MinecraftConsoles/Minecraft.Client/Common/UI/UIScene.cpp
MrTheShy 3c5613b8aa Overhaul mouse support and generalize direct text editing to all UI scenes
This is a large rework of the Windows64 KBM (keyboard+mouse) input layer.
It touches the mouse hover system, the mouse click dispatch, and the direct
text editing infrastructure, then applies all of it to every scene that has
text input fields or non-standard clickable elements.

MOUSE HOVER REWRITE (UIController.cpp tickInput)

The old hover code had two structural problems:

(a) Scene lookup was group-first: it iterated UI groups and checked all
layers within each group. The Tooltips layer on eUIGroup_Fullscreen (which
holds non-interactive overlays like button hints) would be found before
in-game menus on eUIGroup_Player1. The tooltip scene focusable objects
captured mouse input and prevented hover from reaching the actual menu.

Fixed by switching to layer-first lookup across all groups, and skipping
eUILayer_Tooltips entirely since those are never interactive.

(b) On tabbed menus (LaunchMoreOptionsMenu Game vs World tabs), all
controls from all tabs are registered in Flash at the same time. There was
no filtering, so controls from inactive tabs had phantom hitboxes that
overlapped the active tab controls, making certain buttons unhoverable.

Fixed by introducing parent panel tracking: each UIControl now has a
m_pParentPanel pointer, set automatically by the UI_MAP_ELEMENT macro
during mapElementsAndNames(). The hover code checks the control parent
panel against the scene GetMainPanel() and skips mismatches. This is the
same technique the Vita touch code used, but applied to mouse hover.

The coordinate conversion was also simplified. The old code had two separate
scaling paths (window dimensions for hover, display dimensions for sliders).
Now there is one conversion from window pixel coords to SWF coords using
the scene own render dimensions.

REUSING VITA TOUCH APIs FOR MOUSE (ButtonList, UIScene)

Several APIs originally gated behind __PSVITA__ are now enabled for Win64:

- UIControl_ButtonList::SetTouchFocus(x,y) and CanTouchTrigger(x,y): the
  Flash-side ActionScript methods were already registered on all platforms
  in setupControl(), only the C++ wrappers were ifdef-gated. Opening the
  ifdefs to include _WINDOWS64 lets the mouse hover code delegate to Flash
  for list item highlighting, which handles internal scrolling and item
  layout that would be impractical to replicate in C++.

- UIScene::SetFocusToElement(id): programmatic focus-by-control-ID, used as
  a fallback when Iggy focusable objects do not match the C++ hit test.

- UIScene_LaunchMoreOptionsMenu::GetMainPanel(): returns the active tab
  panel control, needed by the hover code to filter inactive tab controls.

MOUSE CLICK DISPATCH (UIScene.cpp handleMouseClick)

Left-clicking previously relied entirely on Iggy ACTION_MENU_OK dispatch,
which routes to whatever Flash considers focused. This broke for custom-
drawn elements that are not Flash buttons (crafting recipe slots), and for
scenes where Iggy focus did not match what the user visually clicked.

Added a virtual handleMouseClick(x, y) on UIScene with a default
implementation that hit-tests C++ controls. When multiple controls report
overlapping bounds (common in debug scenes where TextInputs report full
Flash-width), it picks the one whose left edge X is closest to the click.
Returns true to consume the click and suppress the normal ACTION_MENU_A
dispatch via a m_mouseClickConsumedByScene flag on UIController.

The default implementation handles buttons, text inputs, and checkboxes
(toggling state and calling handleCheckboxToggled directly).

CRAFTING MENU MOUSE CLICK (UIScene_CraftingMenu.cpp)

The crafting menu recipe slots (H slots) are rendered through Iggy custom
draw callback, not as Flash buttons. They have no focusable objects, so
mouse clicking did nothing.

The solution caches SWF-space positions during rendering: inside customDraw,
when H slot 0 and H slot 1 are drawn, the code extracts SWF coordinates
from the D3D11 transform matrix via gdraw_D3D11_CalculateCustomDraw_4J.
The X difference between slot 0 and slot 1 gives the uniform slot spacing.

handleMouseClick then uses these cached bounds to determine which recipe
slot was clicked, resets the vertical slot indices (same pattern as the
constructor), updates the highlight and vertical slots display, and re-shows
the old slot icon. This mirrors the existing controller LEFT/RIGHT
navigation in the base class handleKeyDown.

DIRECT EDIT REFACTORING (UIControl_TextInput)

The direct text editing feature (type directly into text fields instead of
opening the virtual keyboard) was originally implemented inline in
CreateWorldMenu with all the state, character consumption, cursor tracking,
caret visibility, and cooldown logic hardcoded in one scene.

