MinecraftConsoles/Minecraft.Server/Console/commands/weather/CliCommandWeather.cpp
kuwacom 20c2e4653a add: add new CLI Console Commands for Dedicated Server
Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.

- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command
2026-03-14 00:55:30 +09:00

50 lines
1.1 KiB
C++

#include "stdafx.h"
#include "CliCommandWeather.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\..\Minecraft.World\GameCommandPacket.h"
#include "..\..\..\..\Minecraft.World\ToggleDownfallCommand.h"
namespace ServerRuntime
{
namespace
{
constexpr const char *kWeatherUsage = "weather";
}
const char *CliCommandWeather::Name() const
{
return "weather";
}
const char *CliCommandWeather::Usage() const
{
return kWeatherUsage;
}
const char *CliCommandWeather::Description() const
{
return "Toggle weather via Minecraft.World command dispatcher.";
}
bool CliCommandWeather::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() != 1)
{
engine->LogWarn(std::string("Usage: ") + kWeatherUsage);
return false;
}
std::shared_ptr<GameCommandPacket> packet = ToggleDownfallCommand::preparePacket();
if (packet == nullptr)
{
engine->LogError("Failed to build weather command packet.");
return false;
}
return engine->DispatchWorldCommand(packet->command, packet->data);
}
}