mirror of
https://github.com/smartcmd/MinecraftConsoles.git
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This is a large rework of the Windows64 KBM (keyboard+mouse) input layer. It touches the mouse hover system, the mouse click dispatch, and the direct text editing infrastructure, then applies all of it to every scene that has text input fields or non-standard clickable elements. MOUSE HOVER REWRITE (UIController.cpp tickInput) The old hover code had two structural problems: (a) Scene lookup was group-first: it iterated UI groups and checked all layers within each group. The Tooltips layer on eUIGroup_Fullscreen (which holds non-interactive overlays like button hints) would be found before in-game menus on eUIGroup_Player1. The tooltip scene focusable objects captured mouse input and prevented hover from reaching the actual menu. Fixed by switching to layer-first lookup across all groups, and skipping eUILayer_Tooltips entirely since those are never interactive. (b) On tabbed menus (LaunchMoreOptionsMenu Game vs World tabs), all controls from all tabs are registered in Flash at the same time. There was no filtering, so controls from inactive tabs had phantom hitboxes that overlapped the active tab controls, making certain buttons unhoverable. Fixed by introducing parent panel tracking: each UIControl now has a m_pParentPanel pointer, set automatically by the UI_MAP_ELEMENT macro during mapElementsAndNames(). The hover code checks the control parent panel against the scene GetMainPanel() and skips mismatches. This is the same technique the Vita touch code used, but applied to mouse hover. The coordinate conversion was also simplified. The old code had two separate scaling paths (window dimensions for hover, display dimensions for sliders). Now there is one conversion from window pixel coords to SWF coords using the scene own render dimensions. REUSING VITA TOUCH APIs FOR MOUSE (ButtonList, UIScene) Several APIs originally gated behind __PSVITA__ are now enabled for Win64: - UIControl_ButtonList::SetTouchFocus(x,y) and CanTouchTrigger(x,y): the Flash-side ActionScript methods were already registered on all platforms in setupControl(), only the C++ wrappers were ifdef-gated. Opening the ifdefs to include _WINDOWS64 lets the mouse hover code delegate to Flash for list item highlighting, which handles internal scrolling and item layout that would be impractical to replicate in C++. - UIScene::SetFocusToElement(id): programmatic focus-by-control-ID, used as a fallback when Iggy focusable objects do not match the C++ hit test. - UIScene_LaunchMoreOptionsMenu::GetMainPanel(): returns the active tab panel control, needed by the hover code to filter inactive tab controls. MOUSE CLICK DISPATCH (UIScene.cpp handleMouseClick) Left-clicking previously relied entirely on Iggy ACTION_MENU_OK dispatch, which routes to whatever Flash considers focused. This broke for custom- drawn elements that are not Flash buttons (crafting recipe slots), and for scenes where Iggy focus did not match what the user visually clicked. Added a virtual handleMouseClick(x, y) on UIScene with a default implementation that hit-tests C++ controls. When multiple controls report overlapping bounds (common in debug scenes where TextInputs report full Flash-width), it picks the one whose left edge X is closest to the click. Returns true to consume the click and suppress the normal ACTION_MENU_A dispatch via a m_mouseClickConsumedByScene flag on UIController. The default implementation handles buttons, text inputs, and checkboxes (toggling state and calling handleCheckboxToggled directly). CRAFTING MENU MOUSE CLICK (UIScene_CraftingMenu.cpp) The crafting menu recipe slots (H slots) are rendered through Iggy custom draw callback, not as Flash buttons. They have no focusable objects, so mouse clicking did nothing. The solution caches SWF-space positions during rendering: inside customDraw, when H slot 0 and H slot 1 are drawn, the code extracts SWF coordinates from the D3D11 transform matrix via gdraw_D3D11_CalculateCustomDraw_4J. The X difference between slot 0 and slot 1 gives the uniform slot spacing. handleMouseClick then uses these cached bounds to determine which recipe slot was clicked, resets the vertical slot indices (same pattern as the constructor), updates the highlight and vertical slots display, and re-shows the old slot icon. This mirrors the existing controller LEFT/RIGHT navigation in the base class handleKeyDown. DIRECT EDIT REFACTORING (UIControl_TextInput) The direct text editing feature (type directly into text fields instead of opening the virtual keyboard) was originally implemented inline in CreateWorldMenu with all the state, character consumption, cursor tracking, caret visibility, and cooldown logic hardcoded in one scene. Moved everything into UIControl_TextInput: - beginDirectEdit(charLimit): captures current label, inits cursor at end - tickDirectEdit(): consumes chars, handles Backspace/Enter/Escape, arrow keys (Left/Right/Home/End/Delete), enforces caret visibility every tick (because setLabel and Flash focus transitions continuously reset it), returns Confirmed/Cancelled/Continue - cancelDirectEdit() / confirmDirectEdit(): programmatic control - isDirectEditing() / getDirectEditCooldown() / getEditBuffer(): state query For SWFs that lack the m_mcCaret MovieClip child (like AnvilMenu), the existence check validates by reading a property from the resolved path, since IggyValuePathMakeNameRef always succeeds even for undefined refs. When no caret exists, the control inserts a _ character at the cursor position as a visual fallback. The caret check result is cached in m_bHasCaret/m_bCaretChecked to avoid repeated Iggy calls that could corrupt internal state. SCENES UPDATED WITH DIRECT EDIT + VIRTUAL KEYBOARD Every scene with text input now supports both input modes: direct editing when KBM is active, virtual keyboard (via NavigateToScene eUIScene_Keyboard) when using a controller. The mode is chosen at press time based on g_KBMInput.IsKBMActive(). - CreateWorldMenu: refactored to use the new UIControl_TextInput API, removing ~80 lines of inline editing code. - AnvilMenu: item renaming now supports direct edit. The keyboard callback uses Win64_GetKeyboardText instead of InputManager.GetText (which reads from a different buffer on Win64). The virtual keyboard is opened with eUILayer_Fullscreen + eUIGroup_Fullscreen so it does not hide the anvil container menu underneath. Added null guards on getMovie() in setCostLabel and showCross since the AnvilMenu SWF may not fully load on Win64. - SignEntryMenu: all 4 sign lines support direct edit. Clicking a different line while editing confirms the current one. Each line cooldown timer is checked independently to prevent Enter from re-opening the edit. - LaunchMoreOptionsMenu: seed field direct edit with proper input blocking. - DebugCreateSchematic: all 7 text inputs (name + start/end XYZ coords). handleMouseClick is overridden to always consume clicks during edit to prevent Iggy re-entry on empty space. - DebugSetCamera: all 5 inputs (camera XYZ + Y rotation + elevation). Clicking a different field while editing confirms the current value and opens the new one. Float display formatting changed from %f to %.2f. All keyboard completion callbacks on Win64 now use Win64_GetKeyboardText (two params: buffer + size) instead of InputManager.GetText, which reads from the correct g_Win64KeyboardResult global when using the in-game keyboard scene. SCROLL WHEEL Mouse wheel events (ACTION_MENU_OTHER_STICK_UP/DOWN) are now centrally remapped to ACTION_MENU_UP/DOWN in UIController::handleKeyPress when KBM is active. Previously each scene would need to handle OTHER_STICK actions separately, and most did not, so scroll wheel only worked in a few places.
