
g_driverType = driverTypes[driverTypeIndex];
hr = D3D11CreateDeviceAndSwapChain( nullptr, g_driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels,
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
if( HRESULT_SUCCEEDED( hr ) )
break;
}
if( FAILED( hr ) )
return hr;
// Create a render target view
ID3D11Texture2D* pBackBuffer = nullptr;
hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
if( FAILED( hr ) )
return hr;
// Create a depth stencil buffer
D3D11_TEXTURE2D_DESC descDepth;
ZeroMemory(&descDepth, sizeof(descDepth));
descDepth.Width = width;
descDepth.Height = height;
descDepth.MipLevels = 1;
descDepth.ArraySize = 1;
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDepth.SampleDesc.Count = 1;
descDepth.SampleDesc.Quality = 0;
descDepth.Usage = D3D11_USAGE_DEFAULT;
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
descDepth.CPUAccessFlags = 0;
descDepth.MiscFlags = 0;
hr = g_pd3dDevice->CreateTexture2D(&descDepth, nullptr, &g_pDepthStencilBuffer);
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
ZeroMemory(&descDSView, sizeof(descDSView));
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
descDSView.Texture2D.MipSlice = 0;
hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, nullptr, &g_pRenderTargetView );
pBackBuffer->Release();
if( FAILED( hr ) )
return hr;
g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView );
// Setup the viewport
D3D11_VIEWPORT vp;
vp.Width = static_cast<FLOAT>(width);
vp.Height = static_cast<FLOAT>(height);
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;
g_pImmediateContext->RSSetViewports( 1, &vp );
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
PostProcesser::GetInstance().Init();
return S_OK;
}
//--------------------------------------------------------------------------------------
// Render the frame
//--------------------------------------------------------------------------------------
void Render()
{
// Just clear the backbuffer
const float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor );
g_pSwapChain->Present( 0, 0 );
}
//--------------------------------------------------------------------------------------
// Rebuild D3D11 resources after a window resize
//--------------------------------------------------------------------------------------
static bool ResizeD3D(int newW, int newH)
{
if (newW <= 0 || newH <= 0) return false;
if (!g_pSwapChain) return false;
if (!g_bResizeReady) return false;
int bbW = newW;
int bbH = newH;
// InternalRenderManager member offsets (from decompiled Renderer.h):
// 0x10 m_pDevice (ID3D11Device*)
// 0x18 m_pDeviceContext (ID3D11DeviceContext*)
// 0x20 m_pSwapChain (IDXGISwapChain*)
// 0x28 renderTargetView (ID3D11RenderTargetView*) — backbuffer RTV
// 0x50 renderTargetShaderResourceView (ID3D11ShaderResourceView*)
// 0x98 depthStencilView (ID3D11DepthStencilView*)
// 0x5138 backBufferWidth (DWORD) — used by StartFrame() for viewport
// 0x513C backBufferHeight (DWORD) — used by StartFrame() for viewport
//
// Strategy: destroy old swap chain, create new one, patch Renderer's internal
// pointers directly. This avoids both ResizeBuffers (outstanding ref issues)
// and Initialise() (which wipes the texture table via memset).
// The Renderer's old RTV/SRV/DSV are intentionally NOT released — they become
// orphaned with the old swap chain. Tiny leak, but avoids fighting unknown refs.
char* pRM = (char*)&InternalRenderManager;
ID3D11RenderTargetView** ppRM_RTV = (ID3D11RenderTargetView**)(pRM + 0x28);
ID3D11ShaderResourceView** ppRM_SRV = (ID3D11ShaderResourceView**)(pRM + 0x50);
ID3D11DepthStencilView** ppRM_DSV = (ID3D11DepthStencilView**)(pRM + 0x98);
IDXGISwapChain** ppRM_SC = (IDXGISwapChain**)(pRM + 0x20);
DWORD* pRM_BBWidth = (DWORD*)(pRM + 0x5138);
DWORD* pRM_BBHeight = (DWORD*)(pRM + 0x513C);
// Verify offsets by checking device and swap chain pointers
ID3D11Device** ppRM_Device = (ID3D11Device**)(pRM + 0x10);
if (*ppRM_Device != g_pd3dDevice || *ppRM_SC != g_pSwapChain)
{
app.DebugPrintf("[RESIZE] ERROR: RenderManager offset verification failed! "
"device=%p (expected %p) swapchain=%p (expected %p)\n",
*ppRM_Device, g_pd3dDevice, *ppRM_SC, g_pSwapChain);
return false;
}
// Cross-check backbuffer dimension offsets against swap chain desc
DXGI_SWAP_CHAIN_DESC oldScDesc;
g_pSwapChain->GetDesc(&oldScDesc);
bool bbDimsValid = (*pRM_BBWidth == oldScDesc.BufferDesc.Width &&
*pRM_BBHeight == oldScDesc.BufferDesc.Height);
if (!bbDimsValid)
{
app.DebugPrintf("[RESIZE] WARNING: backBuffer dim offsets wrong: "
"stored=%ux%u, swapchain=%ux%u\n",
*pRM_BBWidth, *pRM_BBHeight, oldScDesc.BufferDesc.Width, oldScDesc.BufferDesc.Height);
}
RenderManager.Suspend();
while (!RenderManager.Suspended()) { Sleep(1); }
PostProcesser::GetInstance().Cleanup();
g_pImmediateContext->ClearState();
g_pImmediateContext->Flush();
// Release OUR views and depth buffer
if (g_pRenderTargetView) { g_pRenderTargetView->Release(); g_pRenderTargetView = NULL; }
if (g_pDepthStencilView) { g_pDepthStencilView->Release(); g_pDepthStencilView = NULL; }
if (g_pDepthStencilBuffer) { g_pDepthStencilBuffer->Release(); g_pDepthStencilBuffer = NULL; }
gdraw_D3D11_PreReset();
// Get IDXGIFactory from the existing device BEFORE destroying the old swap chain.
