mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-04-23 07:27:20 +00:00
Notably also adds some metadata files for NixOS * add support for linux clang cross compiles * add linux clang instructions * un-capitalize Mob.horse.* * update the description in flake.nix --------- Co-authored-by: Loki <lokirautio@gmail.com>
527 lines
19 KiB
Nix
527 lines
19 KiB
Nix
{
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description = "Vanilla LCE intended as an upstream base for other projects. Based originally on a WIP version of the TU19 codebase.";
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inputs = {
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nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
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flake-utils.url = "github:numtide/flake-utils";
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};
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outputs = { self, nixpkgs, flake-utils }:
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flake-utils.lib.eachDefaultSystem (system:
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let
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pkgs = import nixpkgs {
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inherit system;
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config.allowUnfree = true;
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};
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# Version info
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version = "1.6.0560.0";
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# Windows SDK downloaded via xwin (fixed-output derivation)
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windowsSdk = pkgs.stdenvNoCC.mkDerivation {
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pname = "windows-sdk-xwin";
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version = "0.6.0";
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outputHashAlgo = "sha256";
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outputHashMode = "recursive";
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outputHash = "sha256-ksSytBUjv/tD3IJzHM9BkAzFjJ+JAGD353Pur0G4rQE=";
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nativeBuildInputs = [ pkgs.xwin pkgs.cacert pkgs.rsync ];
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dontUnpack = true;
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buildPhase = ''
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runHook preBuild
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export HOME=$(mktemp -d)
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TEMP_OUT=$(mktemp -d)
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# Download and splat to temp directory first (same filesystem)
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xwin --accept-license splat --output "$TEMP_OUT"
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# Copy to actual output (handles cross-device)
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mkdir -p $out
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rsync -a "$TEMP_OUT/" "$out/"
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runHook postBuild
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'';
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dontInstall = true;
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dontFixup = true;
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};
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# Helper to create case-insensitive symlinks for SDK headers/libs
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sdkWithSymlinks = pkgs.runCommand "windows-sdk-symlinked" {} ''
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cp -r ${windowsSdk} $out
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chmod -R u+w $out
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# SDK header symlinks (case sensitivity fixes)
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ln -sf $out/sdk/include/shared/sdkddkver.h $out/sdk/include/shared/SDKDDKVer.h 2>/dev/null || true
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# Library symlinks (case sensitivity fixes)
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ln -sf $out/sdk/lib/um/x86_64/xinput9_1_0.lib $out/sdk/lib/um/x86_64/XInput9_1_0.lib 2>/dev/null || true
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ln -sf $out/sdk/lib/um/x86_64/ws2_32.lib $out/sdk/lib/um/x86_64/Ws2_32.lib 2>/dev/null || true
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'';
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# CMake toolchain file for clang-cl cross-compilation
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clangClToolchain = pkgs.writeText "clang-cl-toolchain.cmake" ''
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_PROCESSOR AMD64)
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set(CMAKE_C_COMPILER clang-cl)
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set(CMAKE_CXX_COMPILER clang-cl)
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set(CMAKE_RC_COMPILER llvm-rc)
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set(CMAKE_ASM_MASM_COMPILER llvm-ml)
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set(CMAKE_AR llvm-lib)
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set(CMAKE_LINKER lld-link)
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set(CMAKE_CROSSCOMPILING TRUE)
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set(CMAKE_C_LINK_EXECUTABLE "<CMAKE_LINKER> <LINK_FLAGS> <OBJECTS> -out:<TARGET> <LINK_LIBRARIES>")
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set(CMAKE_CXX_LINK_EXECUTABLE "<CMAKE_LINKER> <LINK_FLAGS> <OBJECTS> -out:<TARGET> <LINK_LIBRARIES>")
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add_compile_options(-fms-compatibility -fms-extensions)
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add_compile_definitions(_WIN64 _AMD64_ WIN32_LEAN_AND_MEAN)
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'';
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# The main build derivation
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minecraft-lce-unwrapped = pkgs.stdenv.mkDerivation {
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pname = "minecraft-lce-unwrapped";
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inherit version;
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src = pkgs.lib.cleanSourceWith {
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src = ./.;
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filter = path: type:
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let
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baseName = baseNameOf path;
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in
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# Exclude build directories and other non-source files
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!(baseName == "build" ||
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baseName == "result" ||
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baseName == ".git" ||
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baseName == ".direnv" ||
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pkgs.lib.hasPrefix "result-" baseName);
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};
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nativeBuildInputs = with pkgs; [
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llvmPackages.clang-unwrapped # provides clang-cl
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llvmPackages.lld # provides lld-link
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llvmPackages.llvm # provides llvm-rc, llvm-ml, llvm-lib, llvm-mt
