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Notably also adds some metadata files for NixOS * add support for linux clang cross compiles * add linux clang instructions * un-capitalize Mob.horse.* * update the description in flake.nix --------- Co-authored-by: Loki <lokirautio@gmail.com>
118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
#include "stdafx.h"
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#include "CliCommandDefaultGamemode.h"
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#include "../../ServerCliEngine.h"
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#include "../../ServerCliParser.h"
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#include "../../../../Minecraft.Client/MinecraftServer.h"
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#include "../../../../Minecraft.Client/PlayerList.h"
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#include "../../../../Minecraft.Client/ServerLevel.h"
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#include "../../../../Minecraft.Client/ServerPlayer.h"
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#include "../../../../Minecraft.World/net.minecraft.world.level.storage.h"
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namespace ServerRuntime
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{
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namespace
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{
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constexpr const char *kDefaultGamemodeUsage = "defaultgamemode <survival|creative|0|1>";
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static std::string ModeLabel(GameType *mode)
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{
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if (mode == GameType::SURVIVAL)
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{
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return "survival";
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}
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if (mode == GameType::CREATIVE)
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{
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return "creative";
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}
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if (mode == GameType::ADVENTURE)
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{
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return "adventure";
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}
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return std::to_string(mode != nullptr ? mode->getId() : -1);
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}
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}
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const char *CliCommandDefaultGamemode::Name() const
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{
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return "defaultgamemode";
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}
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const char *CliCommandDefaultGamemode::Usage() const
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{
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return kDefaultGamemodeUsage;
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}
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const char *CliCommandDefaultGamemode::Description() const
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{
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return "Set the default game mode (server-side implementation).";
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}
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bool CliCommandDefaultGamemode::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
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{
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if (line.tokens.size() != 2)
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{
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engine->LogWarn(std::string("Usage: ") + kDefaultGamemodeUsage);
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return false;
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}
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GameType *mode = engine->ParseGamemode(line.tokens[1]);
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if (mode == nullptr)
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{
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engine->LogWarn("Unknown gamemode: " + line.tokens[1]);
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return false;
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}
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MinecraftServer *server = MinecraftServer::getInstance();
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if (server == nullptr)
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{
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engine->LogWarn("MinecraftServer instance is not available.");
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return false;
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}
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PlayerList *players = server->getPlayers();
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if (players == nullptr)
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{
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engine->LogWarn("Player list is not available.");
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return false;
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}
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players->setOverrideGameMode(mode);
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for (unsigned int i = 0; i < server->levels.length; ++i)
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{
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ServerLevel *level = server->levels[i];
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if (level != nullptr && level->getLevelData() != nullptr)
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{
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level->getLevelData()->setGameType(mode);
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}
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}
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if (server->getForceGameType())
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{
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for (size_t i = 0; i < players->players.size(); ++i)
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{
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std::shared_ptr<ServerPlayer> player = players->players[i];
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if (player != nullptr)
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{
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player->setGameMode(mode);
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player->fallDistance = 0.0f;
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}
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}
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}
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engine->LogInfo("Default gamemode set to " + ModeLabel(mode) + ".");
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return true;
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}
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void CliCommandDefaultGamemode::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
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{
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if (context.currentTokenIndex == 1)
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{
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engine->SuggestGamemodes(context.prefix, context.linePrefix, out);
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}
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}
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}
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