MinecraftConsoles/Minecraft.Client/BlazeRenderer.cpp
Riley M. c0da06e4ee
major: Switch to forward slashes(+more) to fix compilation on Linux (#1403)
Notably also adds some metadata files for NixOS 

* add support for linux clang cross compiles

* add linux clang instructions

* un-capitalize Mob.horse.*

* update the description in flake.nix

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-04-14 16:47:37 -05:00

31 lines
1 KiB
C++

#include "stdafx.h"
#include "BlazeModel.h"
#include "../Minecraft.World/net.minecraft.world.entity.monster.h"
#include "BlazeRenderer.h"
ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
{
modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
}
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
int modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
if (modelVersion != this->modelVersion)
{
this->modelVersion = modelVersion;
model = new BlazeModel();
}
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &BLAZE_LOCATION;
}