1494 lines
48 KiB
C++
1494 lines
48 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_CreateWorldMenu.h"
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#include "..\..\MinecraftServer.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Options.h"
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#include "..\..\TexturePackRepository.h"
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#include "..\..\TexturePack.h"
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#include "..\..\..\Minecraft.World\LevelSettings.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\BiomeSource.h"
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#include "..\..\..\Minecraft.World\IntCache.h"
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#include "..\..\..\Minecraft.World\LevelType.h"
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#include "..\..\DLCTexturePack.h"
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#ifdef __PSVITA__
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#include "PSVita\Network\SQRNetworkManager_AdHoc_Vita.h"
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#endif
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#ifdef _WINDOWS64
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#include <windows.h>
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#include "Xbox\Resource.h"
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#endif
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#define GAME_CREATE_ONLINE_TIMER_ID 0
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#define GAME_CREATE_ONLINE_TIMER_TIME 100
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int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
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{
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IDS_DIFFICULTY_TITLE_PEACEFUL,
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IDS_DIFFICULTY_TITLE_EASY,
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IDS_DIFFICULTY_TITLE_NORMAL,
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IDS_DIFFICULTY_TITLE_HARD
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};
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UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_worldName = app.GetString(IDS_DEFAULT_WORLD_NAME);
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m_seed = L"";
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m_iPad=iPad;
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m_labelWorldName.init(app.GetString(IDS_WORLD_NAME));
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m_editWorldName.init(m_worldName, eControl_EditWorldName);
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m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameModeToggle);
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m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
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m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld);
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m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
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m_labelTexturePackName.init(L"");
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m_labelTexturePackDescription.init(L"");
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
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m_MoreOptionsParams.bGenerateOptions=TRUE;
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m_MoreOptionsParams.bStructures=TRUE;
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m_MoreOptionsParams.bFlatWorld=FALSE;
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m_MoreOptionsParams.bBonusChest=FALSE;
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m_MoreOptionsParams.bPVP = TRUE;
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m_MoreOptionsParams.bTrust = TRUE;
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m_MoreOptionsParams.bFireSpreads = TRUE;
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m_MoreOptionsParams.bHostPrivileges = FALSE;
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m_MoreOptionsParams.bTNT = TRUE;
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m_MoreOptionsParams.iPad = iPad;
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m_MoreOptionsParams.bMobGriefing = true;
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m_MoreOptionsParams.bKeepInventory = false;
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m_MoreOptionsParams.bDoMobSpawning = true;
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m_MoreOptionsParams.bDoMobLoot = true;
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m_MoreOptionsParams.bDoTileDrops = true;
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m_MoreOptionsParams.bNaturalRegeneration = true;
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m_MoreOptionsParams.bDoDaylightCycle = true;
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m_bGameModeCreative = false;
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_pDLCPack = NULL;
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m_bRebuildTouchBoxes = false;
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m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
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// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
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bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
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m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
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// 4J-PB - Removing this so that we can attempt to create an online game on PS3 when we are a restricted child account
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// It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
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// instead of just greying out the online setting in the More Options
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// #ifdef __PS3__
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// if(ProfileManager.IsSignedInLive( m_iPad ))
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// {
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// ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,NULL);
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// }
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// #endif
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// Set the text for friends of friends, and default to on
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if( m_bMultiplayerAllowed )
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{
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m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
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if(bGameSetting_Online)
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{
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m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
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}
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else
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{
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m_MoreOptionsParams.bInviteOnly = FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
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}
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}
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else
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{
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m_MoreOptionsParams.bOnlineGame = FALSE;
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m_MoreOptionsParams.bInviteOnly = FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
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if(bGameSetting_Online)
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{
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// The profile settings say Online, but either the player is offline, or they are not allowed to play online
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m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
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}
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}
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// Set up online game checkbox
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bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
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m_checkboxOnline.SetEnable(true);
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// 4J-PB - to stop an offline game being able to select the online flag
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if(ProfileManager.IsSignedInLive(m_iPad) == false)
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{
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m_checkboxOnline.SetEnable(false);
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}
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if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
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{
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m_checkboxOnline.SetEnable(false);
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bOnlineGame = false;
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}
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m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
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addTimer( GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME );
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#if TO_BE_IMPLEMENTED
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XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
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#endif
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
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// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
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if(app.StartInstallDLCProcess(m_iPad)==true)
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{
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// not doing a mount, so enable input
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m_bIgnoreInput=true;
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}
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else
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{
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m_bIgnoreInput = false;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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int texturePacksCount = pMinecraft->skins->getTexturePackCount();
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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DWORD dwImageBytes;
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PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
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if(dwImageBytes > 0 && pbImageData)
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{
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wchar_t imageName[64];
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swprintf(imageName,64,L"tpack%08x",tp->getId());
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registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
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m_texturePackList.addPack(i,imageName);
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app.DebugPrintf("Adding texture pack %ls at %d\n",imageName,i);
