MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
MrTheShy 3c5613b8aa Overhaul mouse support and generalize direct text editing to all UI scenes
This is a large rework of the Windows64 KBM (keyboard+mouse) input layer.
It touches the mouse hover system, the mouse click dispatch, and the direct
text editing infrastructure, then applies all of it to every scene that has
text input fields or non-standard clickable elements.

MOUSE HOVER REWRITE (UIController.cpp tickInput)

The old hover code had two structural problems:

(a) Scene lookup was group-first: it iterated UI groups and checked all
layers within each group. The Tooltips layer on eUIGroup_Fullscreen (which
holds non-interactive overlays like button hints) would be found before
in-game menus on eUIGroup_Player1. The tooltip scene focusable objects
captured mouse input and prevented hover from reaching the actual menu.

Fixed by switching to layer-first lookup across all groups, and skipping
eUILayer_Tooltips entirely since those are never interactive.

(b) On tabbed menus (LaunchMoreOptionsMenu Game vs World tabs), all
controls from all tabs are registered in Flash at the same time. There was
no filtering, so controls from inactive tabs had phantom hitboxes that
overlapped the active tab controls, making certain buttons unhoverable.

Fixed by introducing parent panel tracking: each UIControl now has a
m_pParentPanel pointer, set automatically by the UI_MAP_ELEMENT macro
during mapElementsAndNames(). The hover code checks the control parent
panel against the scene GetMainPanel() and skips mismatches. This is the
same technique the Vita touch code used, but applied to mouse hover.

The coordinate conversion was also simplified. The old code had two separate
scaling paths (window dimensions for hover, display dimensions for sliders).
Now there is one conversion from window pixel coords to SWF coords using
the scene own render dimensions.

REUSING VITA TOUCH APIs FOR MOUSE (ButtonList, UIScene)

Several APIs originally gated behind __PSVITA__ are now enabled for Win64:

- UIControl_ButtonList::SetTouchFocus(x,y) and CanTouchTrigger(x,y): the
  Flash-side ActionScript methods were already registered on all platforms
  in setupControl(), only the C++ wrappers were ifdef-gated. Opening the
  ifdefs to include _WINDOWS64 lets the mouse hover code delegate to Flash
  for list item highlighting, which handles internal scrolling and item
  layout that would be impractical to replicate in C++.

- UIScene::SetFocusToElement(id): programmatic focus-by-control-ID, used as
  a fallback when Iggy focusable objects do not match the C++ hit test.

- UIScene_LaunchMoreOptionsMenu::GetMainPanel(): returns the active tab
  panel control, needed by the hover code to filter inactive tab controls.

MOUSE CLICK DISPATCH (UIScene.cpp handleMouseClick)

Left-clicking previously relied entirely on Iggy ACTION_MENU_OK dispatch,
which routes to whatever Flash considers focused. This broke for custom-
drawn elements that are not Flash buttons (crafting recipe slots), and for
scenes where Iggy focus did not match what the user visually clicked.

Added a virtual handleMouseClick(x, y) on UIScene with a default
implementation that hit-tests C++ controls. When multiple controls report
overlapping bounds (common in debug scenes where TextInputs report full
Flash-width), it picks the one whose left edge X is closest to the click.
Returns true to consume the click and suppress the normal ACTION_MENU_A
dispatch via a m_mouseClickConsumedByScene flag on UIController.

The default implementation handles buttons, text inputs, and checkboxes
(toggling state and calling handleCheckboxToggled directly).

CRAFTING MENU MOUSE CLICK (UIScene_CraftingMenu.cpp)

The crafting menu recipe slots (H slots) are rendered through Iggy custom
draw callback, not as Flash buttons. They have no focusable objects, so
mouse clicking did nothing.

The solution caches SWF-space positions during rendering: inside customDraw,
when H slot 0 and H slot 1 are drawn, the code extracts SWF coordinates
from the D3D11 transform matrix via gdraw_D3D11_CalculateCustomDraw_4J.
The X difference between slot 0 and slot 1 gives the uniform slot spacing.

handleMouseClick then uses these cached bounds to determine which recipe
slot was clicked, resets the vertical slot indices (same pattern as the
constructor), updates the highlight and vertical slots display, and re-shows
the old slot icon. This mirrors the existing controller LEFT/RIGHT
navigation in the base class handleKeyDown.