// If anything fails before we have a new swap chain, we abort without destroying
// the old one — leaving the Renderer in a valid (old-size) state.
IDXGISwapChain* pOldSwapChain = g_pSwapChain;
bool success = false;
HRESULT hr;
IDXGIDevice* dxgiDevice = NULL;
IDXGIAdapter* dxgiAdapter = NULL;
IDXGIFactory* dxgiFactory = NULL;
hr = g_pd3dDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice);
if (FAILED(hr)) goto postReset;
hr = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&dxgiAdapter);
if (FAILED(hr)) { dxgiDevice->Release(); goto postReset; }
hr = dxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&dxgiFactory);
dxgiAdapter->Release();
dxgiDevice->Release();
if (FAILED(hr)) goto postReset;
// Create new swap chain at backbuffer size
{
DXGI_SWAP_CHAIN_DESC sd = {};
sd.BufferCount = 1;
sd.BufferDesc.Width = bbW;
sd.BufferDesc.Height = bbH;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
sd.OutputWindow = g_hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
IDXGISwapChain* pNewSwapChain = NULL;
hr = dxgiFactory->CreateSwapChain(g_pd3dDevice, &sd, &pNewSwapChain);
dxgiFactory->Release();
if (FAILED(hr) || pNewSwapChain == NULL)
{
app.DebugPrintf("[RESIZE] CreateSwapChain FAILED hr=0x%08X — keeping old swap chain\n", (unsigned)hr);
goto postReset;
}
// New swap chain created successfully — NOW destroy the old one.
// The Renderer's internal RTV/SRV still reference the old backbuffer —
// those COM objects become orphaned (tiny leak, harmless). We DON'T
// release them because unknown code may also hold refs.
pOldSwapChain->Release();
g_pSwapChain = pNewSwapChain;
}
// Patch Renderer's swap chain pointer
*ppRM_SC = g_pSwapChain;
// Create render target views from new backbuffer
{
ID3D11Texture2D* pBackBuffer = NULL;
hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
if (FAILED(hr)) goto postReset;
// Our RTV
hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_pRenderTargetView);
if (FAILED(hr)) { pBackBuffer->Release(); goto postReset; }
// Renderer's internal RTV (offset 0x28)
hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, ppRM_RTV);
if (FAILED(hr)) { pBackBuffer->Release(); goto postReset; }
// Renderer's SRV: separate texture matching backbuffer dims (used by CaptureThumbnail)
D3D11_TEXTURE2D_DESC backDesc = {};
pBackBuffer->GetDesc(&backDesc);
pBackBuffer->Release();
D3D11_TEXTURE2D_DESC srvDesc = backDesc;
srvDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
ID3D11Texture2D* srvTexture = NULL;
hr = g_pd3dDevice->CreateTexture2D(&srvDesc, NULL, &srvTexture);
if (SUCCEEDED(hr))
{
hr = g_pd3dDevice->CreateShaderResourceView(srvTexture, NULL, ppRM_SRV);
srvTexture->Release();
}
if (FAILED(hr)) goto postReset;
}
// Recreate depth stencil at backbuffer size
{
D3D11_TEXTURE2D_DESC descDepth = {};
descDepth.Width = bbW;
descDepth.Height = bbH;
descDepth.MipLevels = 1;
descDepth.ArraySize = 1;
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDepth.SampleDesc.Count = 1;
descDepth.SampleDesc.Quality = 0;
descDepth.Usage = D3D11_USAGE_DEFAULT;
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
if (FAILED(hr)) goto postReset;
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView = {};
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
if (FAILED(hr)) goto postReset;
}
// Patch Renderer's DSV (AddRef because both we and the Renderer reference it)
g_pDepthStencilView->AddRef();
*ppRM_DSV = g_pDepthStencilView;
// Update Renderer's cached backbuffer dimensions (StartFrame uses these for viewport)
if (bbDimsValid)
{
*pRM_BBWidth = (DWORD)bbW;
*pRM_BBHeight = (DWORD)bbH;
}
// Rebind render targets and viewport
g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView, g_pDepthStencilView);
{
D3D11_VIEWPORT vp = {};
vp.Width = (FLOAT)bbW;
vp.Height = (FLOAT)bbH;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
g_pImmediateContext->RSSetViewports(1, &vp);
}
ui.updateRenderTargets(g_pRenderTargetView, g_pDepthStencilView);
ui.updateScreenSize(bbW, bbH);
// Track actual backbuffer dimensions for the rest of the engine
g_rScreenWidth = bbW;
g_rScreenHeight = bbH;
success = true;
postReset:
if (!success && g_pSwapChain != NULL)
{
// Failure recovery: recreate our views from whatever swap chain survived
// so ui.m_pRenderTargetView / m_pDepthStencilView don't dangle.