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}
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}
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#if TO_BE_IMPLEMENTED
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// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
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DLC_INFO *pDLCInfo=NULL;
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// first pass - look to see if there are any that are not in the list
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bool bTexturePackAlreadyListed;
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bool bNeedToGetTPD=false;
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for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
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{
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bTexturePackAlreadyListed=false;
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ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
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pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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if(pDLCInfo->iConfig==tp->getDLCParentPackId())
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{
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bTexturePackAlreadyListed=true;
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}
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}
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if(bTexturePackAlreadyListed==false)
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{
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// some missing
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bNeedToGetTPD=true;
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m_iTexturePacksNotInstalled++;
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}
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}
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if(bNeedToGetTPD==true)
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{
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// add a TMS request for them
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app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
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app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
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m_iConfigA= new int [m_iTexturePacksNotInstalled];
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m_iTexturePacksNotInstalled=0;
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for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
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{
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bTexturePackAlreadyListed=false;
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ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
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pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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if(pDLCInfo->iConfig==tp->getDLCParentPackId())
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{
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bTexturePackAlreadyListed=true;
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}
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}
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if(bTexturePackAlreadyListed==false)
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{
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m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
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}
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}
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}
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#endif
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UpdateTexturePackDescription(m_currentTexturePackIndex);
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m_texturePackList.selectSlot(m_currentTexturePackIndex);
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}
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}
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UIScene_CreateWorldMenu::~UIScene_CreateWorldMenu()
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{
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}
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void UIScene_CreateWorldMenu::updateTooltips()
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_CreateWorldMenu::updateComponents()
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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wstring UIScene_CreateWorldMenu::getMoviePath()
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{
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return L"CreateWorldMenu";
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}
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UIControl* UIScene_CreateWorldMenu::GetMainPanel()
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{
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return &m_controlMainPanel;
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}
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void UIScene_CreateWorldMenu::handleDestroy()
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{
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#ifdef __PSVITA__
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app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
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#endif
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// shut down the keyboard if it is displayed
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#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
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InputManager.DestroyKeyboard();
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#endif
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}
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void UIScene_CreateWorldMenu::tick()
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{
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UIScene::tick();
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#ifdef _WINDOWS64
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UIControl_TextInput::EDirectEditResult editResult = m_editWorldName.tickDirectEdit();
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if (editResult == UIControl_TextInput::eDirectEdit_Confirmed || editResult == UIControl_TextInput::eDirectEdit_Cancelled)
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{
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m_worldName = m_editWorldName.getEditBuffer();
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m_buttonCreateWorld.setEnable(!m_worldName.empty());
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}
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#endif
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if(m_iSetTexturePackDescription >= 0 )
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{
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UpdateTexturePackDescription( m_iSetTexturePackDescription );
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m_iSetTexturePackDescription = -1;
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}
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if(m_bShowTexturePackDescription)
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{
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slideLeft();
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m_texturePackDescDisplayed = true;
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m_bShowTexturePackDescription = false;
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}
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#ifdef __ORBIS__
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// check the status of the PSPlus common dialog
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switch (sceNpCommerceDialogUpdateStatus())
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{
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case SCE_COMMON_DIALOG_STATUS_FINISHED:
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{
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SceNpCommerceDialogResult Result;
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sceNpCommerceDialogGetResult(&Result);
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sceNpCommerceDialogTerminate();
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if(Result.authorized)
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{
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ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
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// they just became a PSPlus member
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checkStateAndStartGame();
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}
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else
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{
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// continue offline?
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UINT uiIDA[1];
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uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
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// Give the player a warning about the texture pack missing
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ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::ContinueOffline,dynamic_cast<UIScene_CreateWorldMenu*>(this));
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}
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}
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break;
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default:
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break;
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}
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#endif
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}
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#ifdef __ORBIS__
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int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultAccept)
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{
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pClass->m_MoreOptionsParams.bOnlineGame=false;
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pClass->checkStateAndStartGame();
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}
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return 0;
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}
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#endif
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void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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if(m_bIgnoreInput) return;
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#ifdef _WINDOWS64
|
|
if (m_editWorldName.isDirectEditing() || m_editWorldName.getDirectEditCooldown() > 0) { handled = true; return; }
|
|
#endif
|
|
|
|
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
|
|
|
|
switch(key)
|
|
{
|
|
case ACTION_MENU_CANCEL:
|
|
if(pressed)
|
|
{
|
|
navigateBack();
|
|
handled = true;
|
|
}
|
|
break;
|
|
case ACTION_MENU_OK:
|
|
#ifdef __ORBIS__
|
|
case ACTION_MENU_TOUCHPAD_PRESS:
|
|
#endif
|
|
|
|
// 4J-JEV: Inform user why their game must be offline.