DIRECT EDIT REFACTORING (UIControl_TextInput)

The direct text editing feature (type directly into text fields instead of
opening the virtual keyboard) was originally implemented inline in
CreateWorldMenu with all the state, character consumption, cursor tracking,
caret visibility, and cooldown logic hardcoded in one scene.

Moved everything into UIControl_TextInput:
- beginDirectEdit(charLimit): captures current label, inits cursor at end
- tickDirectEdit(): consumes chars, handles Backspace/Enter/Escape, arrow
  keys (Left/Right/Home/End/Delete), enforces caret visibility every tick
  (because setLabel and Flash focus transitions continuously reset it),
  returns Confirmed/Cancelled/Continue
- cancelDirectEdit() / confirmDirectEdit(): programmatic control
- isDirectEditing() / getDirectEditCooldown() / getEditBuffer(): state query

For SWFs that lack the m_mcCaret MovieClip child (like AnvilMenu), the
existence check validates by reading a property from the resolved path,
since IggyValuePathMakeNameRef always succeeds even for undefined refs.
When no caret exists, the control inserts a _ character at the cursor
position as a visual fallback.

The caret check result is cached in m_bHasCaret/m_bCaretChecked to avoid
repeated Iggy calls that could corrupt internal state.

SCENES UPDATED WITH DIRECT EDIT + VIRTUAL KEYBOARD

Every scene with text input now supports both input modes: direct editing
when KBM is active, virtual keyboard (via NavigateToScene eUIScene_Keyboard)
when using a controller. The mode is chosen at press time based on
g_KBMInput.IsKBMActive().

- CreateWorldMenu: refactored to use the new UIControl_TextInput API,
  removing ~80 lines of inline editing code.

- AnvilMenu: item renaming now supports direct edit. The keyboard callback
  uses Win64_GetKeyboardText instead of InputManager.GetText (which reads
  from a different buffer on Win64). The virtual keyboard is opened with
  eUILayer_Fullscreen + eUIGroup_Fullscreen so it does not hide the anvil
  container menu underneath. Added null guards on getMovie() in setCostLabel
  and showCross since the AnvilMenu SWF may not fully load on Win64.

- SignEntryMenu: all 4 sign lines support direct edit. Clicking a different
  line while editing confirms the current one. Each line cooldown timer
  is checked independently to prevent Enter from re-opening the edit.

- LaunchMoreOptionsMenu: seed field direct edit with proper input blocking.

- DebugCreateSchematic: all 7 text inputs (name + start/end XYZ coords).
  handleMouseClick is overridden to always consume clicks during edit to
  prevent Iggy re-entry on empty space.

- DebugSetCamera: all 5 inputs (camera XYZ + Y rotation + elevation).
  Clicking a different field while editing confirms the current value and
  opens the new one. Float display formatting changed from %f to %.2f.

All keyboard completion callbacks on Win64 now use Win64_GetKeyboardText
(two params: buffer + size) instead of InputManager.GetText, which reads
from the correct g_Win64KeyboardResult global when using the in-game
keyboard scene.

SCROLL WHEEL

Mouse wheel events (ACTION_MENU_OTHER_STICK_UP/DOWN) are now centrally
remapped to ACTION_MENU_UP/DOWN in UIController::handleKeyPress when KBM
is active. Previously each scene would need to handle OTHER_STICK actions
separately, and most did not, so scroll wheel only worked in a few places.
2026-03-06 04:01:19 +01:00