DXGI_SWAP_CHAIN_DESC recoveryDesc;
g_pSwapChain->GetDesc(&recoveryDesc);
int recW = (int)recoveryDesc.BufferDesc.Width;
int recH = (int)recoveryDesc.BufferDesc.Height;
if (g_pRenderTargetView == NULL)
{
ID3D11Texture2D* pBB = NULL;
if (SUCCEEDED(g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBB)))
{
g_pd3dDevice->CreateRenderTargetView(pBB, NULL, &g_pRenderTargetView);
pBB->Release();
}
}
if (g_pDepthStencilView == NULL)
{
D3D11_TEXTURE2D_DESC dd = {};
dd.Width = recW; dd.Height = recH; dd.MipLevels = 1; dd.ArraySize = 1;
dd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
dd.SampleDesc.Count = 1; dd.Usage = D3D11_USAGE_DEFAULT;
dd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
if (g_pDepthStencilBuffer == NULL)
g_pd3dDevice->CreateTexture2D(&dd, NULL, &g_pDepthStencilBuffer);
if (g_pDepthStencilBuffer != NULL)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvd = {};
dsvd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &dsvd, &g_pDepthStencilView);
}
}
if (g_pRenderTargetView != NULL)
g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView, g_pDepthStencilView);
ui.updateRenderTargets(g_pRenderTargetView, g_pDepthStencilView);
// If the surviving swap chain is the OLD one, dims are unchanged.
// If it's the NEW one (partial failure after swap), update to new dims.
if (g_pSwapChain != pOldSwapChain)
{
g_rScreenWidth = recW;
g_rScreenHeight = recH;
ui.updateScreenSize(recW, recH);
}
app.DebugPrintf("[RESIZE] FAILED but recovered views at %dx%d\n", g_rScreenWidth, g_rScreenHeight);
}
gdraw_D3D11_PostReset();
gdraw_D3D11_SetRendertargetSize(g_rScreenWidth, g_rScreenHeight);
if (success)
IggyFlushInstalledFonts();
RenderManager.Resume();
if (success)
PostProcesser::GetInstance().Init();
return success;
}
//--------------------------------------------------------------------------------------
// Toggle borderless fullscreen
//--------------------------------------------------------------------------------------
void ToggleFullscreen()
{
const DWORD dwStyle = GetWindowLong(g_hWnd, GWL_STYLE);
if (!g_isFullscreen)
{
MONITORINFO mi = { sizeof(mi) };
if (GetWindowPlacement(g_hWnd, &g_wpPrev) &&
GetMonitorInfo(MonitorFromWindow(g_hWnd, MONITOR_DEFAULTTOPRIMARY), &mi))
{
SetWindowLong(g_hWnd, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(g_hWnd, HWND_TOP,
mi.rcMonitor.left, mi.rcMonitor.top,
mi.rcMonitor.right - mi.rcMonitor.left,
mi.rcMonitor.bottom - mi.rcMonitor.top,
SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
}
}
else
{
SetWindowLong(g_hWnd, GWL_STYLE, dwStyle | WS_OVERLAPPEDWINDOW);
SetWindowPlacement(g_hWnd, &g_wpPrev);
SetWindowPos(g_hWnd, nullptr, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
}
g_isFullscreen = !g_isFullscreen;
SaveFullscreenOption(g_isFullscreen);
if (g_KBMInput.IsWindowFocused())
g_KBMInput.SetWindowFocused(true);
}
//--------------------------------------------------------------------------------------
// Clean up the objects we've created
//--------------------------------------------------------------------------------------
void CleanupDevice()
{
if( g_pImmediateContext ) g_pImmediateContext->ClearState();
if( g_pDepthStencilView ) g_pDepthStencilView->Release();
if( g_pDepthStencilBuffer ) g_pDepthStencilBuffer->Release();
if( g_pRenderTargetView ) g_pRenderTargetView->Release();
if( g_pSwapChain ) g_pSwapChain->Release();
if( g_pImmediateContext ) g_pImmediateContext->Release();
if( g_pd3dDevice ) g_pd3dDevice->Release();
}
static Minecraft* InitialiseMinecraftRuntime()
{
app.loadMediaArchive();
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
app.loadStringTable();
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_rScreenWidth, g_rScreenHeight);
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
g_KBMInput.Init();
DefineActions();
InputManager.SetJoypadMapVal(0, 0);
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
ProfileManager.Initialise(TITLEID_MINECRAFT,
app.m_dwOfferID,
PROFILE_VERSION_10,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask
);
ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app);
g_NetworkManager.Initialise();
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