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cmake
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ninja
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rsync
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];
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# Set up environment for clang-cl
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WINSDK = sdkWithSymlinks;
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configurePhase = ''
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runHook preConfigure
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export INCLUDE="$WINSDK/crt/include;$WINSDK/sdk/include/um;$WINSDK/sdk/include/ucrt;$WINSDK/sdk/include/shared"
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export LIB="$WINSDK/crt/lib/x86_64;$WINSDK/sdk/lib/um/x86_64;$WINSDK/sdk/lib/ucrt/x86_64"
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cmake -S . -B build \
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-G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_TOOLCHAIN_FILE=${clangClToolchain} \
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-DCMAKE_C_COMPILER=clang-cl \
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-DCMAKE_CXX_COMPILER=clang-cl \
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-DCMAKE_LINKER=lld-link \
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-DCMAKE_RC_COMPILER=llvm-rc \
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-DCMAKE_MT=llvm-mt \
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-DPLATFORM_DEFINES="_WINDOWS64" \
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-DPLATFORM_NAME="Windows64" \
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-DIGGY_LIBS="iggy_w64.lib;iggyperfmon_w64.lib;iggyexpruntime_w64.lib" \
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-DCMAKE_SYSTEM_NAME=Windows \
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-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded \
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-DCMAKE_C_FLAGS="/MT -fms-compatibility -fms-extensions --target=x86_64-pc-windows-msvc -imsvc $WINSDK/crt/include -imsvc $WINSDK/sdk/include/ucrt -imsvc $WINSDK/sdk/include/um -imsvc $WINSDK/sdk/include/shared" \
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-DCMAKE_CXX_FLAGS="/MT -fms-compatibility -fms-extensions --target=x86_64-pc-windows-msvc -imsvc $WINSDK/crt/include -imsvc $WINSDK/sdk/include/ucrt -imsvc $WINSDK/sdk/include/um -imsvc $WINSDK/sdk/include/shared" \
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-DCMAKE_ASM_MASM_FLAGS="-m64" \
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-DCMAKE_EXE_LINKER_FLAGS="-libpath:$WINSDK/crt/lib/x86_64 -libpath:$WINSDK/sdk/lib/um/x86_64 -libpath:$WINSDK/sdk/lib/ucrt/x86_64"
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runHook postConfigure
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'';
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buildPhase = ''
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runHook preBuild
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cmake --build build --config Release -j $NIX_BUILD_CORES
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runHook postBuild
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'';
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installPhase = ''
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runHook preInstall
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mkdir -p $out/{client,server}
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# Install client
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cp build/Minecraft.Client/Minecraft.Client.exe $out/client/
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cp build/Minecraft.Client/iggy_w64.dll $out/client/ 2>/dev/null || true
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cp -r build/Minecraft.Client/Common $out/client/ 2>/dev/null || true
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cp -r build/Minecraft.Client/Windows64 $out/client/ 2>/dev/null || true
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# Install server
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cp build/Minecraft.Server/Minecraft.Server.exe $out/server/
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cp build/Minecraft.Server/iggy_w64.dll $out/server/ 2>/dev/null || true
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cp -r build/Minecraft.Server/Common $out/server/ 2>/dev/null || true
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cp -r build/Minecraft.Server/Windows64 $out/server/ 2>/dev/null || true
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runHook postInstall
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'';
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meta = with pkgs.lib; {
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description = "Minecraft Legacy Console Edition recreation (Windows executables)";
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homepage = "https://github.com/minecraft-lce/MinecraftConsoles";
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license = licenses.unfree;
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platforms = [ "x86_64-linux" ];
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};
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};
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# Wine package using staging for better performance
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winePackage = pkgs.wineWow64Packages.staging;
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# Wine prefix base path
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winePrefixBase = ".local/share/minecraft-lce";
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# Wrapped client package
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minecraft-lce-client = pkgs.stdenv.mkDerivation {
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pname = "minecraft-lce-client";
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inherit version;
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dontUnpack = true;
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dontBuild = true;
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nativeBuildInputs = [ pkgs.makeWrapper ];
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installPhase = ''
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runHook preInstall
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mkdir -p $out/bin
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mkdir -p $out/share/minecraft-lce-client
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# Copy game files
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cp -r ${minecraft-lce-unwrapped}/client/* $out/share/minecraft-lce-client/
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# Create wrapper script
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cat > $out/bin/minecraft-lce-client << 'WRAPPER'
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#!/usr/bin/env bash
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set -euo pipefail
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GAME_DIR="@gameDir@"
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PERSIST_DIR="''${MC_DATA_DIR:-$HOME/.local/share/minecraft-lce-client}"
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export WINEARCH=win64
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export WINEPREFIX="''${WINEPREFIX:-$HOME/@winePrefixBase@-client}"
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# Wine performance settings
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export WINEDLLOVERRIDES="winemenubuilder.exe=d"
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export WINEESYNC=1
