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* feat: 4JLibs as a submodule * fix: forgot submodule * fix: actions didn't recurse submodules on checkout * fix: oops, using old commit
80 lines
2.5 KiB
CMake
80 lines
2.5 KiB
CMake
# Note: A lot of this file is the same as the client due to the shared code
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
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include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
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# Combine all source files into a single variable for the target
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# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
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set(MINECRAFT_SERVER_SOURCES
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${MINECRAFT_SERVER_COMMON}
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${SOURCES_COMMON}
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)
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add_executable(Minecraft.Server ${MINECRAFT_SERVER_SOURCES})
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target_include_directories(Minecraft.Server PRIVATE
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"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/"
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/include"
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_SOURCE_DIR}/include/"
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)
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target_compile_definitions(Minecraft.Server PRIVATE
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${MINECRAFT_SHARED_DEFINES}
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MINECRAFT_SERVER_BUILD
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)
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target_precompile_headers(Minecraft.Server PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
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set_source_files_properties("${CMAKE_SOURCE_DIR}/Minecraft.Client/compat_shims.cpp" PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
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configure_compiler_target(Minecraft.Server)
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set_target_properties(Minecraft.Server PROPERTIES
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OUTPUT_NAME "Minecraft.Server"
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VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Server>"
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VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer"
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)
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target_link_libraries(Minecraft.Server PRIVATE
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Minecraft.World
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d3d11
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d3dcompiler
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XInput9_1_0
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wsock32
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legacy_stdio_definitions
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4JLibs.${PLATFORM_NAME}.Input
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4JLibs.${PLATFORM_NAME}.Profile
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4JLibs.${PLATFORM_NAME}.Storage
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4JLibs.${PLATFORM_NAME}.Render
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)
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# Iggy libs
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foreach(lib IN LISTS IGGY_LIBS)
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target_link_libraries(Minecraft.Server PRIVATE "${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/lib/${lib}")
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endforeach()
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# ---
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# Asset / redist copy
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# ---
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include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
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# Copy res
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set(ASSET_FOLDER_PAIRS
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/res" "Common/res"
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)
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setup_asset_folder_copy(Minecraft.Server "${ASSET_FOLDER_PAIRS}")
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# Copy arc media
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set(ASSET_FILES_PAIRS
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/"
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)
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setup_asset_file_copy(Minecraft.Server "${ASSET_FILES_PAIRS}")
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# Copy redist files
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add_copyredist_target(Minecraft.Server)
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# Make sure GameHDD exists on Windows
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if(PLATFORM_NAME STREQUAL "Windows64")
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add_gamehdd_target(Minecraft.Server)
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endif()
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