IQNet::m_player[i].m_smallId = static_cast<BYTE>(i);
IQNet::m_player[i].m_isRemote = false;
IQNet::m_player[i].m_isHostPlayer = (i == 0);
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
}
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
WinsockNetLayer::Initialize();
ProfileManager.SetDebugFullOverride(true);
Tesselator::CreateNewThreadStorage(1024 * 1024);
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
Compression::CreateNewThreadStorage();
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
Minecraft::main();
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft == nullptr)
return nullptr;
app.InitGameSettings();
app.InitialiseTips();
return pMinecraft;
}
static int HeadlessServerConsoleThreadProc(void* lpParameter)
{
UNREFERENCED_PARAMETER(lpParameter);
std::string line;
while (!app.m_bShutdown)
{
if (!std::getline(std::cin, line))
{
if (std::cin.eof())
{
break;
}
std::cin.clear();
Sleep(50);
continue;
}
wstring command = trimString(convStringToWstring(line));
if (command.empty())
continue;
MinecraftServer* server = MinecraftServer::getInstance();
if (server != nullptr)
{
server->handleConsoleInput(command, server);
}
}
return 0;
}
static int RunHeadlessServer()
{
SetupHeadlessServerConsole();
Settings serverSettings(new File(L"server.properties"));
const wstring configuredBindIp = serverSettings.getString(L"server-ip", L"");
const char* bindIp = "*";
if (g_Win64DedicatedServerBindIP[0] != 0)
{
bindIp = g_Win64DedicatedServerBindIP;
}
else if (!configuredBindIp.empty())
{
bindIp = wstringtochararray(configuredBindIp);
}
const int port = g_Win64DedicatedServerPort > 0 ? g_Win64DedicatedServerPort : serverSettings.getInt(L"server-port", WIN64_NET_DEFAULT_PORT);
printf("Starting headless server on %s:%d\n", bindIp, port);
fflush(stdout);
const Minecraft* pMinecraft = InitialiseMinecraftRuntime();
if (pMinecraft == nullptr)
{
fprintf(stderr, "Failed to initialise the Minecraft runtime.\n");
return 1;
}
app.SetGameHostOption(eGameHostOption_Difficulty, serverSettings.getInt(L"difficulty", 1));
app.SetGameHostOption(eGameHostOption_Gamertags, 1);
app.SetGameHostOption(eGameHostOption_GameType, serverSettings.getInt(L"gamemode", 0));
app.SetGameHostOption(eGameHostOption_LevelType, 0);
app.SetGameHostOption(eGameHostOption_Structures, serverSettings.getBoolean(L"generate-structures", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BonusChest, serverSettings.getBoolean(L"bonus-chest", false) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_PvP, serverSettings.getBoolean(L"pvp", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TrustPlayers, serverSettings.getBoolean(L"trust-players", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FireSpreads, serverSettings.getBoolean(L"fire-spreads", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TNT, serverSettings.getBoolean(L"tnt", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_HostCanFly, 1);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, 1);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, 1);
app.SetGameHostOption(eGameHostOption_MobGriefing, 1);
app.SetGameHostOption(eGameHostOption_KeepInventory, 0);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, 1);
app.SetGameHostOption(eGameHostOption_DoMobLoot, 1);
app.SetGameHostOption(eGameHostOption_DoTileDrops, 1);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, 1);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, 1);
MinecraftServer::resetFlags();
g_NetworkManager.HostGame(0, false, true, MINECRAFT_NET_MAX_PLAYERS, 0);
if (!WinsockNetLayer::IsActive())
{
fprintf(stderr, "Failed to bind the server socket on %s:%d.\n", bindIp, port);
return 1;
}
g_NetworkManager.FakeLocalPlayerJoined();
NetworkGameInitData* param = new NetworkGameInitData();
param->seed = 0;
param->settings = app.GetGameHostOption(eGameHostOption_All);
g_NetworkManager.ServerStoppedCreate(true);
g_NetworkManager.ServerReadyCreate(true);
C4JThread* thread = new C4JThread(&CGameNetworkManager::ServerThreadProc, param, "Server", 256 * 1024);
thread->SetProcessor(CPU_CORE_SERVER);
thread->Run();
g_NetworkManager.ServerReadyWait();
g_NetworkManager.ServerReadyDestroy();
if (MinecraftServer::serverHalted())
