MinecraftConsoles/cmake/CopyAssets.cmake
GabsPuNs bfcb621808
Exclude more files, reduce build .zip size (#1374)
* Fix Sign

* Exclude more files from the compilation.

* Remove Trial and Tutorial folder in Common, Tutorial world is in windows64media
2026-04-12 23:17:21 -05:00

105 lines
3.2 KiB
CMake

function(setup_asset_folder_copy TARGET_NAME ASSET_FOLDER_PAIRS)
set(COPY_FOLDER_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFolderScript.cmake")
# Global exclusions applied to every folder copy
set(ASSET_EXCLUDE_FILES
"*.cpp" "*.h"
"*.xml" "*.lang"
"*.bat" "*.cmd"
"*.msscmp" "*.binka" # Old audio formats
"*.swf" # These are built into the .arc
"*.resx" "*.loc"
"*.wav" # Unsupported audio format
"*.xui" "*.xgs"
"*.xwb" "*.xsb"
"*.xap" "*.xzp"
)
# Global folder exclusions applied to every folder copy
set(ASSET_EXCLUDE_FOLDERS
"Graphics"
"Gamerules"
)
# Exclude platform-specific arc media files
set(PLATFORM_MEDIA_FILES
"MediaWindows64.arc"
"MediaDurango.arc"
"MediaOrbis.arc"
"MediaPS3.arc"
"MediaPSVita.arc"
"MediaXbox.arc" # Seems to be missing?
)
# Exclude all platform media files except the one for the current platform
foreach(media_file IN LISTS PLATFORM_MEDIA_FILES)
if(NOT media_file MATCHES "Media${PLATFORM_NAME}\\.arc")
list(APPEND ASSET_EXCLUDE_FILES "${media_file}")
endif()
endforeach()
# Join the exclusion patterns into a single string for passing to the copy script
list(JOIN ASSET_EXCLUDE_FILES "|" ASSET_EXCLUDE_FILES_STR)
list(JOIN ASSET_EXCLUDE_FOLDERS "|" ASSET_EXCLUDE_FOLDERS_STR)
set(copy_commands "")
list(LENGTH ASSET_FOLDER_PAIRS pair_count)
math(EXPR last "${pair_count} - 1")
# Loop through the source;dest pairs and create a copy command for each
foreach(i RANGE 0 ${last} 2)
math(EXPR j "${i} + 1")
list(GET ASSET_FOLDER_PAIRS ${i} src)
list(GET ASSET_FOLDER_PAIRS ${j} dest)
list(APPEND copy_commands
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${src}"
"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>/${dest}"
"-DEXCLUDE_FILES=${ASSET_EXCLUDE_FILES_STR}"
"-DEXCLUDE_FOLDERS=${ASSET_EXCLUDE_FOLDERS_STR}"
-P "${COPY_FOLDER_SCRIPT}"
)
endforeach()
add_custom_target(AssetFolderCopy_${TARGET_NAME} ALL
${copy_commands}
COMMENT "Copying assets (folders) for ${TARGET_NAME}..."
VERBATIM
)
add_dependencies(${TARGET_NAME} AssetFolderCopy_${TARGET_NAME})
set_property(TARGET AssetFolderCopy_${TARGET_NAME} PROPERTY FOLDER "Build")
endfunction()
function(setup_asset_file_copy TARGET_NAME ASSET_FILE_PAIRS)
set(COPY_FILE_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFileScript.cmake")
set(copy_commands "")
list(LENGTH ASSET_FILE_PAIRS pair_count)
math(EXPR last "${pair_count} - 1")
# Loop through the source;dest pairs and create a copy command for each
foreach(i RANGE 0 ${last} 2)
math(EXPR j "${i} + 1")
list(GET ASSET_FILE_PAIRS ${i} src)
list(GET ASSET_FILE_PAIRS ${j} dest)
list(APPEND copy_commands
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${src}"
"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>/${dest}"
-P "${COPY_FILE_SCRIPT}"
)
endforeach()
add_custom_target(AssetFileCopy_${TARGET_NAME} ALL
${copy_commands}
COMMENT "Copying assets (files) for ${TARGET_NAME}..."
VERBATIM
)
add_dependencies(${TARGET_NAME} AssetFileCopy_${TARGET_NAME})
set_property(TARGET AssetFileCopy_${TARGET_NAME} PROPERTY FOLDER "Build")
endfunction()