|
|
#if defined _XBOX_ONE
|
|
if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
|
|
{
|
|
UINT uiIDA[1] = { IDS_CONFIRM_OK };
|
|
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
|
|
}
|
|
#endif
|
|
|
|
case ACTION_MENU_UP:
|
|
case ACTION_MENU_DOWN:
|
|
case ACTION_MENU_LEFT:
|
|
case ACTION_MENU_RIGHT:
|
|
case ACTION_MENU_OTHER_STICK_UP:
|
|
case ACTION_MENU_OTHER_STICK_DOWN:
|
|
sendInputToMovie(key, repeat, pressed, released);
|
|
|
|
bool bOnlineGame = m_checkboxOnline.IsChecked();
|
|
if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
|
|
{
|
|
m_MoreOptionsParams.bOnlineGame = bOnlineGame;
|
|
|
|
if (!m_MoreOptionsParams.bOnlineGame)
|
|
{
|
|
m_MoreOptionsParams.bInviteOnly = false;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
|
|
}
|
|
}
|
|
|
|
handled = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
|
|
{
|
|
if(m_bIgnoreInput) return;
|
|
#ifdef _WINDOWS64
|
|
if (m_editWorldName.isDirectEditing() || m_editWorldName.getDirectEditCooldown() > 0) return;
|
|
#endif
|
|
|
|
//CD - Added for audio
|
|
ui.PlayUISFX(eSFX_Press);
|
|
|
|
switch((int)controlId)
|
|
{
|
|
case eControl_EditWorldName:
|
|
{
|
|
m_bIgnoreInput=true;
|
|
#ifdef _WINDOWS64
|
|
if (!g_KBMInput.IsKBMActive())
|
|
{
|
|
UIKeyboardInitData kbData;
|
|
kbData.title = app.GetString(IDS_CREATE_NEW_WORLD);
|
|
kbData.defaultText = m_editWorldName.getLabel();
|
|
kbData.maxChars = 25;
|
|
kbData.callback = &UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback;
|
|
kbData.lpParam = this;
|
|
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
|
|
}
|
|
else
|
|
{
|
|
m_bIgnoreInput = false;
|
|
m_editWorldName.beginDirectEdit(25);
|
|
}
|
|
#else
|
|
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD),m_editWorldName.getLabel(),(DWORD)0,25,&UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback,this,C_4JInput::EKeyboardMode_Default);
|
|
#endif
|
|
}
|
|
break;
|
|
case eControl_GameModeToggle:
|
|
switch(m_iGameModeId)
|
|
{
|
|
case 0: // Survival
|
|
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
|
|
m_iGameModeId = GameType::CREATIVE->getId();
|
|
m_bGameModeCreative = true;
|
|
break;
|
|
case 1: // Creative
|
|
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
|
|
m_iGameModeId = GameType::SURVIVAL->getId();
|
|
m_bGameModeCreative = false;
|
|
break;
|
|
};
|
|
break;
|
|
case eControl_MoreOptions:
|
|
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
|
|
break;
|
|
case eControl_TexturePackList:
|
|
{
|
|
UpdateCurrentTexturePack((int)childId);
|
|
}
|
|
break;
|
|
case eControl_NewWorld:
|
|
{
|
|
#ifdef _DURANGO
|
|
if(m_MoreOptionsParams.bOnlineGame)
|
|
{
|
|
m_bIgnoreInput = true;
|
|
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
StartSharedLaunchFlow();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef _DURANGO
|
|
void UIScene_CreateWorldMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
|
|
{
|
|
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam;
|
|
|
|
if(hasPrivilege)
|
|
{
|
|
pClass->StartSharedLaunchFlow();
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
|
|
{
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
// Check if we need to upsell the texture pack
|
|
if(m_MoreOptionsParams.dwTexturePack!=0)
|
|
{
|
|
// texture pack hasn't been set yet, so check what it will be
|
|
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
|
|
|
|
if(pTexturePack==NULL)
|
|
{
|
|
#if TO_BE_IMPLEMENTED
|
|
// They've selected a texture pack they don't have yet
|
|
// upsell
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
|
|
// get the current index of the list, and then get the data
|
|
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
|
|
|
|
|
|
// upsell the texture pack
|
|
// tell sentient about the upsell of the full version of the skin pack
|
|
ULONGLONG ullOfferID_Full;
|
|
app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,&ullOfferID_Full);
|
|
|
|
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
|
|
#endif
|
|
|
|
UINT uiIDA[2];
|
|
|
|
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
|
|
//uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
|
|
// Give the player a warning about the texture pack missing
|
|
ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this);
|
|
return;
|
|
}
|
|
}
|
|
m_bIgnoreInput = true;
|
|
|
|
// if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
|
|
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
|
|
// check the checkboxes
|
|
|
|
// Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
|
|
if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
|
|
{
|
|
app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
|
|
}
|
|
app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
|
|
app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
|
|
|
|
app.CheckGameSettingsChanged(true,m_iPad);
|
|
|
|
// Check that we have the rights to use a texture pack we have selected.
|
|
if(m_MoreOptionsParams.dwTexturePack!=0)
|
|
{
|
|
// texture pack hasn't been set yet, so check what it will be
|
|
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
|
|
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexturePack;
|
|
m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
|
|
|
|
// do we have a license?
|
|
if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
|
|
{
|
|
// no
|
|
|
|
// We need to allow people to use a trial texture pack if they are offline - we only need them online if they want to buy it.