Moved everything into UIControl_TextInput:
- beginDirectEdit(charLimit): captures current label, inits cursor at end
- tickDirectEdit(): consumes chars, handles Backspace/Enter/Escape, arrow
  keys (Left/Right/Home/End/Delete), enforces caret visibility every tick
  (because setLabel and Flash focus transitions continuously reset it),
  returns Confirmed/Cancelled/Continue
- cancelDirectEdit() / confirmDirectEdit(): programmatic control
- isDirectEditing() / getDirectEditCooldown() / getEditBuffer(): state query

For SWFs that lack the m_mcCaret MovieClip child (like AnvilMenu), the
existence check validates by reading a property from the resolved path,
since IggyValuePathMakeNameRef always succeeds even for undefined refs.
When no caret exists, the control inserts a _ character at the cursor
position as a visual fallback.

The caret check result is cached in m_bHasCaret/m_bCaretChecked to avoid
repeated Iggy calls that could corrupt internal state.

SCENES UPDATED WITH DIRECT EDIT + VIRTUAL KEYBOARD

Every scene with text input now supports both input modes: direct editing
when KBM is active, virtual keyboard (via NavigateToScene eUIScene_Keyboard)
when using a controller. The mode is chosen at press time based on
g_KBMInput.IsKBMActive().

- CreateWorldMenu: refactored to use the new UIControl_TextInput API,
  removing ~80 lines of inline editing code.

- AnvilMenu: item renaming now supports direct edit. The keyboard callback
  uses Win64_GetKeyboardText instead of InputManager.GetText (which reads
  from a different buffer on Win64). The virtual keyboard is opened with
  eUILayer_Fullscreen + eUIGroup_Fullscreen so it does not hide the anvil
  container menu underneath. Added null guards on getMovie() in setCostLabel
  and showCross since the AnvilMenu SWF may not fully load on Win64.

- SignEntryMenu: all 4 sign lines support direct edit. Clicking a different
  line while editing confirms the current one. Each line cooldown timer
  is checked independently to prevent Enter from re-opening the edit.

- LaunchMoreOptionsMenu: seed field direct edit with proper input blocking.

- DebugCreateSchematic: all 7 text inputs (name + start/end XYZ coords).
  handleMouseClick is overridden to always consume clicks during edit to
  prevent Iggy re-entry on empty space.

- DebugSetCamera: all 5 inputs (camera XYZ + Y rotation + elevation).
  Clicking a different field while editing confirms the current value and
  opens the new one. Float display formatting changed from %f to %.2f.

All keyboard completion callbacks on Win64 now use Win64_GetKeyboardText
(two params: buffer + size) instead of InputManager.GetText, which reads
from the correct g_Win64KeyboardResult global when using the in-game
keyboard scene.

SCROLL WHEEL

Mouse wheel events (ACTION_MENU_OTHER_STICK_UP/DOWN) are now centrally
remapped to ACTION_MENU_UP/DOWN in UIController::handleKeyPress when KBM
is active. Previously each scene would need to handle OTHER_STICK actions
separately, and most did not, so scroll wheel only worked in a few places.
2026-03-06 04:01:19 +01:00

