MinecraftConsoles/Minecraft.World/AuthResultPacket.cpp

77 lines
2 KiB
C++

#include "stdafx.h"
#include "InputOutputStream.h"
#include "PacketListener.h"
#include "AuthResultPacket.h"
AuthResultPacket::AuthResultPacket()
{
success = false;
}
AuthResultPacket::AuthResultPacket(bool success, const wstring& assignedUuid, const wstring& assignedUsername,
const wstring& errorMessage, const wstring& skinKey,
std::vector<uint8_t> skinData)
{
this->success = success;
this->assignedUuid = assignedUuid;
this->assignedUsername = assignedUsername;
this->errorMessage = errorMessage;
this->skinKey = skinKey;
this->skinData = std::move(skinData);
}
void AuthResultPacket::read(DataInputStream *dis)
{
success = dis->readBoolean();
assignedUuid = readUtf(dis, 64);
assignedUsername = readUtf(dis, 64);
errorMessage = readUtf(dis, 256);
skinKey = readUtf(dis, 256);
// read the skin blob (length + bytes)
// cap at 32kb, a real skin png is like 4kb tops
int skinSize = dis->readInt();
if (skinSize > 0 && skinSize <= 32768)
{
skinData.resize(static_cast<size_t>(skinSize));
for (int i = 0; i < skinSize; i++)
skinData[i] = dis->readByte();
}
else
{
skinData.clear();
// eat the bytes anyway so the stream doesnt get fucked up
if (skinSize > 0)
{
for (int i = 0; i < skinSize; i++)
dis->readByte();
}
}
}
void AuthResultPacket::write(DataOutputStream *dos)
{
dos->writeBoolean(success);
writeUtf(assignedUuid, dos);
writeUtf(assignedUsername, dos);
writeUtf(errorMessage, dos);
writeUtf(skinKey, dos);
int skinSize = static_cast<int>(skinData.size());
dos->writeInt(skinSize);
for (int i = 0; i < skinSize; i++)
dos->writeByte(skinData[i]);
}
void AuthResultPacket::handle(PacketListener *listener)
{
listener->handleAuthResult(shared_from_this());
}
int AuthResultPacket::getEstimatedSize()
{
return static_cast<int>(sizeof(bool) + 4 * sizeof(short) +
(assignedUuid.length() + assignedUsername.length() + errorMessage.length() + skinKey.length()) * sizeof(wchar_t)
+ sizeof(int) + skinData.size());
}