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export WINEFSYNC=1
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export DXVK_LOG_LEVEL=none
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mkdir -p "$PERSIST_DIR"
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mkdir -p "$WINEPREFIX"
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# Create working directory with symlinks to immutable store
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WORK_DIR="$(mktemp -d)"
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trap 'rm -rf "$WORK_DIR"' EXIT
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cp -rs "$GAME_DIR"/* "$WORK_DIR/"
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chmod -R u+w "$WORK_DIR"
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# Setup persistent data directory
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mkdir -p "$PERSIST_DIR/GameHDD"
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rm -rf "$WORK_DIR/Windows64/GameHDD" 2>/dev/null || true
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ln -sf "$PERSIST_DIR/GameHDD" "$WORK_DIR/Windows64/GameHDD"
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cd "$WORK_DIR"
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echo "[info] Starting Minecraft LCE client"
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echo "[info] Data directory: $PERSIST_DIR"
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echo "[info] Wine prefix: $WINEPREFIX"
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exec wine "$WORK_DIR/Minecraft.Client.exe" "$@"
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WRAPPER
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chmod +x $out/bin/minecraft-lce-client
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substituteInPlace $out/bin/minecraft-lce-client \
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--replace "@gameDir@" "$out/share/minecraft-lce-client" \
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--replace "@winePrefixBase@" "${winePrefixBase}"
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# Use wrapProgram to add Wine to PATH (creates proper runtime closure)
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wrapProgram $out/bin/minecraft-lce-client \
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--prefix PATH : "${winePackage}/bin"
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runHook postInstall
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'';
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meta = with pkgs.lib; {
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description = "Minecraft Legacy Console Edition - Client";
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homepage = "https://github.com/minecraft-lce/MinecraftConsoles";
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license = licenses.unfree;
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platforms = [ "x86_64-linux" ];
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mainProgram = "minecraft-lce-client";
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};
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};
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# Wrapped server package
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minecraft-lce-server = pkgs.stdenv.mkDerivation {
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pname = "minecraft-lce-server";
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inherit version;
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dontUnpack = true;
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dontBuild = true;
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nativeBuildInputs = [ pkgs.makeWrapper ];
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installPhase = ''
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runHook preInstall
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mkdir -p $out/bin
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mkdir -p $out/share/minecraft-lce-server
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# Copy game files
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cp -r ${minecraft-lce-unwrapped}/server/* $out/share/minecraft-lce-server/
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# Create wrapper script
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cat > $out/bin/minecraft-lce-server << 'WRAPPER'
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#!/usr/bin/env bash
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set -euo pipefail
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GAME_DIR="@gameDir@"
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SERVER_PORT="''${MC_PORT:-25565}"
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SERVER_BIND_IP="''${MC_BIND:-0.0.0.0}"
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PERSIST_DIR="''${MC_DATA_DIR:-$HOME/.local/share/minecraft-lce-server}"
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export WINEARCH=win64
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export WINEPREFIX="''${WINEPREFIX:-$HOME/@winePrefixBase@-server}"
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# Wine settings
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export WINEDLLOVERRIDES="winemenubuilder.exe=d"
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export WINEESYNC=1
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export WINEFSYNC=1
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mkdir -p "$PERSIST_DIR"
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mkdir -p "$WINEPREFIX"
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# Create working directory with symlinks to immutable store
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WORK_DIR="$(mktemp -d)"
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trap 'rm -rf "$WORK_DIR"' EXIT
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cp -rs "$GAME_DIR"/* "$WORK_DIR/"
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chmod -R u+w "$WORK_DIR"
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# Setup persistent data
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mkdir -p "$PERSIST_DIR/GameHDD"
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for file in server.properties banned-players.json banned-ips.json; do
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if [[ ! -f "$PERSIST_DIR/$file" ]]; then
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if [[ -f "$WORK_DIR/$file" ]]; then
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cp "$WORK_DIR/$file" "$PERSIST_DIR/$file"
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else
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echo "[]" > "$PERSIST_DIR/$file"
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fi
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fi
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ln -sf "$PERSIST_DIR/$file" "$WORK_DIR/$file"
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done
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rm -rf "$WORK_DIR/Windows64/GameHDD" 2>/dev/null || true
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ln -sf "$PERSIST_DIR/GameHDD" "$WORK_DIR/Windows64/GameHDD"
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cd "$WORK_DIR"
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# Start Xvfb if no display (server may require a virtual display)
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if [[ -z "''${DISPLAY:-}" ]]; then
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export DISPLAY=":99"
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Xvfb "$DISPLAY" -nolisten tcp -screen 0 64x64x16 &
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XVFB_PID=$!
