MinecraftConsoles/Minecraft.World/AuthResultPacket.cpp
MrTheShy 4f2352361a Add Mojang/Ely.by/offline authentication system
The old Windows64 port had no real player identity — it used hardcoded
fake XUIDs, so anyone could impersonate anyone. This replaces that with
proper auth supporting Mojang, Ely.by, and offline accounts.

MCAuth library (new, MCAuth/):
  Mojang auth via MSA device code flow (XBL, SISU, MC services),
  Ely.by via Yggdrasil with 2FA, offline UUID generation matching
  Java Edition (MD5 v3 from "OfflinePlayer:<name>"). Multi-account
  manager with background token refresh, per-slot sessions, and
  on-disk token persistence. Server-side session verification via
  Mojang/Ely.by hasJoined API. Skin fetching and PNG validation
  from texture servers.

Network protocol (version bumped to 80):
  Three new packets (AuthScheme, AuthResponse, AuthResult) implement
  a server-driven auth handshake before login completes. Player
  identity migrated from 64-bit XUID to 128-bit GameUUID backed by
  two uint64 fields (hi/lo). readPlayerUID/writePlayerUID now
  serialize 16 bytes on the wire. Old and new clients cannot connect
  to each other — version mismatch is rejected at PreLogin.

Save migration:
  Map data mappings auto-migrate from old format: the old 64-bit
  XUID is placed in hi, lo is set to 0 as a sentinel. On first
  access by the real player, the sentinel entry is upgraded in-place
  to the full 128-bit UUID. Format detection is by file size (2080,
  2112, or 4160 bytes). Player .dat filenames inside saveData.ms
  change from decimal XUID to dashed UUID — old saves need manual
  entry renaming in the archive.

UI:
  NativeUIRenderer: immediate-mode drawing system (quads, text,
  9-slice panels, scrollbars, focus lists) for rendering auth
  screens without Flash/Scaleform. UIScene_MSAuth handles device
  code display, Ely.by credential input with 2FA, per-account
  skin head preview, and multi-account add/remove/switch.

Server:
  online-mode and auth-provider (mojang/elyby) in server.properties.
  Whitelist and ban checks validate against the server-verified UUID.
  Incompatible auth scheme logs which provider the server expects
  vs what the client is using.

Also fixes a pre-existing exploit where any client could send a
DebugOptionsPacket to grant themselves CraftAnything and other debug
privileges on any server — now requires OP status server-side.
2026-03-23 01:14:23 +01:00

77 lines
2.1 KiB
C++

#include "stdafx.h"
#include "InputOutputStream.h"
#include "PacketListener.h"
#include "AuthResultPacket.h"
AuthResultPacket::AuthResultPacket()
{
success = false;
}
AuthResultPacket::AuthResultPacket(bool success, const wstring& assignedUuid, const wstring& assignedUsername,
const wstring& errorMessage, const wstring& skinKey,
std::vector<uint8_t> skinData)
{
this->success = success;
this->assignedUuid = assignedUuid;
this->assignedUsername = assignedUsername;
this->errorMessage = errorMessage;
this->skinKey = skinKey;
this->skinData = std::move(skinData);
}
void AuthResultPacket::read(DataInputStream *dis)
{
success = dis->readBoolean();
assignedUuid = readUtf(dis, 64);
assignedUsername = readUtf(dis, 64);
errorMessage = readUtf(dis, 256);
skinKey = readUtf(dis, 256);
// Read inline skin data (int length + raw bytes)
// Cap to 32KB — a valid 64x64 RGBA skin PNG is ~4KB compressed.
int skinSize = dis->readInt();
if (skinSize > 0 && skinSize <= 32768)
{
skinData.resize(static_cast<size_t>(skinSize));
for (int i = 0; i < skinSize; i++)
skinData[i] = dis->readByte();
}
else
{
skinData.clear();
// Consume declared bytes to keep stream synchronized (same fix as readUtf)
if (skinSize > 0)
{
for (int i = 0; i < skinSize; i++)
dis->readByte();
}
}
}
void AuthResultPacket::write(DataOutputStream *dos)
{
dos->writeBoolean(success);
writeUtf(assignedUuid, dos);
writeUtf(assignedUsername, dos);
writeUtf(errorMessage, dos);
writeUtf(skinKey, dos);
int skinSize = static_cast<int>(skinData.size());
dos->writeInt(skinSize);
for (int i = 0; i < skinSize; i++)
dos->writeByte(skinData[i]);
}
void AuthResultPacket::handle(PacketListener *listener)
{
listener->handleAuthResult(shared_from_this());
}
int AuthResultPacket::getEstimatedSize()
{
return static_cast<int>(sizeof(bool) + 4 * sizeof(short) +
(assignedUuid.length() + assignedUsername.length() + errorMessage.length() + skinKey.length()) * sizeof(wchar_t)
+ sizeof(int) + skinData.size());
}