|
|
|
|
/*
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
|
|
if(!ProfileManager.IsSignedInLive(m_iPad))
|
|
{
|
|
// need to be signed in to live
|
|
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
m_bIgnoreInput = false;
|
|
return;
|
|
}
|
|
else */
|
|
{
|
|
// upsell
|
|
#ifdef _XBOX
|
|
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
|
|
ULONGLONG ullOfferID_Full;
|
|
|
|
if(pDLCInfo!=NULL)
|
|
{
|
|
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
|
|
}
|
|
else
|
|
{
|
|
ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
|
|
}
|
|
|
|
// tell sentient about the upsell of the full version of the texture pack
|
|
TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
|
|
#endif
|
|
|
|
#if defined(_DURANGO) || defined(_WINDOWS64)
|
|
// trial pack warning
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this);
|
|
#elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
|
|
// trial pack warning
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this);
|
|
#endif
|
|
|
|
#if defined _XBOX_ONE || defined __ORBIS__
|
|
StorageManager.SetSaveDisabled(true);
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
#if defined _XBOX_ONE || defined __ORBIS__
|
|
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
|
|
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
|
|
#endif
|
|
checkStateAndStartGame();
|
|
}
|
|
|
|
void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
|
|
{
|
|
WCHAR TempString[256];
|
|
int value = (int)currentValue;
|
|
switch((int)sliderId)
|
|
{
|
|
case eControl_Difficulty:
|
|
m_sliderDifficulty.handleSliderMove(value);
|
|
|
|
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
|
|
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
|
|
m_sliderDifficulty.setLabel(TempString);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void UIScene_CreateWorldMenu::handleTimerComplete(int id)
|
|
{
|
|
#ifdef __PSVITA__
|
|
// we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls
|
|
if(m_bRebuildTouchBoxes)
|
|
{
|
|
GetMainPanel()->UpdateControl();
|
|
ui.TouchBoxRebuild(this);
|
|
m_bRebuildTouchBoxes = false;
|
|
}
|
|
#endif
|
|
|
|
switch(id)
|
|
{
|
|
case GAME_CREATE_ONLINE_TIMER_ID:
|
|
{
|
|
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
|
|
|
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
|
|
{
|
|
if( bMultiplayerAllowed )
|
|
{
|
|
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
|
|
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
|
|
if(bGameSetting_Online)
|
|
{
|
|
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
|
|
}
|
|
else
|
|
{
|
|
m_MoreOptionsParams.bInviteOnly = FALSE;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_MoreOptionsParams.bOnlineGame = FALSE;
|
|
m_MoreOptionsParams.bInviteOnly = FALSE;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
|
|
}
|
|
|
|
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
|
|
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
|
|
|
|
m_bMultiplayerAllowed = bMultiplayerAllowed;
|
|
}
|
|
}
|
|
break;
|
|
// 4J-PB - Only Xbox will not have trial DLC patched into the game
|
|
#ifdef _XBOX
|
|
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
|
|
{
|
|
// also check for any new texture packs info being available
|
|
// for each item in the mem list, check it's in the data list
|
|
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
|
|
// for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
|
|
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
|
|
{
|
|
if(m_iConfigA[i]!=-1)
|
|
{
|
|
DWORD dwBytes=0;
|
|
PBYTE pbData=NULL;
|
|
//app.DebugPrintf("Retrieving iConfig %d from TPD\n",m_iConfigA[i]);
|
|
|
|
app.GetTPD(m_iConfigA[i],&pbData,&dwBytes);
|
|
|
|
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
|
|
if(dwBytes > 0 && pbData)
|
|
{
|
|
DWORD dwImageBytes=0;
|
|
PBYTE pbImageData=NULL;
|
|
|
|
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
|
|
ListInfo.fEnabled = TRUE;
|
|
ListInfo.iData = m_iConfigA[i];
|
|
HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
|
|
app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]);
|
|
|
|
m_pTexturePacksList->AddData(ListInfo);
|
|
|
|
m_iConfigA[i]=-1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
};
|
|
}
|
|
|
|
void UIScene_CreateWorldMenu::handleGainFocus(bool navBack)
|
|
{
|
|
if(navBack)
|
|
{
|
|
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
|
|
}
|
|
}
|
|
|
|
int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes)
|
|
{
|
|
UIScene_CreateWorldMenu *pClass=(UIScene_CreateWorldMenu *)lpParam;
|
|
pClass->m_bIgnoreInput=false;
|
|
// 4J HEG - No reason to set value if keyboard was cancelled
|
|
if (bRes)
|
|
{
|
|
uint16_t pchText[128];
|
|
ZeroMemory(pchText, 128 * sizeof(uint16_t) );
|
|
#ifdef _WINDOWS64
|
|
Win64_GetKeyboardText(pchText, 128);
|
|
#else
|
|
InputManager.GetText(pchText);
|
|
#endif
|
|
|
|
if(pchText[0]!=0)
|
|
{
|
|
pClass->m_editWorldName.setLabel((wchar_t *)pchText);
|
|
pClass->m_worldName = (wchar_t *)pchText;
|
|
}
|
|
|
|
pClass->m_buttonCreateWorld.setEnable( !pClass->m_worldName.empty() );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UIScene_CreateWorldMenu::checkStateAndStartGame()
|
|
{
|
|
int primaryPad = ProfileManager.GetPrimaryPad();
|
|
bool isSignedInLive = true;
|
|
bool isOnlineGame = m_MoreOptionsParams.bOnlineGame;
|
|
int iPadNotSignedInLive = -1;
|
|
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
|
|
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
|
|
{
|
|
if (ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
|
|
{
|
|
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
|
|
{
|
|
// Record the first non signed in live pad
|
|
iPadNotSignedInLive = i;
|
|
}
|
|
|
|
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
|
|
}
|
|
}
|
|
|
|
// If this is an online game but not all players are signed in to Live, stop!
