MinecraftConsoles/Minecraft.Client/WitherSkullRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

21 lines
503 B
C++

#pragma once
#include "EntityRenderer.h"
class SkeletonHeadModel;
class WitherSkullRenderer : public EntityRenderer
{
private:
static ResourceLocation WITHER_ARMOR_LOCATION;
static ResourceLocation WITHER_LOCATION;
SkeletonHeadModel *model;
public:
WitherSkullRenderer();
void render(const shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
private:
float rotlerp(float from, float to, float a);
};