1494 lines
48 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_CreateWorldMenu.h"
#include "..\..\MinecraftServer.h"
#include "..\..\Minecraft.h"
#include "..\..\Options.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\TexturePack.h"
#include "..\..\..\Minecraft.World\LevelSettings.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\BiomeSource.h"
#include "..\..\..\Minecraft.World\IntCache.h"
#include "..\..\..\Minecraft.World\LevelType.h"
#include "..\..\DLCTexturePack.h"
#ifdef __PSVITA__
#include "PSVita\Network\SQRNetworkManager_AdHoc_Vita.h"
#endif
#ifdef _WINDOWS64
#include <windows.h>
#include "Xbox\Resource.h"
#endif
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
};
UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_worldName = app.GetString(IDS_DEFAULT_WORLD_NAME);
m_seed = L"";
m_iPad=iPad;
m_labelWorldName.init(app.GetString(IDS_WORLD_NAME));
m_editWorldName.init(m_worldName, eControl_EditWorldName);
m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameModeToggle);
m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld);
m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
m_labelTexturePackName.init(L"");
m_labelTexturePackDescription.init(L"");
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
m_MoreOptionsParams.bGenerateOptions=TRUE;
m_MoreOptionsParams.bStructures=TRUE;
m_MoreOptionsParams.bFlatWorld=FALSE;
m_MoreOptionsParams.bBonusChest=FALSE;
m_MoreOptionsParams.bPVP = TRUE;
m_MoreOptionsParams.bTrust = TRUE;
m_MoreOptionsParams.bFireSpreads = TRUE;
m_MoreOptionsParams.bHostPrivileges = FALSE;
m_MoreOptionsParams.bTNT = TRUE;
m_MoreOptionsParams.iPad = iPad;
m_MoreOptionsParams.bMobGriefing = true;
m_MoreOptionsParams.bKeepInventory = false;
m_MoreOptionsParams.bDoMobSpawning = true;
m_MoreOptionsParams.bDoMobLoot = true;
m_MoreOptionsParams.bDoTileDrops = true;
m_MoreOptionsParams.bNaturalRegeneration = true;
m_MoreOptionsParams.bDoDaylightCycle = true;
m_bGameModeCreative = false;
m_iGameModeId = GameType::SURVIVAL->getId();
m_pDLCPack = NULL;
m_bRebuildTouchBoxes = false;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
// 4J-PB - Removing this so that we can attempt to create an online game on PS3 when we are a restricted child account
// It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
// instead of just greying out the online setting in the More Options
// #ifdef __PS3__
// if(ProfileManager.IsSignedInLive( m_iPad ))
// {
// ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,NULL);
// }
// #endif
// Set the text for friends of friends, and default to on
if( m_bMultiplayerAllowed )
{
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
if(bGameSetting_Online)
{
// The profile settings say Online, but either the player is offline, or they are not allowed to play online
m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
}
}
// Set up online game checkbox
bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
m_checkboxOnline.SetEnable(true);
// 4J-PB - to stop an offline game being able to select the online flag
if(ProfileManager.IsSignedInLive(m_iPad) == false)
{
m_checkboxOnline.SetEnable(false);
}
if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
m_checkboxOnline.SetEnable(false);
bOnlineGame = false;
}
m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
addTimer( GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME );
#if TO_BE_IMPLEMENTED
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
#endif
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==true)
{
// not doing a mount, so enable input
m_bIgnoreInput=true;
}
else
{
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_texturePackList.addPack(i,imageName);
app.DebugPrintf("Adding texture pack %ls at %d\n",imageName,i);
}
}
#if TO_BE_IMPLEMENTED
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
DLC_INFO *pDLCInfo=NULL;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
// some missing
bNeedToGetTPD=true;
m_iTexturePacksNotInstalled++;
}
}
if(bNeedToGetTPD==true)
{
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
m_iConfigA= new int [m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
}
}
}
#endif
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
}
}
UIScene_CreateWorldMenu::~UIScene_CreateWorldMenu()
{
}
void UIScene_CreateWorldMenu::updateTooltips()
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_CreateWorldMenu::updateComponents()
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
wstring UIScene_CreateWorldMenu::getMoviePath()
{
return L"CreateWorldMenu";
}
UIControl* UIScene_CreateWorldMenu::GetMainPanel()
{
return &m_controlMainPanel;
}
void UIScene_CreateWorldMenu::handleDestroy()
{
#ifdef __PSVITA__
app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
#endif
// shut down the keyboard if it is displayed
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
InputManager.DestroyKeyboard();
