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kuwacom 33080d195f fix: clear stale per-system chunk-sent flags on reconnect to restore terrain load speed
- Add SystemFlagClearForSystem (PlatformNetworkManagerInterface / GameNetworkManager)
- In PlayerList::placeNewPlayer, clear flags when no active player exists on the same system
- Prevent initial chunk transmission from being incorrectly skipped after disconnect/reconnect
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.github Fix typo in pull_request_template.md 2026-03-02 19:43:22 +07:00
cmake Add functions to ensure directory creation and copy legacy redistributables 2026-03-01 15:47:31 -07:00
Minecraft.Client fix: clear stale per-system chunk-sent flags on reconnect to restore terrain load speed 2026-03-03 04:43:21 +09:00
Minecraft.World add: Add MultiPlay System 2026-03-03 03:44:36 +09:00
x64 Initial commit 2026-03-01 12:16:08 +08:00
.gitignore Move to a postbuild.ps1 script and set the working dir at runtime as output dir (#113) 2026-03-02 15:14:14 +07:00
CMakeLists.txt Revert "Revert "fix: fix resolution detection (#133)" (#143)" (#144) 2026-03-02 23:01:57 +07:00
Compile.md Update Visual Studio version in compile instructions to 2022 2026-03-01 15:47:31 -07:00
MinecraftConsoles.sln remove 4j source control warning when opening the solution 2026-03-01 17:08:31 +00:00
README.md add: Add MultiPlay System 2026-03-03 03:44:36 +09:00

MinecraftConsoles

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img.png

Introduction

This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0 from https://archive.org/details/minecraft-legacy-console-edition-source-code, with some fixes and improvements applied

Download

Features

  • Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
  • Added support for keyboard and mouse input
  • Added fullscreen mode support (toggle using F11)
  • Disabled V-Sync for better performance
  • Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
  • Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
  • Added Windows64 LAN & Target Server multiplayer (host/join via in-game Join Game menu)

Multiplayer (Windows64)

The multiplayer implementation was added with reference to:

Command Line Options

  • -name <PlayerName>: Set the local player name (max 16 chars)
  • -host <IP:PORT>: Set host bind address/port when creating a game (default port: 25565)
  • -target <IP:PORT>: Add a direct server candidate to the Join Game list (default port: 25565)

Usage Example

Host:

Minecraft.Client.exe -name HostPlayer -host 0.0.0.0:25565

Join:

Minecraft.Client.exe -name ClientPlayer -target 192.168.0.10:25565

Then open Play Game -> Join Game in-game and select the discovered/target session.

Controls (Keyboard & Mouse)

  • Movement: W A S D
  • Jump / Fly (Up): Space
  • Sneak / Fly (Down): Shift (Hold)
  • Sprint: Ctrl (Hold) or Double-tap W
  • Inventory: E
  • Drop Item: Q
  • Crafting: C
  • Toggle View (FPS/TPS): F5
  • Fullscreen: F11
  • Pause Menu: Esc
  • Toggle Mouse Capture: Left Alt (for debugging)
  • Attack / Destroy: Left Click
  • Use / Place: Right Click
  • Select Item: Mouse Wheel or keys 1 to 9
  • Accept or Decline Tutorial hints: Enter to accept and B to decline
  • Host Options: TAB
  • Toggle Debug Info: F3
  • Open Debug Overlay: F4

Build & Run

  1. Install Visual Studio 2022
  2. Clone the repository
  3. Open the project by double-clicking MinecraftConsoles.sln
  4. Make sure Minecraft.Client is set as the Startup Project
  5. Set the build configuration to Debug (Release is also OK but has some bugs) and the target platform to Windows64, then build and run

CMake (Windows x64)

cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Debug --target MinecraftClient

Known Issues

  • Builds for other platforms have not been tested and are most likely non-functional
  • There are some render bugs in the Release mode build