|
|
if (isOnlineGame && !isSignedInLive)
|
|
{
|
|
#ifdef __ORBIS__
|
|
assert(iPadNotSignedInLive != -1);
|
|
|
|
// Check if PSN is unavailable because of age restriction
|
|
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
|
|
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
|
|
{
|
|
m_bIgnoreInput = false;
|
|
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
|
|
}
|
|
else
|
|
{
|
|
m_bIgnoreInput = true;
|
|
UINT uiIDA[2];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
uiIDA[1] = IDS_CANCEL;
|
|
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, this);
|
|
}
|
|
return;
|
|
/* 4J-PB - Add this after release
|
|
#elif defined __PSVITA__
|
|
m_bIgnoreInput=false;
|
|
// Determine why they're not "signed in live"
|
|
if (ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
// Signed in to PSN but not connected (no internet access)
|
|
UINT uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
|
|
}
|
|
else
|
|
{
|
|
// Not signed in to PSN
|
|
UINT uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
|
|
return;
|
|
}*/
|
|
#else
|
|
m_bIgnoreInput=false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
#ifdef __ORBIS__
|
|
|
|
bool bPlayStationPlus = true;
|
|
int iPadWithNoPlaystationPlus=0;
|
|
if(isOnlineGame && isSignedInLive)
|
|
{
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if(ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
|
|
{
|
|
if(ProfileManager.HasPlayStationPlus(i)==false)
|
|
{
|
|
bPlayStationPlus=false;
|
|
iPadWithNoPlaystationPlus=i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(bPlayStationPlus==false)
|
|
{
|
|
m_bIgnoreInput=false;
|
|
|
|
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
|
|
{
|
|
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
|
|
return;
|
|
}
|
|
|
|
|
|
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
|
|
// upsell psplus
|
|
int32_t iResult=sceNpCommerceDialogInitialize();
|
|
|
|
SceNpCommerceDialogParam param;
|
|
sceNpCommerceDialogParamInitialize(¶m);
|
|
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
|
|
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
|
|
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
|
|
|
|
iResult=sceNpCommerceDialogOpen(¶m);
|
|
|
|
// UINT uiIDA[2];
|
|
// uiIDA[0]=IDS_PLAY_OFFLINE;
|
|
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
|
|
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if(m_bGameModeCreative == true || m_MoreOptionsParams.bHostPrivileges == TRUE)
|
|
{
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
if(m_bGameModeCreative == true)
|
|
{
|
|
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
|
|
}
|
|
else
|
|
{
|
|
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
|
|
DWORD connectedControllers = 0;
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
|
|
}
|
|
|
|
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
|
|
//bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame;
|
|
bool noUGC = false;
|
|
BOOL pccAllowed = TRUE;
|
|
BOOL pccFriendsAllowed = TRUE;
|
|
bool bContentRestricted = false;
|
|
|
|
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
|
|
#if defined(__PS3__) || defined(__PSVITA__)
|
|
if(isOnlineGame && isSignedInLive)
|
|
{
|
|
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,NULL,&bContentRestricted,NULL);
|
|
}
|
|
#endif
|
|
|
|
noUGC = !pccAllowed && !pccFriendsAllowed;
|
|
|
|
if(isOnlineGame && isSignedInLive && app.IsLocalMultiplayerAvailable())
|
|
{
|
|
// 4J-PB not sure why we aren't checking the content restriction for the main player here when multiple controllers are connected - adding now
|
|
if(noUGC )
|
|
{
|
|
m_bIgnoreInput=false;
|
|
ui.RequestUGCMessageBox();
|
|
}
|
|
else if(bContentRestricted )
|
|
{
|
|
m_bIgnoreInput=false;
|
|
ui.RequestContentRestrictedMessageBox();
|
|
}
|
|
#ifdef __ORBIS__
|
|
else if(bPlayStationPlus==false)
|
|
{
|
|
m_bIgnoreInput=false;
|
|
|
|
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
|
|
{
|
|
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
|
|
return;
|
|
}
|
|
|
|
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
|
|
// upsell psplus
|
|
int32_t iResult=sceNpCommerceDialogInitialize();
|
|
|
|
SceNpCommerceDialogParam param;
|
|
sceNpCommerceDialogParamInitialize(¶m);
|
|
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
|
|
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
|
|
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
|
|
|
|
iResult=sceNpCommerceDialogOpen(¶m);
|
|
// UINT uiIDA[2];
|
|
// uiIDA[0]=IDS_PLAY_OFFLINE;
|
|
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
|
|
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false);
|
|
}
|
|
|
|
#endif
|
|
else
|
|
{
|
|
#ifdef _WINDOWS64
|
|
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
|
|
CreateGame(this, 0);
|
|
#else
|
|
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
|
|
SignInInfo info;
|
|
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
|
info.lpParam = this;
|
|
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
|
|
|
|
if(isOnlineGame && isSignedInLive && noUGC )
|
|
{
|
|
m_bIgnoreInput=false;
|
|
ui.RequestUGCMessageBox();
|
|
}
|
|
else if(isOnlineGame && isSignedInLive && bContentRestricted )
|
|
{
|
|
m_bIgnoreInput=false;
|
|
ui.RequestContentRestrictedMessageBox();
|
|
}
|
|
#ifdef __ORBIS__
|
|
else if(isOnlineGame && isSignedInLive && (bPlayStationPlus==false))
|
|
{
|
|
m_bIgnoreInput=false;
|
|
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
|
|
{
|
|
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
|
|
return;
|
|
}
|
|
|
|
|
|
setVisible( true );
|
|
|
|
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
|
|
// upsell psplus
|
|
int32_t iResult=sceNpCommerceDialogInitialize();
|
|
|
|
SceNpCommerceDialogParam param;
|
|
sceNpCommerceDialogParamInitialize(¶m);
|
|
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
|
|
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
|
|