{
fprintf(stderr, "The server halted during startup.\n");
g_NetworkManager.LeaveGame(false);
return 1;
}
app.SetGameStarted(true);
g_NetworkManager.DoWork();
printf("Server ready on %s:%d\n", bindIp, port);
printf("Type 'help' for server commands.\n");
fflush(stdout);
C4JThread* consoleThread = new C4JThread(&HeadlessServerConsoleThreadProc, nullptr, "Server console", 128 * 1024);
consoleThread->Run();
MSG msg = { 0 };
while (WM_QUIT != msg.message && !app.m_bShutdown && !MinecraftServer::serverHalted())
{
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
continue;
}
app.UpdateTime();
ProfileManager.Tick();
StorageManager.Tick();
RenderManager.Tick();
ui.tick();
g_NetworkManager.DoWork();
app.HandleXuiActions();
Sleep(10);
}
printf("Stopping server...\n");
fflush(stdout);
app.m_bShutdown = true;
MinecraftServer::HaltServer();
g_NetworkManager.LeaveGame(false);
return 0;
}
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// 4J-Win64: set CWD to exe dir so asset paths resolve correctly
{
char szExeDir[MAX_PATH] = {};
GetModuleFileNameA(nullptr, szExeDir, MAX_PATH);
char *pSlash = strrchr(szExeDir, '\\');
if (pSlash) { *(pSlash + 1) = '\0'; SetCurrentDirectoryA(szExeDir); }
}
// Declare DPI awareness so GetSystemMetrics returns physical pixels
SetProcessDPIAware();
// Use the native monitor resolution for the window and swap chain,
// but keep g_iScreenWidth/Height at 1920x1080 for logical resolution
// (SWF selection, ortho projection, game logic). The real window
// dimensions are tracked by g_rScreenWidth/g_rScreenHeight.
g_rScreenWidth = GetSystemMetrics(SM_CXSCREEN);
g_rScreenHeight = GetSystemMetrics(SM_CYSCREEN);
// Load username from username.txt
char exePath[MAX_PATH] = {};
GetModuleFileNameA(nullptr, exePath, MAX_PATH);
char *lastSlash = strrchr(exePath, '\\');
if (lastSlash)
{
*(lastSlash + 1) = '\0';
}
char filePath[MAX_PATH] = {};
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
FILE *f = nullptr;
if (fopen_s(&f, filePath, "r") == 0 && f)
{
char buf[128] = {};
if (fgets(buf, sizeof(buf), f))
{
int len = static_cast<int>(strlen(buf));
while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r' || buf[len - 1] == ' '))
{
buf[--len] = '\0';
}
if (len > 0)
{
strncpy_s(g_Win64Username, sizeof(g_Win64Username), buf, _TRUNCATE);
}
}
fclose(f);
}
// Load stuff from launch options, including username
const Win64LaunchOptions launchOptions = ParseLaunchOptions();
ApplyScreenMode(launchOptions.screenMode);
// Ensure uid.dat exists from startup in client mode (before any multiplayer/login path).
if (!launchOptions.serverMode)
{
Win64Xuid::ResolvePersistentXuid();
}
// If no username, let's fall back
if (g_Win64Username[0] == 0)
{
// Default username will be "Player"
strncpy_s(g_Win64Username, sizeof(g_Win64Username), "Player", _TRUNCATE);
}
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
// convert servers.txt to servers.db
if (GetFileAttributesA("servers.txt") != INVALID_FILE_ATTRIBUTES &&
GetFileAttributesA("servers.db") == INVALID_FILE_ATTRIBUTES)
{
FILE* txtFile = nullptr;
if (fopen_s(&txtFile, "servers.txt", "r") == 0 && txtFile)
{
struct MigEntry { std::string ip; uint16_t port; std::string name; };
std::vector<MigEntry> migEntries;
char line[512];
while (fgets(line, sizeof(line), txtFile))
{
int l = (int)strlen(line);
while (l > 0 && (line[l - 1] == '\n' || line[l - 1] == '\r' || line[l - 1] == ' '))
line[--l] = '\0';
if (l == 0) continue;
std::string srvIP = line;
if (!fgets(line, sizeof(line), txtFile)) break;
l = (int)strlen(line);
while (l > 0 && (line[l - 1] == '\n' || line[l - 1] == '\r' || line[l - 1] == ' '))
line[--l] = '\0';
uint16_t srvPort = (uint16_t)atoi(line);
std::string srvName;
if (fgets(line, sizeof(line), txtFile))
{
l = (int)strlen(line);
while (l > 0 && (line[l - 1] == '\n' || line[l - 1] == '\r' || line[l - 1] == ' '))
line[--l] = '\0';
srvName = line;
}
if (!srvIP.empty() && srvPort > 0)
migEntries.push_back({srvIP, srvPort, srvName});
}
fclose(txtFile);
if (!migEntries.empty())
{
FILE* dbFile = nullptr;
if (fopen_s(&dbFile, "servers.db", "wb") == 0 && dbFile)
{
fwrite("MCSV", 1, 4, dbFile);
uint32_t ver = 1;
uint32_t cnt = (uint32_t)migEntries.size();
