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https://github.com/smartcmd/MinecraftConsoles.git
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Notably also adds some metadata files for NixOS * add support for linux clang cross compiles * add linux clang instructions * un-capitalize Mob.horse.* * update the description in flake.nix --------- Co-authored-by: Loki <lokirautio@gmail.com>
403 lines
14 KiB
C++
403 lines
14 KiB
C++
#include "stdafx.h"
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#include "ServerLogManager.h"
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#include "Common/StringUtils.h"
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#include "ServerLogger.h"
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#include <array>
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#include <mutex>
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extern bool g_Win64DedicatedServer;
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namespace ServerRuntime
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{
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namespace ServerLogManager
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{
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namespace
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{
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/**
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* **!! This information is managed solely for logging purposes, but it is questionable from a liability perspective, so it will eventually need to be separated !!**
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*
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* Tracks the remote IP and accepted player name associated with one `smallId`
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* 1つのsmallIdに紐づく接続IPとプレイヤー名を保持する
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*/
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struct ConnectionLogEntry
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{
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std::string remoteIp;
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std::string playerName;
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};
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/**
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* Owns the shared connection cache used by hook points running on different threads
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* 複数スレッドのhookから共有される接続キャッシュを保持する
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*/
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struct ServerLogState
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{
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std::mutex stateLock;
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std::array<ConnectionLogEntry, 256> entries;
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};
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ServerLogState g_serverLogState;
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static bool IsDedicatedServerLoggingEnabled()
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{
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return g_Win64DedicatedServer;
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}
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static void ResetConnectionLogEntry(ConnectionLogEntry *entry)
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{
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if (entry == NULL)
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{
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return;
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}
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entry->remoteIp.clear();
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entry->playerName.clear();
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}
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static std::string NormalizeRemoteIp(const char *ip)
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{
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if (ip == NULL || ip[0] == 0)
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{
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return std::string("unknown");
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}
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return std::string(ip);
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}
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static std::string NormalizePlayerName(const std::wstring &playerName)
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{
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std::string playerNameUtf8 = StringUtils::WideToUtf8(playerName);
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if (playerNameUtf8.empty())
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{
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playerNameUtf8 = "<unknown>";
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}
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return playerNameUtf8;
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}
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// Default to the main app channel when the caller does not provide a source tag.
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static const char *NormalizeClientLogSource(const char *source)
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{
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if (source == NULL || source[0] == 0)
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{
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return "app";
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}
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return source;
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}
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static void EmitClientDebugLogLine(const char *source, const std::string &line)
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{
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if (line.empty())
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{
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return;
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}
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LogDebugf("client", "[%s] %s", NormalizeClientLogSource(source), line.c_str());
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}
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// Split one debug payload into individual lines so each line becomes a prompt-safe server log entry.
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static void ForwardClientDebugMessage(const char *source, const char *message)
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{
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if (message == NULL || message[0] == 0)
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{
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return;
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}
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const char *cursor = message;
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while (*cursor != 0)
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{
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const char *lineStart = cursor;
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while (*cursor != 0 && *cursor != '\r' && *cursor != '\n')
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{
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++cursor;
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}
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// Split multi-line client debug output into prompt-safe server log entries.
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if (cursor > lineStart)
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{
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EmitClientDebugLogLine(source, std::string(lineStart, (size_t)(cursor - lineStart)));
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}
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while (*cursor == '\r' || *cursor == '\n')
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{
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++cursor;
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}
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}
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}
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// Share the same formatting path for app, user, and legacy debug-spew forwards.