1358 lines
34 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene.h"
#include "..\..\Lighting.h"
#include "..\..\LocalPlayer.h"
#include "..\..\ItemRenderer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
UIScene::UIScene(int iPad, UILayer *parentLayer)
{
m_parentLayer = parentLayer;
m_iPad = iPad;
swf = NULL;
m_pItemRenderer = NULL;
bHasFocus = false;
m_hasTickedOnce = false;
m_bFocussedOnce = false;
m_bVisible = true;
m_bCanHandleInput = false;
m_bIsReloading = false;
m_iFocusControl = -1;
m_iFocusChild = 0;
m_lastOpacity = 1.0f;
m_bUpdateOpacity = false;
m_backScene = NULL;
m_cacheSlotRenders = false;
m_needsCacheRendered = true;
m_expectedCachedSlotCount = 0;
m_callbackUniqueId = 0;
}
UIScene::~UIScene()
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
for(auto & it : m_registeredTextures)
{
ui.unregisterSubstitutionTexture( it.first, it.second );
}
if(m_callbackUniqueId != 0)
{
ui.UnregisterCallbackId(m_callbackUniqueId);
}
if(m_pItemRenderer != NULL) delete m_pItemRenderer;
}
void UIScene::destroyMovie()
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
swf = NULL;
// Clear out the controls collection (doesn't delete the controls, and they get re-setup later)
m_controls.clear();
// Clear out all the fast names for the current movie
m_fastNames.clear();
}
void UIScene::reloadMovie(bool force)
{
if(!force && (stealsFocus() && (getSceneType() != eUIScene_FullscreenProgress && !bHasFocus))) return;
m_bIsReloading = true;
if(swf)
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
// Clear out the controls collection (doesn't delete the controls, and they get re-setup later)
m_controls.clear();
// Clear out all the fast names for the current movie
m_fastNames.clear();
}
// Reload everything
initialiseMovie();
handlePreReload();
// Reload controls
for(auto & it : m_controls)
{
it->ReInit();
}
updateComponents();
handleReload();
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = m_iFocusControl;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
m_needsCacheRendered = true;
m_bIsReloading = false;
}
bool UIScene::needsReloaded()
{
return !swf && (!stealsFocus() || bHasFocus);
}
bool UIScene::hasMovie()
{
return swf != NULL;
}
F64 UIScene::getSafeZoneHalfHeight()
{
float height = ui.getScreenHeight();
float safeHeight = 0.0f;
#ifndef __PSVITA__
if( !RenderManager.IsHiDef() && RenderManager.IsWidescreen() )
{
// 90% safezone
safeHeight = height * (0.15f / 2);
}
else
{
// 90% safezone
safeHeight = height * (0.1f / 2);
}
#endif
return safeHeight;
}
F64 UIScene::getSafeZoneHalfWidth()
{
float width = ui.getScreenWidth();
float safeWidth = 0.0f;
#ifndef __PSVITA__
if( !RenderManager.IsHiDef() && RenderManager.IsWidescreen() )
{
// 85% safezone
safeWidth = width * (0.15f / 2);
}
else
{
// 90% safezone
safeWidth = width * (0.1f / 2);
}
#endif
return safeWidth;
}
void UIScene::updateSafeZone()
{
// Distance from edge
F64 safeTop = 0.0;
F64 safeBottom = 0.0;
F64 safeLeft = 0.0;
F64 safeRight = 0.0;
switch( m_parentLayer->getViewport() )
{
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
safeTop = getSafeZoneHalfHeight();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
safeBottom = getSafeZoneHalfHeight();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
safeTop = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
safeTop = getSafeZoneHalfHeight();
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
safeBottom = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
safeBottom = getSafeZoneHalfHeight();
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
default:
safeTop = getSafeZoneHalfHeight();
safeBottom = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
safeRight = getSafeZoneHalfWidth();
break;
}
setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
}
void UIScene::setSafeZone(S32 safeTop, S32 safeBottom, S32 safeLeft, S32 safeRight)
{
IggyDataValue result;
IggyDataValue value[4];
value[0].type = IGGY_DATATYPE_number;
value[0].number = safeTop;
value[1].type = IGGY_DATATYPE_number;
value[1].number = safeBottom;
value[2].type = IGGY_DATATYPE_number;
value[2].number = safeLeft;
value[3].type = IGGY_DATATYPE_number;
value[3].number = safeRight;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetSafeZone , 4 , value );
}
void UIScene::initialiseMovie()
{
loadMovie();
mapElementsAndNames();
updateSafeZone();
m_bUpdateOpacity = true;
}
#if defined(__PSVITA__) || defined(_WINDOWS64)
void UIScene::SetFocusToElement(int iID)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iID;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
// also trigger handle focus change (just in case if anything else in relation needs updating!)
_handleFocusChange(iID, 0);
}
#endif
bool UIScene::mapElementsAndNames()
{
m_rootPath = IggyPlayerRootPath( swf );
