MinecraftConsoles/Minecraft.Client/Common/Network
MrTheShy 5a6e433abe Update player count decrement logic in PlatformNetworkManagerStub
Refactor the condition for decrementing the player count in CPlatformNetworkManagerStub::DoWork. The previous check was replaced with a while loop to ensure that the player count is only decremented when there are more than one player and the last player's custom data value is zero. This change improves the handling of player connections in the network manager.
2026-03-10 19:41:12 +01:00
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Sony Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
GameNetworkManager.cpp Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
GameNetworkManager.h Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
NetworkPlayerInterface.h feat: TU19 (Dec 2014) Features & Content (#155) 2026-03-03 03:04:10 +08:00
PlatformNetworkManagerInterface.h Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
PlatformNetworkManagerStub.cpp Update player count decrement logic in PlatformNetworkManagerStub 2026-03-10 19:41:12 +01:00
PlatformNetworkManagerStub.h Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
SessionInfo.h Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00