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24 lines
793 B
C#
24 lines
793 B
C#
namespace Minecraft.Server.FourKit.Event.Block;
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using Minecraft.Server.FourKit.Block;
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/// <summary>
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/// Called when a block is formed or spreads based on world conditions.
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/// Use <see cref="BlockSpreadEvent"/> to catch blocks that actually spread
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/// and don't just "randomly" form.
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///
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/// <para>Examples:</para>
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/// <list type="bullet">
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/// <item><description>Snow forming due to a snow storm.</description></item>
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/// <item><description>Ice forming in a snowy Biome like Taiga or Tundra.</description></item>
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/// </list>
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///
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/// <para>If a Block Form event is cancelled, the block will not be formed.</para>
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/// </summary>
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public class BlockFormEvent : BlockGrowEvent, Cancellable
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{
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internal BlockFormEvent(Block block, BlockState newState) : base(block, newState)
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{
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}
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}
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