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static void ForwardFormattedClientDebugLogV(const char *source, const char *format, va_list args)
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{
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if (!IsDedicatedServerLoggingEnabled() || format == NULL || format[0] == 0)
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{
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return;
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}
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char messageBuffer[2048] = {};
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vsnprintf_s(messageBuffer, sizeof(messageBuffer), _TRUNCATE, format, args);
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ForwardClientDebugMessage(source, messageBuffer);
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}
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static const char *TcpRejectReasonToString(ETcpRejectReason reason)
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{
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switch (reason)
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{
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case eTcpRejectReason_BannedIp: return "banned-ip";
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case eTcpRejectReason_GameNotReady: return "game-not-ready";
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case eTcpRejectReason_ServerFull: return "server-full";
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default: return "unknown";
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}
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}
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static const char *LoginRejectReasonToString(ELoginRejectReason reason)
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{
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switch (reason)
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{
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case eLoginRejectReason_BannedXuid: return "banned-xuid";
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case eLoginRejectReason_NotWhitelisted: return "not-whitelisted";
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case eLoginRejectReason_DuplicateXuid: return "duplicate-xuid";
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case eLoginRejectReason_DuplicateName: return "duplicate-name";
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default: return "unknown";
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}
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}
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static const char *DisconnectReasonToString(DisconnectPacket::eDisconnectReason reason)
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{
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switch (reason)
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{
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case DisconnectPacket::eDisconnect_None: return "none";
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case DisconnectPacket::eDisconnect_Quitting: return "quitting";
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case DisconnectPacket::eDisconnect_Closed: return "closed";
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case DisconnectPacket::eDisconnect_LoginTooLong: return "login-too-long";
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case DisconnectPacket::eDisconnect_IllegalStance: return "illegal-stance";
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case DisconnectPacket::eDisconnect_IllegalPosition: return "illegal-position";
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case DisconnectPacket::eDisconnect_MovedTooQuickly: return "moved-too-quickly";
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case DisconnectPacket::eDisconnect_NoFlying: return "no-flying";
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case DisconnectPacket::eDisconnect_Kicked: return "kicked";
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case DisconnectPacket::eDisconnect_TimeOut: return "timeout";
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case DisconnectPacket::eDisconnect_Overflow: return "overflow";
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case DisconnectPacket::eDisconnect_EndOfStream: return "end-of-stream";
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case DisconnectPacket::eDisconnect_ServerFull: return "server-full";
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case DisconnectPacket::eDisconnect_OutdatedServer: return "outdated-server";
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case DisconnectPacket::eDisconnect_OutdatedClient: return "outdated-client";
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case DisconnectPacket::eDisconnect_UnexpectedPacket: return "unexpected-packet";
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case DisconnectPacket::eDisconnect_ConnectionCreationFailed: return "connection-creation-failed";
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case DisconnectPacket::eDisconnect_NoMultiplayerPrivilegesHost: return "no-multiplayer-privileges-host";
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case DisconnectPacket::eDisconnect_NoMultiplayerPrivilegesJoin: return "no-multiplayer-privileges-join";
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case DisconnectPacket::eDisconnect_NoUGC_AllLocal: return "no-ugc-all-local";
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case DisconnectPacket::eDisconnect_NoUGC_Single_Local: return "no-ugc-single-local";
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case DisconnectPacket::eDisconnect_ContentRestricted_AllLocal: return "content-restricted-all-local";
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case DisconnectPacket::eDisconnect_ContentRestricted_Single_Local: return "content-restricted-single-local";
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case DisconnectPacket::eDisconnect_NoUGC_Remote: return "no-ugc-remote";
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case DisconnectPacket::eDisconnect_NoFriendsInGame: return "no-friends-in-game";
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case DisconnectPacket::eDisconnect_Banned: return "banned";
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case DisconnectPacket::eDisconnect_NotFriendsWithHost: return "not-friends-with-host";
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case DisconnectPacket::eDisconnect_NATMismatch: return "nat-mismatch";
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default: return "unknown";
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}
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}
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}
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// Only forward client-side debug output while the process is running as the dedicated server.
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bool ShouldForwardClientDebugLogs()
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{
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return IsDedicatedServerLoggingEnabled();
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}
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void ForwardClientAppDebugLogV(const char *format, va_list args)
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{
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ForwardFormattedClientDebugLogV("app", format, args);
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}
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void ForwardClientUserDebugLogV(int user, const char *format, va_list args)
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{
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char source[32] = {};
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_snprintf_s(source, sizeof(source), _TRUNCATE, "app:user=%d", user);
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ForwardFormattedClientDebugLogV(source, format, args);
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}
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void ForwardClientDebugSpewLogV(const char *format, va_list args)
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{
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ForwardFormattedClientDebugLogV("debug-spew", format, args);
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}
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// Clear every cached connection slot during startup so stale metadata never leaks into future logs.
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void Initialize()
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{
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std::lock_guard<std::mutex> stateLock(g_serverLogState.stateLock);
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for (size_t index = 0; index < g_serverLogState.entries.size(); ++index)
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{
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ResetConnectionLogEntry(&g_serverLogState.entries[index]);
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}
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}
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// Reuse Initialize as the shutdown cleanup path because both operations wipe the cache.
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void Shutdown()
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{
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Initialize();
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}
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// Log the raw socket arrival before a smallId is assigned so early rejects still have an IP in the logs.
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void OnIncomingTcpConnection(const char *ip)
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{
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if (!IsDedicatedServerLoggingEnabled())
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{
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return;
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}
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const std::string remoteIp = NormalizeRemoteIp(ip);
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LogInfof("network", "incoming tcp connection from %s", remoteIp.c_str());
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}
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// TCP rejects happen before connection state is cached, so log directly from the supplied remote IP.
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void OnRejectedTcpConnection(const char *ip, ETcpRejectReason reason)
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{
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if (!IsDedicatedServerLoggingEnabled())
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{
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return;
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}
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const std::string remoteIp = NormalizeRemoteIp(ip);
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LogWarnf("network", "rejected tcp connection from %s: reason=%s", remoteIp.c_str(), TcpRejectReasonToString(reason));
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}
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// Cache the accepted remote IP immediately so later login and disconnect logs can reuse it.