#endif
}
void UIScene_CreateWorldMenu::tick()
{
UIScene::tick();
#ifdef _WINDOWS64
UIControl_TextInput::EDirectEditResult editResult = m_editWorldName.tickDirectEdit();
if (editResult == UIControl_TextInput::eDirectEdit_Confirmed || editResult == UIControl_TextInput::eDirectEdit_Cancelled)
{
m_worldName = m_editWorldName.getEditBuffer();
m_buttonCreateWorld.setEnable(!m_worldName.empty());
}
#endif
if(m_iSetTexturePackDescription >= 0 )
{
UpdateTexturePackDescription( m_iSetTexturePackDescription );
m_iSetTexturePackDescription = -1;
}
if(m_bShowTexturePackDescription)
{
slideLeft();
m_texturePackDescDisplayed = true;
m_bShowTexturePackDescription = false;
}
#ifdef __ORBIS__
// check the status of the PSPlus common dialog
switch (sceNpCommerceDialogUpdateStatus())
{
case SCE_COMMON_DIALOG_STATUS_FINISHED:
{
SceNpCommerceDialogResult Result;
sceNpCommerceDialogGetResult(&Result);
sceNpCommerceDialogTerminate();
if(Result.authorized)
{
ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
// they just became a PSPlus member
checkStateAndStartGame();
}
else
{
// continue offline?
UINT uiIDA[1];
uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::ContinueOffline,dynamic_cast<UIScene_CreateWorldMenu*>(this));
}
}
break;
default:
break;
}
#endif
}
#ifdef __ORBIS__
int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultAccept)
{
pClass->m_MoreOptionsParams.bOnlineGame=false;
pClass->checkStateAndStartGame();
}
return 0;
}
#endif
void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput) return;
#ifdef _WINDOWS64
if (m_editWorldName.isDirectEditing() || m_editWorldName.getDirectEditCooldown() > 0) { handled = true; return; }
#endif
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
// 4J-JEV: Inform user why their game must be offline.
#if defined _XBOX_ONE
if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
{
UINT uiIDA[1] = { IDS_CONFIRM_OK };
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
}
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_OTHER_STICK_UP:
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(key, repeat, pressed, released);
bool bOnlineGame = m_checkboxOnline.IsChecked();
if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
{
m_MoreOptionsParams.bOnlineGame = bOnlineGame;
if (!m_MoreOptionsParams.bOnlineGame)
{
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
}
handled = true;
break;
}
}
void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
{
if(m_bIgnoreInput) return;
#ifdef _WINDOWS64
if (m_editWorldName.isDirectEditing() || m_editWorldName.getDirectEditCooldown() > 0) return;
#endif
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch((int)controlId)
{
case eControl_EditWorldName:
{
m_bIgnoreInput=true;
#ifdef _WINDOWS64
if (!g_KBMInput.IsKBMActive())
{
UIKeyboardInitData kbData;
kbData.title = app.GetString(IDS_CREATE_NEW_WORLD);
kbData.defaultText = m_editWorldName.getLabel();
kbData.maxChars = 25;
kbData.callback = &UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback;
kbData.lpParam = this;
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
}
else
{
m_bIgnoreInput = false;
m_editWorldName.beginDirectEdit(25);
}
#else
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD),m_editWorldName.getLabel(),(DWORD)0,25,&UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback,this,C_4JInput::EKeyboardMode_Default);
#endif
}
break;
case eControl_GameModeToggle:
switch(m_iGameModeId)
{
case 0: // Survival
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true;
break;
case 1: // Creative
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
break;
};
break;
case eControl_MoreOptions:
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
break;
case eControl_TexturePackList:
{
UpdateCurrentTexturePack((int)childId);
}
break;
case eControl_NewWorld:
{
#ifdef _DURANGO
if(m_MoreOptionsParams.bOnlineGame)
{
m_bIgnoreInput = true;
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this);
}
else
#endif
{
StartSharedLaunchFlow();
}
break;
}
}
}
#ifdef _DURANGO
void UIScene_CreateWorldMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam;
if(hasPrivilege)
{
pClass->StartSharedLaunchFlow();
}
else
{
pClass->m_bIgnoreInput = false;
}
}
#endif
void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
{
Minecraft *pMinecraft=Minecraft::GetInstance();
// Check if we need to upsell the texture pack
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
if(pTexturePack==NULL)
{
#if TO_BE_IMPLEMENTED
// They've selected a texture pack they don't have yet
// upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,&ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
UINT uiIDA[2];
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
//uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this);
return;
}
}
m_bIgnoreInput = true;
// if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
// check the checkboxes
// Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
}
app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
app.CheckGameSettingsChanged(true,m_iPad);
// Check that we have the rights to use a texture pack we have selected.
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexturePack;
m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
// do we have a license?
if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
// no
// We need to allow people to use a trial texture pack if they are offline - we only need them online if they want to buy it.
/*
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
if(!ProfileManager.IsSignedInLive(m_iPad))
{
// need to be signed in to live
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
m_bIgnoreInput = false;
return;
}
else */
{
// upsell
#ifdef _XBOX
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if(pDLCInfo!=NULL)
{
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
}
else
{
ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of the texture pack
TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
#if defined(_DURANGO) || defined(_WINDOWS64)
// trial pack warning
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this);
#elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
// trial pack warning
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this);
#endif
#if defined _XBOX_ONE || defined __ORBIS__
StorageManager.SetSaveDisabled(true);
#endif
return;
}
}
}
#if defined _XBOX_ONE || defined __ORBIS__
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
#endif
checkStateAndStartGame();
}
void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
}
void UIScene_CreateWorldMenu::handleTimerComplete(int id)
{
#ifdef __PSVITA__
// we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls
if(m_bRebuildTouchBoxes)
{
GetMainPanel()->UpdateControl();
ui.TouchBoxRebuild(this);
m_bRebuildTouchBoxes = false;
}
#endif
switch(id)
{
case GAME_CREATE_ONLINE_TIMER_ID:
{
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{
if( bMultiplayerAllowed )
{
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
}
break;
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#ifdef _XBOX
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
{
// also check for any new texture packs info being available
// for each item in the mem list, check it's in the data list
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
// for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
{
DWORD dwBytes=0;
PBYTE pbData=NULL;
//app.DebugPrintf("Retrieving iConfig %d from TPD\n",m_iConfigA[i]);
app.GetTPD(m_iConfigA[i],&pbData,&dwBytes);
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
if(dwBytes > 0 && pbData)
{
DWORD dwImageBytes=0;
PBYTE pbImageData=NULL;
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
ListInfo.fEnabled = TRUE;
ListInfo.iData = m_iConfigA[i];
HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]);
m_pTexturePacksList->AddData(ListInfo);
m_iConfigA[i]=-1;
}
}
}
}
break;
#endif
};
}
void UIScene_CreateWorldMenu::handleGainFocus(bool navBack)
{
if(navBack)
{
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
}
}
int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes)
{
UIScene_CreateWorldMenu *pClass=(UIScene_CreateWorldMenu *)lpParam;
pClass->m_bIgnoreInput=false;
// 4J HEG - No reason to set value if keyboard was cancelled
if (bRes)
{
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t) );
#ifdef _WINDOWS64
Win64_GetKeyboardText(pchText, 128);
#else
InputManager.GetText(pchText);
#endif
if(pchText[0]!=0)
{
pClass->m_editWorldName.setLabel((wchar_t *)pchText);
pClass->m_worldName = (wchar_t *)pchText;
}
pClass->m_buttonCreateWorld.setEnable( !pClass->m_worldName.empty() );
}
return 0;
}
void UIScene_CreateWorldMenu::checkStateAndStartGame()
{
int primaryPad = ProfileManager.GetPrimaryPad();
bool isSignedInLive = true;
bool isOnlineGame = m_MoreOptionsParams.bOnlineGame;
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
{
if (ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
m_bIgnoreInput = true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, this);
}
return;
/* 4J-PB - Add this after release
#elif defined __PSVITA__
m_bIgnoreInput=false;
// Determine why they're not "signed in live"
if (ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
{
// Signed in to PSN but not connected (no internet access)
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
}
else
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
return;
}*/
#else
m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return;
#endif
}
#ifdef __ORBIS__
bool bPlayStationPlus = true;
int iPadWithNoPlaystationPlus=0;
if(isOnlineGame && isSignedInLive)
{
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if(ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
{
if(ProfileManager.HasPlayStationPlus(i)==false)
{
bPlayStationPlus=false;