fwrite(&ver, sizeof(uint32_t), 1, dbFile);
fwrite(&cnt, sizeof(uint32_t), 1, dbFile);
for (size_t i = 0; i < migEntries.size(); i++)
{
uint16_t ipLen = (uint16_t)migEntries[i].ip.length();
fwrite(&ipLen, sizeof(uint16_t), 1, dbFile);
fwrite(migEntries[i].ip.c_str(), 1, ipLen, dbFile);
fwrite(&migEntries[i].port, sizeof(uint16_t), 1, dbFile);
uint16_t nameLen = (uint16_t)migEntries[i].name.length();
fwrite(&nameLen, sizeof(uint16_t), 1, dbFile);
fwrite(migEntries[i].name.c_str(), 1, nameLen, dbFile);
}
fclose(dbFile);
}
}
}
}
// Initialize global strings
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, launchOptions.serverMode ? SW_HIDE : nCmdShow))
{
return FALSE;
}
hMyInst=hInstance;
if( FAILED( InitDevice() ) )
{
CleanupDevice();
return 0;
}
// Restore fullscreen state from previous session
if (LoadFullscreenOption() && !g_isFullscreen || launchOptions.fullscreen)
{
ToggleFullscreen();
}
if (launchOptions.serverMode)
{
const int serverResult = RunHeadlessServer();
CleanupDevice();
return serverResult;
}
#if 0
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
if( PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
Render();
}
}
return (int) msg.wParam;
#endif
static bool bTrialTimerDisplayed=true;
#ifdef MEMORY_TRACKING
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
#endif
#if 0
// Initialize D3D
hr = InitD3D( &pDevice, &d3dpp );
g_pD3DDevice = pDevice;
if( FAILED(hr) )
{
app.DebugPrintf
( "Failed initializing D3D.\n" );
return -1;
}
// Initialize the application, assuming sharing of the d3d interface.
hr = app.InitShared( pDevice, &d3dpp,
XuiPNGTextureLoader );
if ( FAILED(hr) )
{
app.DebugPrintf
( "Failed initializing application.\n" );
return -1;
}
#endif
Minecraft *pMinecraft = InitialiseMinecraftRuntime();
if (pMinecraft == nullptr)
{
CleanupDevice();
return 1;
}
g_bResizeReady = true;
//app.TemporaryCreateGameStart();
//Sleep(10000);
#if 0
// Intro loop ?
while(app.IntroRunning())
{
ProfileManager.Tick();
// Tick XUI
app.RunFrame();
// 4J : WESTY : Added to ensure we always have clear background for intro.
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Render XUI
hr = app.Render();
// Present the frame.
RenderManager.Present();
// Update XUI Timers
hr = XuiTimersRun();
}
#endif
MSG msg = {0};
while( WM_QUIT != msg.message && !app.m_bShutdown)
{
g_KBMInput.Tick();
while( PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
if (msg.message == WM_QUIT) break;
}
if (msg.message == WM_QUIT) break;
// When the window is minimized (e.g. "Show Desktop"), skip rendering entirely
// to avoid pegging the GPU at 100% presenting to a non-visible swap chain.
if (IsIconic(g_hWnd))
{
Sleep(100);
continue;
}
RenderManager.StartFrame();
#if 0
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
{
// play some music in the menus
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
}
#endif
// static bool bPlay=false;
// if(bPlay)
// {
// bPlay=false;
// app.audio.PlaySound();
// }
app.UpdateTime();
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
// Detect KBM vs controller input mode
if (InputManager.IsPadConnected(0))
{
const bool controllerUsed = InputManager.ButtonPressed(0) ||
InputManager.GetJoypadStick_LX(0, false) != 0.0f ||
InputManager.GetJoypadStick_LY(0, false) != 0.0f ||
InputManager.GetJoypadStick_RX(0, false) != 0.0f ||
InputManager.GetJoypadStick_RY(0, false) != 0.0f;
if (controllerUsed)
g_KBMInput.SetKBMActive(false);
else if (g_KBMInput.HasAnyInput())
g_KBMInput.SetKBMActive(true);
}
else
{
g_KBMInput.SetKBMActive(true);
}
if (!g_KBMInput.IsMouseGrabbed())
{
if (!g_KBMInput.IsKBMActive())
g_KBMInput.SetCursorHiddenForUI(true);
else if (!g_KBMInput.IsScreenCursorHidden())
g_KBMInput.SetCursorHiddenForUI(false);
}
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Profile manager tick");
// ProfileManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Storage manager tick");
StorageManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Render manager tick");
RenderManager.Tick();
PIXEndNamedEvent();
// Tick the social networking manager.
PIXBeginNamedEvent(0,"Social network manager tick");
// CSocialManager::Instance()->Tick();
PIXEndNamedEvent();
// Tick sentient.
