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* added a null check to fix crash, expose internal latency value (its buggy) * fix latency calculations * sending packets from c# * world save event, move shutdown def, move called location of shutdown, expose FourKit.FireEvent * add docs --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com> |
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| .. | ||
| Block | ||
| Entity | ||
| Inventory | ||
| Player | ||
| Server | ||
| World | ||
| Cancellable.cs | ||
| Event.cs | ||
| EventHandlerAttribute.cs | ||
| Listener.cs | ||