iPadWithNoPlaystationPlus=i;
break;
}
}
}
if(bPlayStationPlus==false)
{
m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
return;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false);
return;
}
}
#endif
if(m_bGameModeCreative == true || m_MoreOptionsParams.bHostPrivileges == TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
if(m_bGameModeCreative == true)
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
}
else
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
}
}
else
{
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
//bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
bool bContentRestricted = false;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
#if defined(__PS3__) || defined(__PSVITA__)
if(isOnlineGame && isSignedInLive)
{
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,NULL,&bContentRestricted,NULL);
}
#endif
noUGC = !pccAllowed && !pccFriendsAllowed;
if(isOnlineGame && isSignedInLive && app.IsLocalMultiplayerAvailable())
{
// 4J-PB not sure why we aren't checking the content restriction for the main player here when multiple controllers are connected - adding now
if(noUGC )
{
m_bIgnoreInput=false;
ui.RequestUGCMessageBox();
}
else if(bContentRestricted )
{
m_bIgnoreInput=false;
ui.RequestContentRestrictedMessageBox();
}
#ifdef __ORBIS__
else if(bPlayStationPlus==false)
{
m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
return;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false);
}
#endif
else
{
#ifdef _WINDOWS64
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
CreateGame(this, 0);
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
}
else
{
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isOnlineGame && isSignedInLive && noUGC )
{
m_bIgnoreInput=false;
ui.RequestUGCMessageBox();
}
else if(isOnlineGame && isSignedInLive && bContentRestricted )
{
m_bIgnoreInput=false;
ui.RequestContentRestrictedMessageBox();
}
#ifdef __ORBIS__
else if(isOnlineGame && isSignedInLive && (bPlayStationPlus==false))
{
m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
return;
}
setVisible( true );
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false);
}
#endif
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
if(isOnlineGame)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
}
#endif
CreateGame(this, 0);
}
}
}
}
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD dwLocalUsersMask)
{
#if TO_BE_IMPLEMENTED
// stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the create game, and will crash if it tries to create an hbrush
XuiKillTimer(pClass->m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
#endif
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode())
{
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
isClientSide = true;
}
#endif // __PSVITA__
bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly?true:false;
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
// create the world and launch
wstring wWorldName = pClass->m_worldName;
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
wstring wSeed;
if(!pClass->m_MoreOptionsParams.seed.empty() )
{
wSeed=pClass->m_MoreOptionsParams.seed;
}
else
{
// random
wSeed=L"";
}
// start the game
bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
__int64 seedValue = 0;
NetworkGameInitData *param = new NetworkGameInitData();
param->levelName = wWorldName;
if (wSeed.length() != 0)
{
__int64 value = 0;
unsigned int len = (unsigned int)wSeed.length();
//Check if the input string contains a numerical value
bool isNumber = true;
for( unsigned int i = 0 ; i < len ; ++i )
{
if( wSeed.at(i) < L'0' || wSeed.at(i) > L'9' )
{
if( !(i==0 && wSeed.at(i) == L'-' ) )
{
isNumber = false;
break;
}
}
}
//If the input string is a numerical value, convert it to a number
if( isNumber )
value = _fromString<__int64>(wSeed);
//If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
if( value != 0 )
seedValue = value;
else
{
int hashValue = 0;
for( unsigned int i = 0 ; i < len ; ++i )
hashValue = 31 * hashValue + wSeed.at(i);
seedValue = hashValue;
}
}
else
{
param->findSeed = true; // 4J - java code sets the seed to was (new Random())->nextLong() here - we used to at this point find a suitable seed, but now just set a flag so this is performed in Minecraft::Server::initServer.
}
param->seed = seedValue;
param->saveData = NULL;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0);
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_iGameModeId );
app.SetGameHostOption(eGameHostOption_LevelType,pClass->m_MoreOptionsParams.bFlatWorld );
app.SetGameHostOption(eGameHostOption_Structures,pClass->m_MoreOptionsParams.bStructures );
app.SetGameHostOption(eGameHostOption_BonusChest,pClass->m_MoreOptionsParams.bBonusChest );
app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
app.SetGameHostOption(eGameHostOption_MobGriefing, pClass->m_MoreOptionsParams.bMobGriefing);