PIXBeginNamedEvent(0,"Sentient tick");
MemSect(37);
// SentientManager.Tick();
MemSect(0);
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Network manager do work #1");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
// LeaderboardManager::Instance()->Tick();
// Render game graphics.
if(app.GetGameStarted())
{
pMinecraft->applyFrameMouseLook(); // Per-frame mouse look (before ticks + render)
pMinecraft->run_middle();
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
}
else
{
MemSect(28);
pMinecraft->soundEngine->tick(nullptr, 0.0f);
MemSect(0);
pMinecraft->textures->tick(true,false);
IntCache::Reset();
if( app.GetReallyChangingSessionType() )
{
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
}
}
pMinecraft->soundEngine->playMusicTick();
#ifdef MEMORY_TRACKING
static bool bResetMemTrack = false;
static bool bDumpMemTrack = false;
MemPixStuff();
if( bResetMemTrack )
{
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
bResetMemTrack = false;
}
if( bDumpMemTrack )
{
DumpMem();
bDumpMemTrack = false;
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
}
#endif
#if 0
static bool bDumpTextureUsage = false;
if( bDumpTextureUsage )
{
RenderManager.TextureGetStats();
bDumpTextureUsage = false;
}
#endif
ui.tick();
ui.render();
pMinecraft->gameRenderer->ApplyGammaPostProcess();
#if 0
app.HandleButtonPresses();
// store the minecraft renderstates, and re-set them after the xui render
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
// Tick XUI
PIXBeginNamedEvent(0,"Xui running");
app.RunFrame();
PIXEndNamedEvent();
// Render XUI
PIXBeginNamedEvent(0,"XUI render");
MemSect(7);
hr = app.Render();
MemSect(0);
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
PIXEndNamedEvent();
for(int i=0;i<8;i++)
{
if(RenderStateA2[i]!=RenderStateA[i])
{
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
}
}
for(int i=0;i<5;i++)
{
if(SamplerStateA2[i]!=SamplerStateA[i])
{
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
}
}
RenderManager.Set_matrixDirty();
#endif
// Present the frame.
RenderManager.Present();
ui.CheckMenuDisplayed();
// Update mouse grab: grab when in-game and no menu is open
{
static bool altToggleSuppressCapture = false;
const bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == nullptr;
// Left Alt key toggles capture on/off for debugging
if (g_KBMInput.IsKeyPressed(VK_LMENU) || g_KBMInput.IsKeyPressed(VK_RMENU))
{
if (g_KBMInput.IsMouseGrabbed()) { g_KBMInput.SetMouseGrabbed(false); altToggleSuppressCapture = true; }
else if (shouldCapture) { g_KBMInput.SetMouseGrabbed(true); altToggleSuppressCapture = false; }
}
else if (!shouldCapture)
{
if (g_KBMInput.IsMouseGrabbed()) g_KBMInput.SetMouseGrabbed(false);
altToggleSuppressCapture = false;
}
else if (shouldCapture && !g_KBMInput.IsMouseGrabbed() && GetFocus() == g_hWnd && !altToggleSuppressCapture)
{
g_KBMInput.SetMouseGrabbed(true);
}
}
// F1 toggles the HUD
if (g_KBMInput.IsKeyPressed(VK_F1))
{
const int primaryPad = ProfileManager.GetPrimaryPad();
const unsigned char displayHud = app.GetGameSettings(primaryPad, eGameSetting_DisplayHUD);
app.SetGameSettings(primaryPad, eGameSetting_DisplayHUD, displayHud ? 0 : 1);
app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1);
}
// F3 toggles onscreen debug info
if (g_KBMInput.IsKeyPressed(VK_F3))
{
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options)
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
}
}
#ifdef _DEBUG_MENUS_ENABLED
// F6 Open debug console
if (g_KBMInput.IsKeyPressed(VK_F6))
{
static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole;
ui.ShowUIDebugConsole(s_debugConsole);
}
#endif
// F11 Toggle fullscreen
if (g_KBMInput.IsKeyPressed(VK_F11))
{
ToggleFullscreen();
}
// TAB opens game info menu. - Vvis :3 - Updated by detectiveren
if (g_KBMInput.IsKeyPressed(VK_TAB) && !ui.GetMenuDisplayed(0))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
{
ui.NavigateToScene(0, eUIScene_InGameInfoMenu);
}
}
}
// Open chat
if (g_KBMInput.IsKeyPressed('T') && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
g_KBMInput.ClearCharBuffer();
pMinecraft->setScreen(new ChatScreen());
SetFocus(g_hWnd);
}
#if 0
// has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0)
{
void *pData;
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
{\
// It has - game needs to update its values with the data from the profile
pData=ProfileManager.GetGameDefinedProfileData(i);
// reset the changed flag
app.ClearGameSettingsChangedFlag(i);
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
app.ApplyGameSettingsChanged(i);
#ifdef _DEBUG_MENUS_ENABLED
if(app.DebugSettingsOn())
{
app.ActionDebugMask(i);
}
else
{
// force debug mask off
app.ActionDebugMask(i,true);
}
#endif
// clear the stats first - there could have beena signout and sign back in in the menus
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
pMinecraft->stats[ i ]->clear();
pMinecraft->stats[i]->parse(pData);
}
}
// Check to see if we can post to social networks.
