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Notably also adds some metadata files for NixOS * add support for linux clang cross compiles * add linux clang instructions * un-capitalize Mob.horse.* * update the description in flake.nix --------- Co-authored-by: Loki <lokirautio@gmail.com>
110 lines
2.6 KiB
C++
110 lines
2.6 KiB
C++
#include "stdafx.h"
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#include "CliCommandGamemode.h"
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#include "../../ServerCliEngine.h"
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#include "../../ServerCliParser.h"
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#include "../../../../Minecraft.Client/MinecraftServer.h"
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#include "../../../../Minecraft.Client/PlayerList.h"
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#include "../../../../Minecraft.Client/ServerPlayer.h"
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namespace ServerRuntime
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{
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namespace
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{
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constexpr const char *kGamemodeUsage = "gamemode <survival|creative|0|1> [player]";
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constexpr const char *kGamemodeUsageWithPlayer = "gamemode <survival|creative|0|1> <player>";
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}
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const char *CliCommandGamemode::Name() const
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{
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return "gamemode";
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}
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std::vector<std::string> CliCommandGamemode::Aliases() const
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{
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return { "gm" };
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}
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const char *CliCommandGamemode::Usage() const
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{
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return kGamemodeUsage;
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}
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const char *CliCommandGamemode::Description() const
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{
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return "Set a player's game mode.";
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}
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bool CliCommandGamemode::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
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{
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if (line.tokens.size() < 2 || line.tokens.size() > 3)
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{
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engine->LogWarn(std::string("Usage: ") + kGamemodeUsage);
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return false;
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}
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GameType *mode = engine->ParseGamemode(line.tokens[1]);
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if (mode == nullptr)
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{
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engine->LogWarn("Unknown gamemode: " + line.tokens[1]);
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return false;
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}
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std::shared_ptr<ServerPlayer> target = nullptr;
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if (line.tokens.size() >= 3)
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{
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target = engine->FindPlayerByNameUtf8(line.tokens[2]);
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if (target == nullptr)
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{
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engine->LogWarn("Unknown player: " + line.tokens[2]);
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return false;
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}
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}
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else
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{
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MinecraftServer *server = MinecraftServer::getInstance();
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if (server == nullptr || server->getPlayers() == nullptr)
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{
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engine->LogWarn("Player list is not available.");
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return false;
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}
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PlayerList *players = server->getPlayers();
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if (players->players.size() != 1 || players->players[0] == nullptr)
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{
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engine->LogWarn(std::string("Usage: ") + kGamemodeUsageWithPlayer);
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return false;
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}
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target = players->players[0];
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}
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target->setGameMode(mode);
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target->fallDistance = 0.0f;
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if (line.tokens.size() >= 3)
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{
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engine->LogInfo("Set " + line.tokens[2] + " gamemode to " + line.tokens[1] + ".");
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}
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else
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{
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engine->LogInfo("Set gamemode to " + line.tokens[1] + ".");
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}
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return true;
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}
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void CliCommandGamemode::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
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{
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if (context.currentTokenIndex == 1)
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{
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engine->SuggestGamemodes(context.prefix, context.linePrefix, out);
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}
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else if (context.currentTokenIndex == 2)
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{
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engine->SuggestPlayers(context.prefix, context.linePrefix, out);
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}
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}
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}
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