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The old Windows64 port had no real player identity — it used hardcoded fake XUIDs, so anyone could impersonate anyone. This replaces that with proper auth supporting Mojang, Ely.by, and offline accounts. MCAuth library (new, MCAuth/): Mojang auth via MSA device code flow (XBL, SISU, MC services), Ely.by via Yggdrasil with 2FA, offline UUID generation matching Java Edition (MD5 v3 from "OfflinePlayer:<name>"). Multi-account manager with background token refresh, per-slot sessions, and on-disk token persistence. Server-side session verification via Mojang/Ely.by hasJoined API. Skin fetching and PNG validation from texture servers. Network protocol (version bumped to 80): Three new packets (AuthScheme, AuthResponse, AuthResult) implement a server-driven auth handshake before login completes. Player identity migrated from 64-bit XUID to 128-bit GameUUID backed by two uint64 fields (hi/lo). readPlayerUID/writePlayerUID now serialize 16 bytes on the wire. Old and new clients cannot connect to each other — version mismatch is rejected at PreLogin. Save migration: Map data mappings auto-migrate from old format: the old 64-bit XUID is placed in hi, lo is set to 0 as a sentinel. On first access by the real player, the sentinel entry is upgraded in-place to the full 128-bit UUID. Format detection is by file size (2080, 2112, or 4160 bytes). Player .dat filenames inside saveData.ms change from decimal XUID to dashed UUID — old saves need manual entry renaming in the archive. UI: NativeUIRenderer: immediate-mode drawing system (quads, text, 9-slice panels, scrollbars, focus lists) for rendering auth screens without Flash/Scaleform. UIScene_MSAuth handles device code display, Ely.by credential input with 2FA, per-account skin head preview, and multi-account add/remove/switch. Server: online-mode and auth-provider (mojang/elyby) in server.properties. Whitelist and ban checks validate against the server-verified UUID. Incompatible auth scheme logs which provider the server expects vs what the client is using. Also fixes a pre-existing exploit where any client could send a DebugOptionsPacket to grant themselves CraftAnything and other debug privileges on any server — now requires OP status server-side.
117 lines
3.2 KiB
C
117 lines
3.2 KiB
C
#pragma once
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#include "AddEntityPacket.h"
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#include "AddGlobalEntityPacket.h"
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#include "AddMobPacket.h"
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#include "AddPaintingPacket.h"
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#include "AddPlayerPacket.h"
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#include "AnimatePacket.h"
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#include "AwardStatPacket.h"
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#include "BlockRegionUpdatePacket.h"
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#include "ChatPacket.h"
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#include "ChunkTilesUpdatePacket.h"
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#include "ChunkVisibilityPacket.h"
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#include "ComplexItemDataPacket.h"
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#include "ContainerAckPacket.h"
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#include "ContainerClickPacket.h"
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#include "ContainerClosePacket.h"
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#include "ContainerOpenPacket.h"
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#include "ContainerSetContentPacket.h"
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#include "ContainerSetDataPacket.h"
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#include "ContainerSetSlotPacket.h"
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#include "DisconnectPacket.h"
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#include "EntityActionAtPositionPacket.h"
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#include "EntityEventPacket.h"
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#include "ExplodePacket.h"
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#include "GameEventPacket.h"
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#include "InteractPacket.h"
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#include "KeepAlivePacket.h"
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#include "LevelEventPacket.h"
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#include "LoginPacket.h"
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#include "MoveEntityPacket.h"
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#include "MoveEntityPacketSmall.h"
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#include "MovePlayerPacket.h"
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#include "Packet.h"
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#include "PacketListener.h"
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#include "PlayerActionPacket.h"
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#include "PlayerCommandPacket.h"
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#include "PlayerInputPacket.h"
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#include "PreLoginPacket.h"
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#include "RemoveEntitiesPacket.h"
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#include "RespawnPacket.h"
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#include "SetCarriedItemPacket.h"
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#include "SetEntityDataPacket.h"
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#include "SetEntityMotionPacket.h"
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#include "SetEquippedItemPacket.h"
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#include "SetHealthPacket.h"
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#include "SetEntityLinkPacket.h"
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#include "SetSpawnPositionPacket.h"
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#include "SetTimePacket.h"
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#include "SignUpdatePacket.h"
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#include "TakeItemEntityPacket.h"
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#include "TeleportEntityPacket.h"
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#include "TileEventPacket.h"
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#include "TileUpdatePacket.h"
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#include "UseItemPacket.h"
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// 1.8.2 Added
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#include "AddExperienceOrbPacket.h"
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#include "GetInfoPacket.h"
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#include "PlayerInfoPacket.h"
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#include "RemoveMobEffectPacket.h"
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#include "SetCreativeModeSlotPacket.h"
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#include "SetExperiencePacket.h"
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#include "UpdateMobEffectPacket.h"
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// 1.0.1 Added
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#include "ContainerButtonClickPacket.h"
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#include "TileEntityDataPacket.h"
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// 1.1 Added (TU9)
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#include "CustomPayloadPacket.h"
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// 1.2.3
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#include "RotateHeadPacket.h"
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// 1.3.2
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#include "ChatAutoCompletePacket.h"
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#include "ClientCommandPacket.h"
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#include "ClientInformationPacket.h"
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#include "ClientProtocolPacket.h"
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#include "LevelSoundPacket.h"
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#include "PlayerAbilitiesPacket.h"
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#include "ServerAuthDataPacket.h"
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#include "TileDestructionPacket.h"
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// 1.6.4
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#include "LevelParticlesPacket.h"
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#include "SetDisplayObjectivePacket.h"
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#include "SetObjectivePacket.h"
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#include "SetPlayerTeamPacket.h"
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#include "SetScorePacket.h"
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#include "TileEditorOpenPacket.h"
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#include "UpdateAttributesPacket.h"
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// 4J Added
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#include "CraftItemPacket.h"
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#include "TradeItemPacket.h"
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#include "DebugOptionsPacket.h"
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#include "ServerSettingsChangedPacket.h"
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#include "TexturePacket.h"
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#include "TextureAndGeometryPacket.h"
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#include "ChunkVisibilityAreaPacket.h"
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#include "UpdateProgressPacket.h"
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#include "TextureChangePacket.h"
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#include "TextureAndGeometryChangePacket.h"
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#include "UpdateGameRuleProgressPacket.h"
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#include "KickPlayerPacket.h"
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#include "XZPacket.h"
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#include "GameCommandPacket.h"
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// Auth handshake
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#include "AuthSchemePacket.h"
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#include "AuthResponsePacket.h"
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#include "AuthResultPacket.h"
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