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
|
|
|
|
iResult=sceNpCommerceDialogOpen(¶m);
|
|
|
|
// UINT uiIDA[2];
|
|
// uiIDA[0]=IDS_PLAY_OFFLINE;
|
|
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
|
|
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false);
|
|
}
|
|
|
|
#endif
|
|
else
|
|
{
|
|
#if defined(__ORBIS__) || defined(__PSVITA__)
|
|
if(isOnlineGame)
|
|
{
|
|
bool chatRestricted = false;
|
|
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
|
|
if(chatRestricted)
|
|
{
|
|
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
|
|
}
|
|
}
|
|
#endif
|
|
CreateGame(this, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
|
|
void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD dwLocalUsersMask)
|
|
{
|
|
#if TO_BE_IMPLEMENTED
|
|
// stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the create game, and will crash if it tries to create an hbrush
|
|
XuiKillTimer(pClass->m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
|
|
#endif
|
|
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
#ifdef __PSVITA__
|
|
if(CGameNetworkManager::usingAdhocMode())
|
|
{
|
|
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
|
|
isClientSide = true;
|
|
}
|
|
#endif // __PSVITA__
|
|
|
|
bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly?true:false;
|
|
|
|
// clear out the app's terrain features list
|
|
app.ClearTerrainFeaturePosition();
|
|
|
|
// create the world and launch
|
|
wstring wWorldName = pClass->m_worldName;
|
|
|
|
StorageManager.ResetSaveData();
|
|
// Make our next save default to the name of the level
|
|
StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
|
|
|
|
wstring wSeed;
|
|
if(!pClass->m_MoreOptionsParams.seed.empty() )
|
|
{
|
|
wSeed=pClass->m_MoreOptionsParams.seed;
|
|
}
|
|
else
|
|
{
|
|
// random
|
|
wSeed=L"";
|
|
}
|
|
|
|
// start the game
|
|
bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
|
|
__int64 seedValue = 0;
|
|
|
|
NetworkGameInitData *param = new NetworkGameInitData();
|
|
param->levelName = wWorldName;
|
|
|
|
if (wSeed.length() != 0)
|
|
{
|
|
__int64 value = 0;
|
|
unsigned int len = (unsigned int)wSeed.length();
|
|
|
|
//Check if the input string contains a numerical value
|
|
bool isNumber = true;
|
|
for( unsigned int i = 0 ; i < len ; ++i )
|
|
{
|
|
if( wSeed.at(i) < L'0' || wSeed.at(i) > L'9' )
|
|
{
|
|
if( !(i==0 && wSeed.at(i) == L'-' ) )
|
|
{
|
|
isNumber = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//If the input string is a numerical value, convert it to a number
|
|
if( isNumber )
|
|
value = _fromString<__int64>(wSeed);
|
|
|
|
//If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
|
|
if( value != 0 )
|
|
seedValue = value;
|
|
else
|
|
{
|
|
int hashValue = 0;
|
|
for( unsigned int i = 0 ; i < len ; ++i )
|
|
hashValue = 31 * hashValue + wSeed.at(i);
|
|
seedValue = hashValue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
param->findSeed = true; // 4J - java code sets the seed to was (new Random())->nextLong() here - we used to at this point find a suitable seed, but now just set a flag so this is performed in Minecraft::Server::initServer.
|
|
}
|
|
|
|
|
|
param->seed = seedValue;
|
|
param->saveData = NULL;
|
|
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
|
|
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
|
|
|
|
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
|
|
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
|
|
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0);
|
|
|
|
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
|
|
|
|
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_iGameModeId );
|
|
app.SetGameHostOption(eGameHostOption_LevelType,pClass->m_MoreOptionsParams.bFlatWorld );
|
|
app.SetGameHostOption(eGameHostOption_Structures,pClass->m_MoreOptionsParams.bStructures );
|
|
app.SetGameHostOption(eGameHostOption_BonusChest,pClass->m_MoreOptionsParams.bBonusChest );
|
|
|
|
app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
|
|
app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
|
|
app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
|
|
app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
|
|
app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
|
|
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
|
|
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
|
|
|
|
app.SetGameHostOption(eGameHostOption_MobGriefing, pClass->m_MoreOptionsParams.bMobGriefing);
|
|
app.SetGameHostOption(eGameHostOption_KeepInventory, pClass->m_MoreOptionsParams.bKeepInventory);
|
|
app.SetGameHostOption(eGameHostOption_DoMobSpawning, pClass->m_MoreOptionsParams.bDoMobSpawning);
|
|
app.SetGameHostOption(eGameHostOption_DoMobLoot, pClass->m_MoreOptionsParams.bDoMobLoot);
|
|
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
|
|
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
|
|
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
|
|
|
|
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
|
|
#ifdef _LARGE_WORLDS
|
|
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
|
|
pClass->m_MoreOptionsParams.currentWorldSize = (EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize+1);
|
|
pClass->m_MoreOptionsParams.newWorldSize = (EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize+1);
|
|
#endif
|
|
|
|
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
|
|
|
|
param->settings = app.GetGameHostOption( eGameHostOption_All );
|
|
|
|
#ifdef _LARGE_WORLDS
|
|
switch(pClass->m_MoreOptionsParams.worldSize)
|
|
{
|
|
case 0:
|
|
// Classic
|
|
param->xzSize = LEVEL_WIDTH_CLASSIC;
|
|
param->hellScale = HELL_LEVEL_SCALE_CLASSIC; // hellsize = 54/3 = 18
|
|
break;
|
|
case 1:
|
|
// Small
|
|
param->xzSize = LEVEL_WIDTH_SMALL;
|
|
param->hellScale = HELL_LEVEL_SCALE_SMALL; // hellsize = ceil(64/3) = 22
|
|
break;
|
|
case 2:
|
|
// Medium
|
|
param->xzSize = LEVEL_WIDTH_MEDIUM;
|
|
param->hellScale = HELL_LEVEL_SCALE_MEDIUM; // hellsize= ceil(3*64/6) = 32