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trap 'kill $XVFB_PID 2>/dev/null || true; rm -rf "$WORK_DIR"' EXIT
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sleep 1
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echo "[info] Started Xvfb on $DISPLAY"
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fi
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echo "[info] Starting Minecraft LCE server on $SERVER_BIND_IP:$SERVER_PORT"
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echo "[info] Data directory: $PERSIST_DIR"
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echo "[info] Wine prefix: $WINEPREFIX"
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exec wine "$WORK_DIR/Minecraft.Server.exe" -port "$SERVER_PORT" -bind "$SERVER_BIND_IP" "$@"
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WRAPPER
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chmod +x $out/bin/minecraft-lce-server
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substituteInPlace $out/bin/minecraft-lce-server \
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--replace "@gameDir@" "$out/share/minecraft-lce-server" \
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--replace "@winePrefixBase@" "${winePrefixBase}"
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# Use wrapProgram to add Wine and Xvfb to PATH (creates proper runtime closure)
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wrapProgram $out/bin/minecraft-lce-server \
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--prefix PATH : "${winePackage}/bin:${pkgs.xorg-server}/bin"
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runHook postInstall
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'';
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meta = with pkgs.lib; {
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description = "Minecraft Legacy Console Edition - Dedicated Server";
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homepage = "https://github.com/minecraft-lce/MinecraftConsoles";
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license = licenses.unfree;
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platforms = [ "x86_64-linux" ];
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mainProgram = "minecraft-lce-server";
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};
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};
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# Build script for development
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buildScript = pkgs.writeShellApplication {
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name = "minecraft-lce-build";
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runtimeInputs = with pkgs; [
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llvmPackages.clang-unwrapped
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llvmPackages.lld
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llvmPackages.llvm
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cmake
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ninja
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xwin
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rsync
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coreutils
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cacert
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];
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text = ''
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set -euo pipefail
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SOURCE_DIR="''${1:-.}"
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BUILD_TYPE="''${2:-Release}"
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XWIN_CACHE="''${XWIN_CACHE:-$HOME/.cache/xwin}"
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export XWIN_CACHE
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echo "[info] Checking Windows SDK cache at $XWIN_CACHE"
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if [[ ! -d "$XWIN_CACHE/splat" ]]; then
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echo "[info] Downloading Windows SDK and CRT via xwin..."
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mkdir -p "$XWIN_CACHE"
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xwin --accept-license splat --output "$XWIN_CACHE/splat"
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else
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echo "[info] Using cached Windows SDK"
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fi
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WINSDK="$XWIN_CACHE/splat"
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export INCLUDE="$WINSDK/crt/include;$WINSDK/sdk/include/um;$WINSDK/sdk/include/ucrt;$WINSDK/sdk/include/shared"
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export LIB="$WINSDK/crt/lib/x86_64;$WINSDK/sdk/lib/um/x86_64;$WINSDK/sdk/lib/ucrt/x86_64"
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BUILD_DIR="$SOURCE_DIR/build/windows64-clang"
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mkdir -p "$BUILD_DIR"
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echo "[info] Configuring with CMake..."