m_funcRemoveObject = registerFastName( L"RemoveObject" );
m_funcSlideLeft = registerFastName( L"SlideLeft" );
m_funcSlideRight = registerFastName( L"SlideRight" );
m_funcSetSafeZone = registerFastName( L"SetSafeZone" );
m_funcSetAlpha = registerFastName( L"SetAlpha" );
m_funcSetFocus = registerFastName( L"SetFocus" );
m_funcHorizontalResizeCheck = registerFastName( L"DoHorizontalResizeCheck");
return true;
}
extern CRITICAL_SECTION s_loadSkinCS;
void UIScene::loadMovie()
{
EnterCriticalSection(&UIController::ms_reloadSkinCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
wstring moviePath = getMoviePath();
#ifdef __PS3__
if(RenderManager.IsWidescreen())
{
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
}
else
{
moviePath.append(L"480.swf");
m_loadedResolution = eSceneResolution_480;
}
#elif defined __PSVITA__
moviePath.append(L"Vita.swf");
m_loadedResolution = eSceneResolution_Vita;
#elif defined _WINDOWS64
if(ui.getScreenHeight() == 720)
{
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
}
else if(ui.getScreenHeight() == 480)
{
moviePath.append(L"480.swf");
m_loadedResolution = eSceneResolution_480;
}
else if(ui.getScreenHeight() < 720)
{
moviePath.append(L"Vita.swf");
m_loadedResolution = eSceneResolution_Vita;
}
else
{
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
}
#else
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
#endif
if(!app.hasArchiveFile(moviePath))
{
app.DebugPrintf("WARNING: Could not find iggy movie %ls, falling back on 720\n", moviePath.c_str());
moviePath = getMoviePath();
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
if(!app.hasArchiveFile(moviePath))
{
app.DebugPrintf("ERROR: Could not find any iggy movie for %ls!\n", moviePath.c_str());
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
app.FatalLoadError();
}
}
byteArray baFile = ui.getMovieData(moviePath.c_str());
__int64 beforeLoad = ui.iggyAllocCount;
swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL);
__int64 afterLoad = ui.iggyAllocCount;
IggyPlayerInitializeAndTickRS ( swf );
__int64 afterTick = ui.iggyAllocCount;
if(!swf)
{
app.DebugPrintf("ERROR: Failed to load iggy scene!\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
app.FatalLoadError();
}
app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() );
IggyProperties *properties = IggyPlayerProperties ( swf );
m_movieHeight = properties->movie_height_in_pixels;
m_movieWidth = properties->movie_width_in_pixels;
m_renderWidth = m_movieWidth;
m_renderHeight = m_movieHeight;
S32 width, height;
m_parentLayer->getRenderDimensions(width, height);
IggyPlayerSetDisplaySize( swf, width, height );
IggyPlayerSetUserdata(swf,this);
//#ifdef _DEBUG
#if 0
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
__int64 totalStatic = 0;
__int64 totalDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
0 ,
0 ,
iteration ,
&memoryInfo ))
{
totalStatic += memoryInfo.static_allocation_bytes;
totalDynamic += memoryInfo.dynamic_allocation_bytes;
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
memoryInfo.static_allocation_bytes, memoryInfo.static_allocation_count, memoryInfo.dynamic_allocation_bytes, memoryInfo.dynamic_allocation_count);
++iteration;
//if(memoryInfo.static_allocation_bytes > 0) getDebugMemoryUseRecursive(moviePath, memoryInfo);
}
app.DebugPrintf(app.USER_SR, "%ls - Total: %d, Expected: %d, Diff: %d\n", moviePath.c_str(), totalStatic + totalDynamic, afterTick - beforeLoad, (afterTick - beforeLoad) - (totalStatic + totalDynamic));
#endif
LeaveCriticalSection(&UIController::ms_reloadSkinCS);
}
void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUseInfo &memoryInfo)
{
rrbool res;
IggyMemoryUseInfo internalMemoryInfo;
int internalIteration = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
memoryInfo.subcategory ,
memoryInfo.subcategory_stringlen ,
internalIteration ,
&internalMemoryInfo ))
{
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
++internalIteration;
if(internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
}
}
void UIScene::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
{
if(!swf) return;
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
__int64 sceneStatic = 0;
__int64 sceneDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
"" ,
0 ,
iteration ,
&memoryInfo ))
{
sceneStatic += memoryInfo.static_allocation_bytes;
sceneDynamic += memoryInfo.dynamic_allocation_bytes;
totalStatic += memoryInfo.static_allocation_bytes;
totalDynamic += memoryInfo.dynamic_allocation_bytes;
++iteration;
}
app.DebugPrintf(app.USER_SR, " \\- Scene static: %d , Scene dynamic: %d , Total: %d - %ls\n", sceneStatic, sceneDynamic, sceneStatic + sceneDynamic, getMoviePath().c_str());
}
void UIScene::tick()
{
if(m_bIsReloading) return;
if(m_hasTickedOnce) m_bCanHandleInput = true;
