MinecraftConsoles/Minecraft.Client/ItemFrameRenderer.h
starseed12345 41b734ebdb CPU Overhead Optimization,Pathfinding and Entity Optimizations
- Cache shared_from_this() in serverAiStep
- Reduce shared_ptr overhead in entities
- Add shadow tile cache to optimize entity shadow rendering
2026-03-09 17:42:49 +01:00

18 lines
461 B
C++

#pragma once
#include "EntityRenderer.h"
class ItemFrameRenderer : public EntityRenderer
{
private:
static ResourceLocation MAP_BACKGROUND_LOCATION;
Icon *backTexture;
public:
void registerTerrainTextures(IconRegister *iconRegister);
virtual void render(const shared_ptr<Entity> _itemframe, double x, double y, double z, float rot, float a);
private:
void drawFrame(shared_ptr<ItemFrame> itemFrame);
void drawItem(shared_ptr<ItemFrame> entity);
};