MinecraftConsoles/Minecraft.Client/SmokeParticle.cpp
Riley M. c0da06e4ee
major: Switch to forward slashes(+more) to fix compilation on Linux (#1403)
Notably also adds some metadata files for NixOS 

* add support for linux clang cross compiles

* add linux clang instructions

* un-capitalize Mob.horse.*

* update the description in flake.nix

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-04-14 16:47:37 -05:00

81 lines
1.8 KiB
C++

#include "stdafx.h"
#include "../Minecraft.World/JavaMath.h"
#include "SmokeParticle.h"
void SmokeParticle::init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale)
{
xd *= 0.1f;
yd *= 0.1f;
zd *= 0.1f;
xd += xa;
yd += ya;
zd += za;
//rCol = gCol = bCol = (float) (Math::random() * 0.3f);
float br = Math::random();
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Smoke );
int r = (colour>>16)&0xFF;
int g = (colour>>8)&0xFF;
int b = colour&0xFF;
rCol = (r/255.0f)*br;
gCol = (g/255.0f)*br;
bCol = (b/255.0f)*br;
size *= 0.75f;
size *= scale;
oSize = size;
lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2));
lifetime = static_cast<int>(lifetime * scale);
noPhysics = false;
}
SmokeParticle::SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0)
{
init(level, x, y, z, xa, ya, za, 1);
}
SmokeParticle::SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0)
{
init(level, x, y, z, xa, ya, za, scale);
}
void SmokeParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float l = ((age + a) / lifetime) * 32;
if (l < 0) l = 0;
if (l > 1) l = 1;
size = oSize * l;
Particle::render(t, a, xa, ya, za, xa2, za2);
}
void SmokeParticle::tick()
{
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
setMiscTex(7 - age * 8 / lifetime);
yd += 0.004;
move(xd, yd, zd);
if (y == yo)
{
xd *= 1.1;
zd *= 1.1;
}
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
}
}