MinecraftConsoles/Minecraft.Client/MobRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

25 lines
870 B
C++

#pragma once
#include "LivingEntityRenderer.h"
class Mob;
using namespace std;
// This was used in MobRenderer but lots of code moved to LivingEntity and I haven't put this back yet
/*#define PLAYER_NAME_READABLE_FULLSCREEN 16
#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8
#define PLAYER_NAME_READABLE_DISTANCE_SD 8*/
// 4J - this used to be a generic : public class MobRenderer<T extends Mob> extends EntityRenderer<T>
class MobRenderer : public LivingEntityRenderer
{
public:
MobRenderer(Model *model, float shadow);
virtual void render(const shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected:
virtual bool shouldShowName(shared_ptr<LivingEntity> mob);
virtual void renderLeash(shared_ptr<Mob> entity, double x, double y, double z, float rot, float a);
private:
double lerp(double prev, double next, double a);
};