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void OnAcceptedTcpConnection(unsigned char smallId, const char *ip)
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{
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if (!IsDedicatedServerLoggingEnabled())
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{
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return;
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}
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const std::string remoteIp = NormalizeRemoteIp(ip);
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{
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std::lock_guard<std::mutex> stateLock(g_serverLogState.stateLock);
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ConnectionLogEntry &entry = g_serverLogState.entries[smallId];
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ResetConnectionLogEntry(&entry);
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entry.remoteIp = remoteIp;
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}
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LogInfof("network", "accepted tcp connection from %s as smallId=%u", remoteIp.c_str(), (unsigned)smallId);
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}
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// Once login succeeds, bind the resolved player name onto the cached transport entry.
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void OnAcceptedPlayerLogin(unsigned char smallId, const std::wstring &playerName)
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{
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if (!IsDedicatedServerLoggingEnabled())
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{
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return;
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}
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const std::string playerNameUtf8 = NormalizePlayerName(playerName);
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std::string remoteIp("unknown");
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{
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std::lock_guard<std::mutex> stateLock(g_serverLogState.stateLock);
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ConnectionLogEntry &entry = g_serverLogState.entries[smallId];
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entry.playerName = playerNameUtf8;
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if (!entry.remoteIp.empty())
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{
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remoteIp = entry.remoteIp;
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}
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}
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LogInfof("network", "accepted player login: name=\"%s\" ip=%s smallId=%u", playerNameUtf8.c_str(), remoteIp.c_str(), (unsigned)smallId);
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}
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// Read the cached IP for the rejection log, then clear the slot because the player never fully joined.
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void OnRejectedPlayerLogin(unsigned char smallId, const std::wstring &playerName, ELoginRejectReason reason)
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{
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if (!IsDedicatedServerLoggingEnabled())
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{
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return;
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}
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const std::string playerNameUtf8 = NormalizePlayerName(playerName);
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std::string remoteIp("unknown");
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{
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std::lock_guard<std::mutex> stateLock(g_serverLogState.stateLock);
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ConnectionLogEntry &entry = g_serverLogState.entries[smallId];
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if (!entry.remoteIp.empty())
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{
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remoteIp = entry.remoteIp;
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}
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ResetConnectionLogEntry(&entry);
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}
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LogWarnf("network", "rejected login from %s: name=\"%s\" reason=%s", remoteIp.c_str(), playerNameUtf8.c_str(), LoginRejectReasonToString(reason));
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}
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// Disconnect logging is the final consumer of cached metadata, so it also clears the slot afterward.
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void OnPlayerDisconnected(
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unsigned char smallId,
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const std::wstring &playerName,
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DisconnectPacket::eDisconnectReason reason,
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bool initiatedByServer)
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{
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if (!IsDedicatedServerLoggingEnabled())
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{
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return;
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}
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std::string playerNameUtf8 = NormalizePlayerName(playerName);
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std::string remoteIp("unknown");
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{
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// Copy state under lock and emit the log after unlocking so CLI output never blocks connection bookkeeping.
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std::lock_guard<std::mutex> stateLock(g_serverLogState.stateLock);
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ConnectionLogEntry &entry = g_serverLogState.entries[smallId];
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if (!entry.remoteIp.empty())
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{
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remoteIp = entry.remoteIp;
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}
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if (playerNameUtf8 == "<unknown>" && !entry.playerName.empty())
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{
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playerNameUtf8 = entry.playerName;
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}
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ResetConnectionLogEntry(&entry);
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}
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LogInfof(
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"network",
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"%s: name=\"%s\" ip=%s smallId=%u reason=%s",
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initiatedByServer ? "disconnecting player" : "player disconnected",
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playerNameUtf8.c_str(),
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remoteIp.c_str(),
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(unsigned)smallId,
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DisconnectReasonToString(reason));
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}
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/**
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* For logging purposes, the responsibility is technically misplaced, but the IP is cached in `LogManager`.
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* Those cached values are then used to retrieve the player's IP.
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*
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* Eventually, this should be implemented in a separate class or on the `Minecraft.Client` side instead.
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*/
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bool TryGetConnectionRemoteIp(unsigned char smallId, std::string *outIp)
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{
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if (!IsDedicatedServerLoggingEnabled() || outIp == NULL)
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{
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return false;
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}
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std::lock_guard<std::mutex> stateLock(g_serverLogState.stateLock);
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const ConnectionLogEntry &entry = g_serverLogState.entries[smallId];
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if (entry.remoteIp.empty() || entry.remoteIp == "unknown")
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{
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return false;
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}
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*outIp = entry.remoteIp;
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return true;
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}
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// Provide explicit cache cleanup for paths that terminate without going through disconnect logging.
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void ClearConnection(unsigned char smallId)
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{
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std::lock_guard<std::mutex> stateLock(g_serverLogState.stateLock);
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ResetConnectionLogEntry(&g_serverLogState.entries[smallId]);
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}
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}
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}
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