|
|
break;
|
|
case 3:
|
|
// Large
|
|
param->xzSize = LEVEL_WIDTH_LARGE;
|
|
param->hellScale = HELL_LEVEL_SCALE_LARGE; // hellsize = ceil(5*64/8) = 40
|
|
break;
|
|
};
|
|
#else
|
|
param->xzSize = LEVEL_MAX_WIDTH;
|
|
param->hellScale = HELL_LEVEL_MAX_SCALE;
|
|
#endif
|
|
|
|
#ifndef _XBOX
|
|
g_NetworkManager.FakeLocalPlayerJoined();
|
|
#endif
|
|
|
|
LoadingInputParams *loadingParams = new LoadingInputParams();
|
|
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
|
|
loadingParams->lpParam = (LPVOID)param;
|
|
|
|
// Reset the autosave time
|
|
app.SetAutosaveTimerTime();
|
|
|
|
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
|
|
completionData->bShowBackground=TRUE;
|
|
completionData->bShowLogo=TRUE;
|
|
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
loadingParams->completionData = completionData;
|
|
|
|
ui.NavigateToScene(pClass->m_iPad,eUIScene_FullscreenProgress, loadingParams);
|
|
}
|
|
|
|
|
|
int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
|
|
{
|
|
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
// It's possible that the player has not signed in - they can back out
|
|
if(ProfileManager.IsSignedIn(pClass->m_iPad))
|
|
{
|
|
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
// bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
|
|
int primaryPad = ProfileManager.GetPrimaryPad();
|
|
bool noPrivileges = false;
|
|
DWORD dwLocalUsersMask = 0;
|
|
bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad);
|
|
int iPadNotSignedInLive = -1;
|
|
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
|
|
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if (ProfileManager.IsSignedIn(i) && ((i == primaryPad) || isLocalMultiplayerAvailable))
|
|
{
|
|
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
|
|
{
|
|
// Record the first non signed in live pad
|
|
iPadNotSignedInLive = i;
|
|
}
|
|
|
|
if( !ProfileManager.AllowedToPlayMultiplayer(i) ) noPrivileges = true;
|
|
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(i);
|
|
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
|
|
}
|
|
}
|
|
|
|
// If this is an online game but not all players are signed in to Live, stop!
|
|
if (isOnlineGame && !isSignedInLive)
|
|
{
|
|
#ifdef __ORBIS__
|
|
assert(iPadNotSignedInLive != -1);
|
|
|
|
// Check if PSN is unavailable because of age restriction
|
|
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
|
|
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput=true;
|
|
UINT uiIDA[2];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
uiIDA[1] = IDS_CANCEL;
|
|
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, pClass);
|
|
}
|
|
return 0;
|
|
#else
|
|
pClass->m_bIgnoreInput=false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
|
|
bool noUGC = false;
|
|
BOOL pccAllowed = TRUE;
|
|
BOOL pccFriendsAllowed = TRUE;
|
|
|
|
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
|
|
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
|
|
|
|
if(isOnlineGame && (noPrivileges || noUGC) )
|
|
{
|
|
if( noUGC )
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache.
|
|
CreateGame(pClass, dwLocalUsersMask);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
|
|
|
|
if(result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
|
|
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
|
|
DWORD connectedControllers = 0;
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
|
|
}
|
|
|
|
if(isClientSide && app.IsLocalMultiplayerAvailable())
|
|
{
|
|
#ifdef _WINDOWS64
|
|
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
|
|
CreateGame(pClass, 0);
|
|
return 0;
|
|
#else
|
|
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
|
|
SignInInfo info;
|
|
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
|
|
info.lpParam = pClass;
|
|
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
bool noUGC = false;
|
|
BOOL pccAllowed = TRUE;
|
|
BOOL pccFriendsAllowed = TRUE;
|
|
|
|
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
|
|
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
|
|
|
|
if(isClientSide && noUGC )
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
|
|
}
|
|
else
|
|
{
|
|
#if defined( __ORBIS__) || defined(__PSVITA__)
|
|
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
if(isOnlineGame)
|
|
{
|
|
bool chatRestricted = false;
|
|
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
|
|
if(chatRestricted)
|
|
{
|
|
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
|
|
}
|
|
}
|
|
#endif
|
|
CreateGame(pClass, 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#ifdef __ORBIS__
|
|
int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu *)pParam;
|
|
pClass->m_bIgnoreInput = false;
|
|
|
|
if(result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false, iPad);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// int UIScene_CreateWorldMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
// {
|
|
// int32_t iResult;
|
|
// UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam;
|
|
//
|
|
// // continue offline, or upsell PS Plus?
|
|
// if(result==C4JStorage::EMessage_ResultDecline)
|
|
// {
|
|
// // upsell psplus
|
|
// int32_t iResult=sceNpCommerceDialogInitialize();
|
|
//
|
|
// SceNpCommerceDialogParam param;
|
|
// sceNpCommerceDialogParamInitialize(¶m);
|
|
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
|
|
// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
|
|
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
|
|
//
|
|
// iResult=sceNpCommerceDialogOpen(¶m);
|
|
// }
|
|
// else if(result==C4JStorage::EMessage_ResultAccept)
|
|
// {
|
|
// // continue offline
|
|
// pClass->m_MoreOptionsParams.bOnlineGame=false;
|
|
// pClass->checkStateAndStartGame();
|
|
// }
|
|
//
|
|
// pClass->m_bIgnoreInput=false;
|
|
// return 0;
|
|
// }
|
|
#endif
|
|
|
|
|
|
void UIScene_CreateWorldMenu::handleTouchBoxRebuild()
|
|
{
|
|
m_bRebuildTouchBoxes = true;
|
|
}
|