while(IggyPlayerReadyToTick( swf ))
{
tickTimers();
for(auto & it : m_controls)
{
it->tick();
}
IggyPlayerTickRS( swf );
m_hasTickedOnce = true;
}
}
UIControl* UIScene::GetMainPanel()
{
return NULL;
}
#ifdef _WINDOWS64
bool UIScene::handleMouseClick(F32 x, F32 y)
{
S32 panelOffsetX = 0, panelOffsetY = 0;
UIControl *pMainPanel = GetMainPanel();
if (pMainPanel)
{
pMainPanel->UpdateControl();
panelOffsetX = pMainPanel->getXPos();
panelOffsetY = pMainPanel->getYPos();
}
vector<UIControl *> *controls = GetControls();
if (!controls) return false;
// Flash may report overlapping bounds for side-by-side controls (e.g.
// TextInputs with full 630px width in debug scenes). Among all controls
// that contain the click point, pick the one whose left edge (cx) is
// closest to the click X — i.e. largest cx that is still <= x.
int bestId = -1;
S32 bestCx = -1;
UIControl *bestCtrl = NULL;
for (size_t i = 0; i < controls->size(); ++i)
{
UIControl *ctrl = (*controls)[i];
if (!ctrl || !ctrl->getVisible() || ctrl->getId() < 0)
continue;
UIControl::eUIControlType type = ctrl->getControlType();
if (type != UIControl::eButton && type != UIControl::eTextInput &&
type != UIControl::eCheckBox)
continue;
if (pMainPanel && ctrl->getParentPanel() != pMainPanel)
continue;
ctrl->UpdateControl();
S32 cx = ctrl->getXPos() + panelOffsetX;
S32 cy = ctrl->getYPos() + panelOffsetY;
S32 cw = ctrl->getWidth();
S32 ch = ctrl->getHeight();
if (cw <= 0 || ch <= 0)
continue;
if (x >= cx && x <= cx + cw && y >= cy && y <= cy + ch)
{
if (cx > bestCx)
{
bestCx = cx;
bestId = ctrl->getId();
bestCtrl = ctrl;
}
}
}
if (bestId >= 0 && bestCtrl)
{
if (bestCtrl->getControlType() == UIControl::eCheckBox)
{
UIControl_CheckBox *cb = (UIControl_CheckBox *)bestCtrl;
bool newState = !cb->IsChecked();
cb->setChecked(newState);
handleCheckboxToggled((F64)bestId, newState);
}
else
{
handlePress((F64)bestId, 0);
}
return true;
}
return false;
}
#endif
void UIScene::addTimer(int id, int ms)
{
int currentTime = System::currentTimeMillis();
TimerInfo info;
info.running = true;
info.duration = ms;
info.targetTime = currentTime + ms;
m_timers[id] = info;
}
void UIScene::killTimer(int id)
{
auto it = m_timers.find(id);
if(it != m_timers.end())
{
it->second.running = false;
}
}
void UIScene::tickTimers()
{
int currentTime = System::currentTimeMillis();
for (auto it = m_timers.begin(); it != m_timers.end();)
{
if(!it->second.running)
{
it = m_timers.erase(it);
}
else
{
if(currentTime > it->second.targetTime)
{
handleTimerComplete(it->first);
// Auto-restart
it->second.targetTime = it->second.duration + currentTime;
}
++it;
}
}
}
IggyName UIScene::registerFastName(const wstring &name)
{
IggyName var;
auto it = m_fastNames.find(name);
if(it != m_fastNames.end())
{
var = it->second;
}
else
{
var = IggyPlayerCreateFastName ( getMovie() , (IggyUTF16 *)name.c_str() , -1 );
m_fastNames[name] = var;
}
return var;
}
void UIScene::removeControl( UIControl_Base *control, bool centreScene)
{
IggyDataValue result;
IggyDataValue value[2];
string name = control->getControlName();
IggyStringUTF8 stringVal;
stringVal.string = (char*)name.c_str();
stringVal.length = name.length();
value[0].type = IGGY_DATATYPE_string_UTF8;
value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = centreScene;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcRemoveObject , 2 , value );
#ifdef __PSVITA__
// update the button positions since they may have changed
UpdateSceneControls();
// mark the button as removed
control->setHidden(true);
// remove it from the touchboxes
ui.TouchBoxRebuild(control->getParentScene());
#endif
}
void UIScene::slideLeft()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideLeft , 0 , NULL );
}
void UIScene::slideRight()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideRight , 0 , NULL );
}
void UIScene::doHorizontalResizeCheck()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHorizontalResizeCheck , 0 , NULL );
}
void UIScene::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
if(m_bIsReloading) return;
if(!m_hasTickedOnce || !swf) return;
ui.setupRenderPosition(viewport);
IggyPlayerSetDisplaySize( swf, width, height );
IggyPlayerDraw( swf );
}
void UIScene::setOpacity(float percent)
{
if(percent != m_lastOpacity || (m_bUpdateOpacity && getMovie()))
{
m_lastOpacity = percent;
// 4J-TomK once a scene has been freshly loaded or re-loaded we force update opacity via initialiseMovie
if(m_bUpdateOpacity)
m_bUpdateOpacity = false;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = percent;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetAlpha , 1 , value );
}
}
void UIScene::setVisible(bool visible)
{
m_bVisible = visible;
}
void UIScene::customDraw(IggyCustomDrawCallbackRegion *region)
{
