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41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
namespace Minecraft.Server.FourKit.Event.Inventory;
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using Minecraft.Server.FourKit.Entity;
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using Minecraft.Server.FourKit.Inventory;
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/// <summary>
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/// An abstract base class for events that describe an interaction between a
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/// <see cref="HumanEntity"/> and the contents of an <see cref="Inventory"/>.
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/// This is currently not emitted anywhere, use <see cref="InventoryClickEvent"/> instead.
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/// </summary>
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public abstract class InventoryInteractEvent : InventoryEvent, Cancellable
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{
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private bool _cancelled;
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internal protected InventoryInteractEvent(InventoryView transaction) : base(transaction)
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{
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}
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/// <summary>
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/// Gets the player who performed the click.
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/// </summary>
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/// <returns>The clicking player.</returns>
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public HumanEntity getWhoClicked()
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{
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return transaction.getPlayer();
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}
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/// <summary>
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/// Gets the cancellation state of this event. A cancelled event will not
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/// be executed in the server, but will still pass to other plugins.
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/// </summary>
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/// <returns>true if this event is cancelled.</returns>
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public bool isCancelled() => _cancelled;
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/// <summary>
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/// Sets the cancellation state of this event. A cancelled event will not
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/// be executed in the server, but will still pass to other plugins.
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/// </summary>
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/// <param name="cancel">true if you wish to cancel this event.</param>
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public void setCancelled(bool cancel) => _cancelled = cancel;
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}
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