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cmake -S "$SOURCE_DIR" -B "$BUILD_DIR" \
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-G Ninja \
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-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
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-DCMAKE_TOOLCHAIN_FILE="${clangClToolchain}" \
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-DCMAKE_C_COMPILER=clang-cl \
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-DCMAKE_CXX_COMPILER=clang-cl \
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-DCMAKE_LINKER=lld-link \
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-DCMAKE_RC_COMPILER=llvm-rc \
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-DCMAKE_MT=llvm-mt \
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-DPLATFORM_DEFINES="_WINDOWS64" \
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-DPLATFORM_NAME="Windows64" \
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-DIGGY_LIBS="iggy_w64.lib;iggyperfmon_w64.lib;iggyexpruntime_w64.lib" \
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-DCMAKE_SYSTEM_NAME=Windows \
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-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded \
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-DCMAKE_C_FLAGS="/MT -fms-compatibility -fms-extensions --target=x86_64-pc-windows-msvc -imsvc $WINSDK/crt/include -imsvc $WINSDK/sdk/include/ucrt -imsvc $WINSDK/sdk/include/um -imsvc $WINSDK/sdk/include/shared" \
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-DCMAKE_CXX_FLAGS="/MT -fms-compatibility -fms-extensions --target=x86_64-pc-windows-msvc -imsvc $WINSDK/crt/include -imsvc $WINSDK/sdk/include/ucrt -imsvc $WINSDK/sdk/include/um -imsvc $WINSDK/sdk/include/shared" \
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-DCMAKE_ASM_MASM_FLAGS="-m64" \
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-DCMAKE_EXE_LINKER_FLAGS="-libpath:$WINSDK/crt/lib/x86_64 -libpath:$WINSDK/sdk/lib/um/x86_64 -libpath:$WINSDK/sdk/lib/ucrt/x86_64"
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echo "[info] Building..."
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cmake --build "$BUILD_DIR" --config "$BUILD_TYPE" -j "$(nproc)"
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echo "[info] Build complete! Output in $BUILD_DIR"
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'';
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};
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in
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{
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packages = {
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# Main packages - build from source
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client = minecraft-lce-client;
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server = minecraft-lce-server;
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# Unwrapped (just the Windows executables)
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unwrapped = minecraft-lce-unwrapped;
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# Windows SDK (for debugging)
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windows-sdk = sdkWithSymlinks;
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default = minecraft-lce-client;
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};
|
|
|
|
apps = {
|
|
client = {
|
|
type = "app";
|
|
program = "${minecraft-lce-client}/bin/minecraft-lce-client";
|
|
};
|
|
server = {
|
|
type = "app";
|
|
program = "${minecraft-lce-server}/bin/minecraft-lce-server";
|
|
};
|
|
build = {
|
|
type = "app";
|
|
program = "${buildScript}/bin/minecraft-lce-build";
|
|
};
|
|
default = {
|
|
type = "app";
|
|
program = "${minecraft-lce-client}/bin/minecraft-lce-client";
|
|
};
|
|
};
|
|
|
|
devShells.default = pkgs.mkShell {
|
|
name = "minecraft-lce-dev";
|
|
packages = with pkgs; [
|
|
# Cross-compilation toolchain
|
|
llvmPackages.clang-unwrapped
|
|
llvmPackages.lld
|
|
llvmPackages.llvm
|
|
cmake
|
|
ninja
|
|
xwin
|
|
rsync
|
|
|
|
# Wine for testing
|
|
winePackage
|
|
winetricks
|
|
|
|
# For running server without display
|
|
xvfb-run
|
|
|
|
# Useful tools
|
|
git
|
|
cacert
|
|
];
|
|
|
|
XWIN_CACHE = "$HOME/.cache/xwin";
|
|
|
|
shellHook = ''
|
|
echo "MinecraftConsoles development shell"
|
|
echo ""
|
|
echo "Quick build (uses cached SDK):"
|
|
echo " nix build .#client # Build client package"
|
|
echo " nix build .#server # Build server package"
|
|
echo ""
|
|
echo "Development build (in-tree):"
|
|
echo " minecraft-lce-build [source_dir] [Release|Debug]"
|
|
echo ""
|
|
echo "Run:"
|
|
echo " nix run .#client"
|
|
echo " nix run .#server"
|
|
echo ""
|
|
echo "Environment variables:"
|
|
echo " MC_PORT - Server port (default: 25565)"
|
|
echo " MC_BIND - Server bind address (default: 0.0.0.0)"
|
|
echo " MC_DATA_DIR - Persistent data directory"
|
|
echo " WINEPREFIX - Custom Wine prefix"
|
|
echo ""
|
|
'';
|
|
};
|
|
}
|
|
);
|
|
}
|