app.DebugPrintf("Handling custom draw for scene with no override!\n");
}
void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations)
{
if (item!= NULL)
{
if(m_cacheSlotRenders)
{
if( (m_cachedSlotDraw.size() + 1) == m_expectedCachedSlotCount)
{
//Make sure that pMinecraft->player is the correct player so that player specific rendering
// eg clock and compass, are rendered correctly
Minecraft *pMinecraft=Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
// Setup GDraw, normal game render states and matrices
//CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
PIXBeginNamedEvent(0,"Starting Iggy custom draw\n");
CustomDrawData *customDrawRegion = ui.calculateCustomDraw(region);
ui.beginIggyCustomDraw4J(region, customDrawRegion);
ui.setupCustomDrawGameState();
int list = m_parentLayer->m_parentGroup->getCommandBufferList();
bool useCommandBuffers = false;
#ifdef _XBOX_ONE
useCommandBuffers = true;
// 4J Stu - Temporary until we fix the glint animation which needs updated if we are just replaying a command buffer
m_needsCacheRendered = true;
#endif
if(!useCommandBuffers || m_needsCacheRendered)
{
#if (!defined __PS3__) && (!defined __PSVITA__)
if(useCommandBuffers) RenderManager.CBuffStart(list, true);
#endif
PIXBeginNamedEvent(0,"Draw uncached");
ui.setupCustomDrawMatrices(this, customDrawRegion);
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, useCommandBuffers);
delete customDrawRegion;
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Draw all cache");
// Draw all the cached slots
for(auto& drawData : m_cachedSlotDraw)
{
ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
delete drawData->customDrawRegion;
delete drawData;
}
PIXEndNamedEvent();
#ifndef __PS3__
if(useCommandBuffers) RenderManager.CBuffEnd();
#endif
}
m_cachedSlotDraw.clear();
#ifndef __PS3__
if(useCommandBuffers) RenderManager.CBuffCall(list);
#endif
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
pMinecraft->player = oldPlayer;
}
else
{
PIXBeginNamedEvent(0,"Caching region");
CachedSlotDrawData *drawData = new CachedSlotDrawData();
drawData->item = item;
drawData->fAlpha = fAlpha;
drawData->isFoil = isFoil;
drawData->bDecorations = bDecorations;
drawData->customDrawRegion = ui.calculateCustomDraw(region);
m_cachedSlotDraw.push_back(drawData);
PIXEndNamedEvent();
}
}
else
{
// Setup GDraw, normal game render states and matrices
CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
Minecraft *pMinecraft=Minecraft::GetInstance();
//Make sure that pMinecraft->player is the correct player so that player specific rendering
// eg clock and compass, are rendered correctly
shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, false);
delete customDrawRegion;
pMinecraft->player = oldPlayer;
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
}
}
void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
float bwidth,bheight;
bwidth = region->x1 - region->x0;
bheight = region->y1 - region->y0;
float x = region->x0;
float y = region->y0;
// Base scale on height of this control, compared to height of what the item renderer normally renders (16 pixels high). Potentially
// we might want separate x & y scales here
float scaleX = bwidth / 16.0f;
float scaleY = bheight / 16.0f;
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
glRotatef(120, 1, 0, 0);
Lighting::turnOn();
glPopMatrix();
float pop = item->popTime;
if (pop > 0)
{
glPushMatrix();
float squeeze = 1 + pop / (float) Inventory::POP_TIME_DURATION;
float sx = x;
float sy = y;
float sxoffs = 8 * scaleX;
float syoffs = 12 * scaleY;
glTranslatef((float)(sx + sxoffs), (float)(sy + syoffs), 0);
glScalef(1 / squeeze, (squeeze + 1) / 2, 1);
glTranslatef((float)-(sx + sxoffs), (float)-(sy + syoffs), 0);
}
PIXBeginNamedEvent(0,"Render and decorate");
if(m_pItemRenderer == NULL) m_pItemRenderer = new ItemRenderer();
RenderManager.StateSetBlendEnable(true);
RenderManager.StateSetBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
RenderManager.StateSetBlendFactor(0xffffffff);
m_pItemRenderer->renderAndDecorateItem(pMinecraft->font, pMinecraft->textures, item, x, y,scaleX,scaleY,fAlpha,isFoil,false, !usingCommandBuffer);
PIXEndNamedEvent();
if (pop > 0)
{
glPopMatrix();
}
if(bDecorations)
{
if((scaleX!=1.0f) ||(scaleY!=1.0f))
{
glPushMatrix();
glScalef(scaleX, scaleY, 1.0f);
int iX= (int)(0.5f+((float)x)/scaleX);
int iY= (int)(0.5f+((float)y)/scaleY);
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, iX, iY, fAlpha);
glPopMatrix();
}
else
{
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, (int)x, (int)y, fAlpha);
}
}
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
}
// 4J Stu - Not threadsafe
//void UIScene::navigateForward(int iPad, EUIScene scene, void *initData)
//{
// if(m_parentLayer == NULL)
// {
