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- Cache shared_from_this() in serverAiStep - Reduce shared_ptr overhead in entities - Add shadow tile cache to optimize entity shadow rendering
9 lines
296 B
C++
9 lines
296 B
C++
#pragma once
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#include "EntityRenderer.h"
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class DefaultRenderer : public EntityRenderer
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{
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public:
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virtual void render(const shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob) { return nullptr; };
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}; |