app.SetGameHostOption(eGameHostOption_KeepInventory, pClass->m_MoreOptionsParams.bKeepInventory);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, pClass->m_MoreOptionsParams.bDoMobSpawning);
app.SetGameHostOption(eGameHostOption_DoMobLoot, pClass->m_MoreOptionsParams.bDoMobLoot);
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
pClass->m_MoreOptionsParams.currentWorldSize = (EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize+1);
pClass->m_MoreOptionsParams.newWorldSize = (EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize+1);
#endif
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
param->settings = app.GetGameHostOption( eGameHostOption_All );
#ifdef _LARGE_WORLDS
switch(pClass->m_MoreOptionsParams.worldSize)
{
case 0:
// Classic
param->xzSize = LEVEL_WIDTH_CLASSIC;
param->hellScale = HELL_LEVEL_SCALE_CLASSIC; // hellsize = 54/3 = 18
break;
case 1:
// Small
param->xzSize = LEVEL_WIDTH_SMALL;
param->hellScale = HELL_LEVEL_SCALE_SMALL; // hellsize = ceil(64/3) = 22
break;
case 2:
// Medium
param->xzSize = LEVEL_WIDTH_MEDIUM;
param->hellScale = HELL_LEVEL_SCALE_MEDIUM; // hellsize= ceil(3*64/6) = 32
break;
case 3:
// Large
param->xzSize = LEVEL_WIDTH_LARGE;
param->hellScale = HELL_LEVEL_SCALE_LARGE; // hellsize = ceil(5*64/8) = 40
break;
};
#else
param->xzSize = LEVEL_MAX_WIDTH;
param->hellScale = HELL_LEVEL_MAX_SCALE;
#endif
#ifndef _XBOX
g_NetworkManager.FakeLocalPlayerJoined();
#endif
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = (LPVOID)param;
// Reset the autosave time
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
completionData->bShowLogo=TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
ui.NavigateToScene(pClass->m_iPad,eUIScene_FullscreenProgress, loadingParams);
}
int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
if(bContinue==true)
{
// It's possible that the player has not signed in - they can back out
if(ProfileManager.IsSignedIn(pClass->m_iPad))
{
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
// bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
int primaryPad = ProfileManager.GetPrimaryPad();
bool noPrivileges = false;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad);
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if (ProfileManager.IsSignedIn(i) && ((i == primaryPad) || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
if( !ProfileManager.AllowedToPlayMultiplayer(i) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(i);
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
pClass->m_bIgnoreInput=true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isOnlineGame && (noPrivileges || noUGC) )
{
if( noUGC )
{
pClass->m_bIgnoreInput = false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
pClass->m_bIgnoreInput = false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
}
}
else
{
// This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache.
CreateGame(pClass, dwLocalUsersMask);
}
}
}
else
{
pClass->m_bIgnoreInput = false;
}
return 0;
}
int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
if(isClientSide && app.IsLocalMultiplayerAvailable())
{
#ifdef _WINDOWS64
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
CreateGame(pClass, 0);
return 0;
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = pClass;
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
else
{
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isClientSide && noUGC )
{
pClass->m_bIgnoreInput = false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
#if defined( __ORBIS__) || defined(__PSVITA__)
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
if(isOnlineGame)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
}
#endif
CreateGame(pClass, 0);
}
}
}
else
{
pClass->m_bIgnoreInput = false;
}
return 0;
}
#ifdef __ORBIS__
int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu *)pParam;
pClass->m_bIgnoreInput = false;
if(result==C4JStorage::EMessage_ResultAccept)
{
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false, iPad);
}
return 0;
}
// int UIScene_CreateWorldMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
// {
// int32_t iResult;
// UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam;
//
// // continue offline, or upsell PS Plus?
// if(result==C4JStorage::EMessage_ResultDecline)
// {
// // upsell psplus
// int32_t iResult=sceNpCommerceDialogInitialize();
//
// SceNpCommerceDialogParam param;
// sceNpCommerceDialogParamInitialize(&param);
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
//
// iResult=sceNpCommerceDialogOpen(&param);
// }
// else if(result==C4JStorage::EMessage_ResultAccept)
// {
// // continue offline
// pClass->m_MoreOptionsParams.bOnlineGame=false;
// pClass->checkStateAndStartGame();
// }
//
// pClass->m_bIgnoreInput=false;
// return 0;
// }
#endif
void UIScene_CreateWorldMenu::handleTouchBoxRebuild()
{
m_bRebuildTouchBoxes = true;
}