// app.DebugPrintf("A scene is trying to navigate forwards, but it's parent layer is NULL!\n");
//#ifndef _CONTENT_PACKAGE
// __debugbreak();
//#endif
// }
// else
// {
// m_parentLayer->NavigateToScene(iPad,scene,initData);
// }
//}
void UIScene::navigateBack()
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Back);
ui.NavigateBack(m_iPad);
if(m_parentLayer == NULL)
{
// app.DebugPrintf("A scene is trying to navigate back, but it's parent layer is NULL!\n");
#ifndef _CONTENT_PACKAGE
// __debugbreak();
#endif
}
else
{
// m_parentLayer->removeScene(this);
#ifdef _DURANGO
if (ui.GetTopScene(0))
InputManager.SetEnabledGtcButtons( ui.GetTopScene(0)->getDefaultGtcButtons() );
#endif
}
}
void UIScene::gainFocus()
{
if( !bHasFocus && stealsFocus() )
{
// 4J Stu - Don't do this
/*
IggyEvent event;
IggyMakeEventFocusGained( &event , 0);
IggyEventResult result;
IggyPlayerDispatchEventRS( getMovie() , &event , &result );
app.DebugPrintf("Sent gain focus event to scene\n");
*/
bHasFocus = true;
if(needsReloaded())
{
reloadMovie();
}
updateTooltips();
updateComponents();
if(!m_bFocussedOnce)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = -1;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
}
handleGainFocus(m_bFocussedOnce);
if(bHasFocus) m_bFocussedOnce = true;
}
else if(bHasFocus && stealsFocus())
{
updateTooltips();
}
}
void UIScene::loseFocus()
{
if(bHasFocus)
{
// 4J Stu - Don't do this
/*
IggyEvent event;
IggyMakeEventFocusLost( &event );
IggyEventResult result;
IggyPlayerDispatchEventRS ( getMovie() , &event , &result );
*/
app.DebugPrintf("Sent lose focus event to scene\n");
bHasFocus = false;
handleLoseFocus();
}
}
void UIScene::handleGainFocus(bool navBack)
{
#ifdef _DURANGO
InputManager.SetEnabledGtcButtons( this->getDefaultGtcButtons() );
#endif
}
void UIScene::updateTooltips()
{
if(!ui.IsReloadingSkin())
ui.SetTooltips(m_iPad, -1);
}
void UIScene::sendInputToMovie(int key, bool repeat, bool pressed, bool released)
{
if(!swf) return;
int iggyKeyCode = convertGameActionToIggyKeycode(key);
if(iggyKeyCode < 0)
{
app.DebugPrintf("UI WARNING: Ignoring input as game action does not translate to an Iggy keycode\n");
return;
}
#ifdef _WINDOWS64
// If a navigation key is pressed with no focused element, focus the first
// available one so arrow keys work even when the mouse is over empty space.
if(pressed && (iggyKeyCode == IGGY_KEYCODE_UP || iggyKeyCode == IGGY_KEYCODE_DOWN ||
iggyKeyCode == IGGY_KEYCODE_LEFT || iggyKeyCode == IGGY_KEYCODE_RIGHT))
{
IggyFocusHandle currentFocus = IGGY_FOCUS_NULL;
IggyFocusableObject focusables[64];
S32 numFocusables = 0;
IggyPlayerGetFocusableObjects(swf, &currentFocus, focusables, 64, &numFocusables);
if(currentFocus == IGGY_FOCUS_NULL && numFocusables > 0)
{
IggyPlayerSetFocusRS(swf, focusables[0].object, 0);
return;
}
}
#endif
IggyEvent keyEvent;
// 4J Stu - Keyloc is always standard as we don't care about shift/alt
IggyMakeEventKey( &keyEvent, pressed?IGGY_KEYEVENT_Down:IGGY_KEYEVENT_Up, (IggyKeycode)iggyKeyCode, IGGY_KEYLOC_Standard );
IggyEventResult result;
IggyPlayerDispatchEventRS ( swf , &keyEvent , &result );
}
int UIScene::convertGameActionToIggyKeycode(int action)
{
// TODO: This action to key mapping should probably use the control mapping
int keycode = -1;
switch(action)
{
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_A:
keycode = IGGY_KEYCODE_ENTER;
break;
case ACTION_MENU_B:
keycode = IGGY_KEYCODE_ESCAPE;
break;
case ACTION_MENU_X:
keycode = IGGY_KEYCODE_F1;
break;
case ACTION_MENU_Y:
keycode = IGGY_KEYCODE_F2;
break;
case ACTION_MENU_OK:
keycode = IGGY_KEYCODE_ENTER;
break;
case ACTION_MENU_CANCEL:
keycode = IGGY_KEYCODE_ESCAPE;
break;
case ACTION_MENU_UP:
keycode = IGGY_KEYCODE_UP;
break;
case ACTION_MENU_DOWN:
keycode = IGGY_KEYCODE_DOWN;
break;
case ACTION_MENU_RIGHT:
keycode = IGGY_KEYCODE_RIGHT;
break;
case ACTION_MENU_LEFT:
keycode = IGGY_KEYCODE_LEFT;
break;
case ACTION_MENU_PAGEUP:
keycode = IGGY_KEYCODE_PAGE_UP;
break;
case ACTION_MENU_PAGEDOWN:
#ifdef __PSVITA__
if (!InputManager.IsVitaTV())
{
keycode = IGGY_KEYCODE_F6;
}
else
#endif
{
keycode = IGGY_KEYCODE_PAGE_DOWN;
}
break;
case ACTION_MENU_RIGHT_SCROLL:
keycode = IGGY_KEYCODE_F3;
break;
case ACTION_MENU_LEFT_SCROLL:
keycode = IGGY_KEYCODE_F4;
break;
case ACTION_MENU_STICK_PRESS:
break;
case ACTION_MENU_OTHER_STICK_PRESS:
keycode = IGGY_KEYCODE_F5;
break;
case ACTION_MENU_OTHER_STICK_UP:
keycode = IGGY_KEYCODE_F11;
break;
case ACTION_MENU_OTHER_STICK_DOWN:
keycode = IGGY_KEYCODE_F12;
break;
case ACTION_MENU_OTHER_STICK_LEFT:
break;
case ACTION_MENU_OTHER_STICK_RIGHT:
break;
};
return keycode;
}
bool UIScene::allowRepeat(int key)
{
// 4J-PB - ignore repeats of action ABXY buttons
// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
switch(key)
{
case ACTION_MENU_OK:
