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82 lines
4.7 KiB
C++
82 lines
4.7 KiB
C++
#pragma once
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#include <string>
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namespace FourKitBridge
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{
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void Initialize();
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void Shutdown();
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void FirePlayerJoin(int entityId, const std::wstring &name, const std::wstring &uuid);
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bool FirePlayerQuit(int entityId);
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bool FirePlayerKick(int entityId, int disconnectReason,
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std::wstring &outLeaveMessage);
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bool FirePlayerMove(int entityId,
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double fromX, double fromY, double fromZ,
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double toX, double toY, double toZ,
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double *outToX, double *outToY, double *outToZ);
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bool FirePlayerChat(int entityId,
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const std::wstring &message,
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std::wstring &outFormatted);
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void UpdatePlayerEntityId(int oldEntityId, int newEntityId);
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int GetTileId(int dimId, int x, int y, int z);
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int GetTileData(int dimId, int x, int y, int z);
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void SetTile(int dimId, int x, int y, int z, int tileId, int data);
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void SetTileData(int dimId, int x, int y, int z, int data);
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int BreakBlock(int dimId, int x, int y, int z);
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int GetHighestBlockY(int dimId, int x, int z);
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bool FireBlockPlace(int entityId, int dimId,
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int placedX, int placedY, int placedZ,
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int againstX, int againstY, int againstZ,
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int itemId, int itemCount, bool canBuild);
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int FireBlockBreak(int entityId, int dimId,
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int x, int y, int z, int tileId, int data, int exp);
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bool FireEntityDamage(int entityId, int entityTypeId, int dimId,
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double x, double y, double z, int causeId, double damage,
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double *outDamage,
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int damagerEntityId, int damagerEntityTypeId,
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double damagerX, double damagerY, double damagerZ);
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bool FireSignChange(int entityId, int dimId,
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int x, int y, int z,
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const std::wstring &line0, const std::wstring &line1,
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const std::wstring &line2, const std::wstring &line3,
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std::wstring outLines[4]);
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int FireEntityDeath(int entityId, int entityTypeId, int dimId,
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double x, double y, double z, int exp);
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int FirePlayerDeath(int entityId, const std::wstring &deathMessage, int exp,
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std::wstring &outDeathMessage, int *outKeepInventory,
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int *outNewExp, int *outNewLevel, int *outKeepLevel);
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int MapEntityType(int nativeType);
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int MapDamageCause(void *source);
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bool FirePlayerDropItem(int entityId, int itemId, int itemCount, int itemAux,
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int *outItemId, int *outItemCount, int *outItemAux);
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bool FirePlayerInteract(int entityId, int action,
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int itemId, int itemCount, int itemAux,
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int clickedX, int clickedY, int clickedZ,
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int blockFace, int dimId,
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int *outUseItemInHand);
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bool FirePlayerInteractEntity(int playerEntityId,
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int targetEntityId, int targetEntityTypeId,
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int dimId, double targetX, double targetY, double targetZ,
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float targetHealth, float targetMaxHealth, float targetEyeHeight);
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bool FirePlayerPickupItem(int playerEntityId,
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int itemEntityId, int dimId, double itemX, double itemY, double itemZ,
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int itemId, int itemCount, int itemAux, int remaining,
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int *outItemId, int *outItemCount, int *outItemAux);
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bool FireInventoryOpen(int entityId, int nativeContainerType,
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const std::wstring &title, int containerSize);
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bool HandlePlayerCommand(int entityId, const std::wstring &commandLine);
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bool HandleConsoleCommand(const std::string &commandLine);
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int GetPluginCommandHelp(char *outBuf, int outBufSize, int *outLen);
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bool FirePlayerTeleport(int entityId,
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double fromX, double fromY, double fromZ, int fromDimId,
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double toX, double toY, double toZ, int toDimId,
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int cause,
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double *outToX, double *outToY, double *outToZ);
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bool FirePlayerPortal(int entityId,
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double fromX, double fromY, double fromZ, int fromDimId,
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double toX, double toY, double toZ, int toDimId,
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int cause,
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double *outToX, double *outToY, double *outToZ);
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int FireInventoryClick(int entityId, int slot, int button, int clickType);
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}
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