CSocialManager::Instance()->RefreshPostingCapability();
// clear the flag
app.uiGameDefinedDataChangedBitmask=0;
// Check if any profile write are needed
app.CheckGameSettingsChanged();
}
PIXEndNamedEvent();
app.TickDLCOffersRetrieved();
app.TickTMSPPFilesRetrieved();
PIXBeginNamedEvent(0,"Network manager do work #2");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Misc extra xui");
// Update XUI Timers
hr = XuiTimersRun();
#endif
// Any threading type things to deal with from the xui side?
app.HandleXuiActions();
#if 0
PIXEndNamedEvent();
#endif
// 4J-PB - Update the trial timer display if we are in the trial version
if(!ProfileManager.IsFullVersion())
{
// display the trial timer
if(app.GetGameStarted())
{
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
if(app.IsAppPaused())
{
app.UpdateTrialPausedTimer();
}
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
}
}
else
{
// need to turn off the trial timer if it was on , and we've unlocked the full version
if(bTrialTimerDisplayed)
{
ui.ShowTrialTimer(false);
bTrialTimerDisplayed=false;
}
}
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
Vec3::resetPool();
}
// Free resources, unregister custom classes, and exit.
// app.Uninit();
g_pd3dDevice->Release();
}
#ifdef MEMORY_TRACKING
int totalAllocGen = 0;
unordered_map<int,int> allocCounts;
bool trackEnable = false;
bool trackStarted = false;
volatile size_t sizeCheckMin = 1160;
volatile size_t sizeCheckMax = 1160;
volatile int sectCheck = 48;
CRITICAL_SECTION memCS;
DWORD tlsIdx;
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
{
if( !trackStarted )
{
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
totalAllocGen += realSize;
return p;
}
EnterCriticalSection(&memCS);
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
if( trackEnable )
{
#if 1
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
*(((unsigned char *)p)+realSize) = sect;
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
{
app.DebugPrintf("Found one\n");
}
#endif
if( p )
{
totalAllocGen += realSize;
trackEnable = false;
int key = ( sect << 26 ) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount + 1;
trackEnable = true;
}
}
LeaveCriticalSection(&memCS);
return p;
}
void* operator new (size_t size)
{
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
}
void operator delete (void *p)
{
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
}
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
{
bool special = false;
if( dwAllocAttributes == 0 )
{
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
special = true;
}
if(!trackStarted )
{
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
XMemFreeDefault(pAddress, dwAllocAttributes);
totalAllocGen -= realSize;
return;
}
EnterCriticalSection(&memCS);
if( pAddress )
{
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
if(trackEnable)
{
int sect = *(((unsigned char *)pAddress)+realSize);
totalAllocGen -= realSize;
trackEnable = false;
int key = ( sect << 26 ) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount - 1;
trackEnable = true;
}
XMemFreeDefault(pAddress, dwAllocAttributes);
}
LeaveCriticalSection(&memCS);
}
SIZE_T WINAPI XMemSize(
PVOID pAddress,
DWORD dwAllocAttributes
)
{
if( trackStarted )
{
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
}
else
{
return XMemSizeDefault(pAddress, dwAllocAttributes);
}
}
void DumpMem()
{
int totalLeak = 0;
for( auto it = allocCounts.begin(); it != allocCounts.end(); it++ )
{
if(it->second > 0 )
{
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
totalLeak += ( it->first & 0x03ffffff ) * it->second;
}
}
app.DebugPrintf("Total %d\n",totalLeak);
}
void ResetMem()
{
if( !trackStarted )
{
trackEnable = true;
trackStarted = true;
totalAllocGen = 0;
InitializeCriticalSection(&memCS);
tlsIdx = TlsAlloc();
}
EnterCriticalSection(&memCS);
trackEnable = false;
allocCounts.clear();
trackEnable = true;
LeaveCriticalSection(&memCS);
}
void MemSect(int section)
{
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
if( section == 0 ) // pop
{
value = (value >> 6) & 0x03ffffff;
}
else
{
value = (value << 6) | section;
}
TlsSetValue(tlsIdx, (LPVOID)value);
}
void MemPixStuff()
{
const int MAX_SECT = 46;
int totals[MAX_SECT] = {0};
for( auto it = allocCounts.begin(); it != allocCounts.end(); it++ )
{
if(it->second > 0 )
{
int sect = ( it->first >> 26 ) & 0x3f;
int bytes = it->first & 0x03ffffff;
totals[sect] += bytes * it->second;
}
}
unsigned int allSectsTotal = 0;
for( int i = 0; i < MAX_SECT; i++ )
{
allSectsTotal += totals[i];
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
}
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
}
#endif