case ACTION_MENU_CANCEL:
case ACTION_MENU_A:
case ACTION_MENU_B:
case ACTION_MENU_X:
case ACTION_MENU_Y:
return false;
}
return true;
}
void UIScene::externalCallback(IggyExternalFunctionCallUTF16 * call)
{
if(wcscmp((wchar_t *)call->function_name.string,L"handlePress")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handlePress did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handlePress were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handlePress(call->arguments[0].number, call->arguments[1].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleFocusChange")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleFocusChange did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleFocusChange were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
_handleFocusChange(call->arguments[0].number, call->arguments[1].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleInitFocus")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleInitFocus did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleInitFocus were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
_handleInitFocus(call->arguments[0].number, call->arguments[1].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleCheckboxToggled")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleCheckboxToggled did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_boolean)
{
app.DebugPrintf("Arguments for handleCheckboxToggled were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleCheckboxToggled(call->arguments[0].number, call->arguments[1].boolval);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleSliderMove")==0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleSliderMove did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleSliderMove were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleSliderMove(call->arguments[0].number, call->arguments[1].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleAnimationEnd")==0)
{
if(call->num_arguments != 0)
{
app.DebugPrintf("Callback for handleAnimationEnd did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleAnimationEnd();
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleSelectionChanged")==0)
{
if(call->num_arguments != 1)
{
app.DebugPrintf("Callback for handleSelectionChanged did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleSelectionChanged were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleSelectionChanged(call->arguments[0].number);
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleRequestMoreData")==0)
{
if(call->num_arguments == 0)
{
handleRequestMoreData(0,false);
}
else
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleRequestMoreData did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_boolean)
{
app.DebugPrintf("Arguments for handleRequestMoreData were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleRequestMoreData(call->arguments[0].number, call->arguments[1].boolval);
}
}
else if(wcscmp((wchar_t *)call->function_name.string,L"handleTouchBoxRebuild")==0)
{
handleTouchBoxRebuild();
}
else
{
app.DebugPrintf("Unhandled callback: %s\n", call->function_name.string);
}
}
void UIScene::registerSubstitutionTexture(const wstring &textureName, PBYTE pbData, DWORD dwLength, bool deleteData)
{
m_registeredTextures[textureName] = deleteData;;
ui.registerSubstitutionTexture(textureName, pbData, dwLength);
}
bool UIScene::hasRegisteredSubstitutionTexture(const wstring &textureName)
{
auto it = m_registeredTextures.find(textureName);
return it != m_registeredTextures.end();
}
void UIScene::_handleFocusChange(F64 controlId, F64 childId)
{
m_iFocusControl = (int)controlId;
m_iFocusChild = (int)childId;
handleFocusChange(controlId, childId);
ui.PlayUISFX(eSFX_Focus);
}
void UIScene::_handleInitFocus(F64 controlId, F64 childId)
{
m_iFocusControl = (int)controlId;
m_iFocusChild = (int)childId;
//handleInitFocus(controlId, childId);
handleFocusChange(controlId, childId);
}
bool UIScene::controlHasFocus(int iControlId)
{
return m_iFocusControl == iControlId;
}
bool UIScene::controlHasFocus(UIControl_Base *control)
{
return controlHasFocus( control->getId() );
}
int UIScene::getControlChildFocus()
{
return m_iFocusChild;
}
int UIScene::getControlFocus()
{
return m_iFocusControl;
}
void UIScene::setBackScene(UIScene *scene)
{
m_backScene = scene;
}
UIScene *UIScene::getBackScene()
{
return m_backScene;
}
#ifdef __PSVITA__
void UIScene::UpdateSceneControls()
{
for ( UIControl *control : *GetControls() )
{
control->UpdateControl();
}
}
#endif
void UIScene::HandleMessage(EUIMessage message, void *data)
{
}
size_t UIScene::GetCallbackUniqueId()
{
if( m_callbackUniqueId == 0)
{
m_callbackUniqueId = ui.RegisterForCallbackId(this);
}
return m_callbackUniqueId;
}
bool UIScene::isReadyToDelete()
{
return true;
}